X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=30074366d9c8dbb2fbda12479cd4390859b870b3;hb=fa3de7178227b9cc7f11c92208b5904cee3ae4c4;hp=e25eb7eae9e2e7d9396abae7ba7fb95144f5518e;hpb=8723daa89e877ac98e6012b0c37e3b4eb6131426;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index e25eb7e..3007436 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -12,6 +12,9 @@ #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" +#include "common/Inventory.h" +#include "common/Item.h" +#include "common/Spell.h" #include "geometry/Point.h" #include "graphics/Font.h" #include "graphics/Frame.h" @@ -33,6 +36,9 @@ using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; +using common::Inventory; +using common::Item; +using common::Spell; using geometry::Point; using graphics::Font; using graphics::Frame; @@ -74,6 +80,8 @@ int main(int argc, char **argv) { Sprite dummySprite(monsterImg, 64, 64); Monster monster; monster.SetSprite(&dummySprite); + monster.SetMaxHealth(10); + monster.SetHealth(10); SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); Sprite maximSprite(maximImg, 64, 64); @@ -167,8 +175,8 @@ int main(int argc, char **argv) { normalFont.MapRange('a', 'm', 0, 3); normalFont.MapRange('n', 'z', 0, 4); normalFont.MapChar(':', 10, 0); - normalFont.MapChar('!', 10, 0); - normalFont.MapChar('?', 10, 0); + normalFont.MapChar('!', 11, 0); + normalFont.MapChar('?', 12, 0); // TODO: add '.' and '-' characters battleRes.normalFont = &normalFont; @@ -180,8 +188,8 @@ int main(int argc, char **argv) { disabledFont.MapRange('a', 'm', 0, 3); disabledFont.MapRange('n', 'z', 0, 4); disabledFont.MapChar(':', 10, 0); - disabledFont.MapChar('!', 10, 0); - disabledFont.MapChar('?', 10, 0); + disabledFont.MapChar('!', 11, 0); + disabledFont.MapChar('?', 12, 0); // TODO: add '.' and '-' characters battleRes.disabledFont = &disabledFont; @@ -189,27 +197,61 @@ int main(int argc, char **argv) { Sprite handCursorSprite(handCursorImg, 32, 32); battleRes.menuCursor = &handCursorSprite; + SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png")); + Sprite weaponTargetCursor(targetingIconsImg, 32, 32); + Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); + Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); + battleRes.weaponTargetCursor = &weaponTargetCursor; + // TODO: add image for magic targeting cursor + battleRes.magicTargetCursor = &magicTargetCursor; + // TODO: add image for item targeting cursor + battleRes.itemTargetCursor = &itemTargetCursor; + + Spell resetSpell; + resetSpell.SetName("Reset"); + maxim.AddSpell(&resetSpell); + Spell strongSpell; + strongSpell.SetName("Strong"); + strongSpell.SetCost(3); + strongSpell.SetUsableInBattle(); + strongSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&strongSpell); + selan.AddSpell(&strongSpell); + Spell strongerSpell; + strongerSpell.SetName("Stronger"); + strongerSpell.SetCost(8); + strongerSpell.SetUsableInBattle(); + strongerSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&strongerSpell); + selan.AddSpell(&strongerSpell); + Spell championSpell; + championSpell.SetName("Champion"); + championSpell.SetCost(16); + championSpell.SetUsableInBattle(); + championSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&championSpell); + selan.AddSpell(&championSpell); + Spell rallySpell; + rallySpell.SetName("Rally"); + rallySpell.SetCost(10); + rallySpell.SetUsableInBattle(); + rallySpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&rallySpell); + selan.AddSpell(&rallySpell); + Spell escapeSpell; + escapeSpell.SetName("Escape"); + escapeSpell.SetCost(8); + selan.AddSpell(&escapeSpell); + Spell valorSpell; + valorSpell.SetName("Valor"); + valorSpell.SetCost(30); + valorSpell.SetUsableInBattle(); + valorSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&valorSpell); + selan.AddSpell(&valorSpell); + battleRes.spellMenuHeadline = "Please choose a spell."; - battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32); - battleRes.spellMenuPrototype.Add("Reset : 0", 0, false); - battleRes.spellMenuPrototype.Add("Strong : 3", 0); - battleRes.spellMenuPrototype.Add("Stronger : 8", 0); - battleRes.spellMenuPrototype.Add("Champion :16", 0); - battleRes.spellMenuPrototype.Add("Rally :10", 0); - battleRes.spellMenuPrototype.Add("Escape : 8", 0, false); - battleRes.spellMenuPrototype.Add("Valor :30", 0); - battleRes.spellMenuPrototype.Add("Poison : 2", 0); - battleRes.spellMenuPrototype.Add("Warp : 8", 0, false); - battleRes.spellMenuPrototype.Add("Release : 2", 0); - battleRes.spellMenuPrototype.Add("Waken : 4", 0); - battleRes.spellMenuPrototype.Add("Light : 0", 0, false); - battleRes.spellMenuPrototype.Add("Fake : 4", 0); - battleRes.spellMenuPrototype.Add("Trick : 5", 0); - battleRes.spellMenuPrototype.Add("Flash : 5", 0); - battleRes.spellMenuPrototype.Add("Fireball : 6", 0); - battleRes.spellMenuPrototype.Add("Vortex : 7", 0); - battleRes.spellMenuPrototype.Add("Blizzard : 8", 0); - battleRes.spellMenuPrototype.Add("Spark : 3", 0); + battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':'); SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png")); Sprite potionIcon(itemIcons, 16, 16); @@ -223,32 +265,144 @@ int main(int argc, char **argv) { Sprite shieldIcon(itemIcons, 16, 16, 0, 128); Sprite helmetIcon(itemIcons, 16, 16, 0, 144); Sprite ringIcon(itemIcons, 16, 16, 0, 160); - Sprite stoneIcon(itemIcons, 16, 16, 0, 176); + Sprite jewelIcon(itemIcons, 16, 16, 0, 176); + + Inventory inventory; + Item antidote; + antidote.SetName("Antidote"); + antidote.SetMenuIcon(&potionIcon); + antidote.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&antidote, 9); + Item magicJar; + magicJar.SetName("Magic jar"); + magicJar.SetMenuIcon(&potionIcon); + magicJar.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&magicJar, 4); + Item hiPotion; + hiPotion.SetName("Hi-Potion"); + hiPotion.SetMenuIcon(&potionIcon); + hiPotion.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&hiPotion, 4); + Item powerPotion; + powerPotion.SetName("Power potion"); + powerPotion.SetMenuIcon(&potionIcon); + inventory.Add(&powerPotion, 4); + Item escape; + escape.SetName("Escape"); + inventory.Add(&escape, 2); + Item sleepBall; + sleepBall.SetName("Sleep ball"); + sleepBall.SetMenuIcon(&ballIcon); + sleepBall.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleEnemy(); + inventory.Add(&sleepBall, 1); + Item multiBall; + multiBall.SetName("Multi-ball!"); + multiBall.SetMenuIcon(&ballIcon); + multiBall.SetUsableInBattle(); + antidote.GetTargetingMode().TargetMultipleEnemies(); + inventory.Add(&multiBall, 1); + Item figgoru; + figgoru.SetName("Figgoru"); + figgoru.SetMenuIcon(&crankIcon); + antidote.GetTargetingMode().TargetAllEnemies(); + inventory.Add(&figgoru, 1); + battleRes.inventory = &inventory; battleRes.itemMenuHeadline = "Please choose an item."; - battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32); - battleRes.itemMenuPrototype.Add("Antidote : 9", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Magic jar : 4", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Miracle : 4", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Hi-Potion : 6", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Hi-Magic : 7", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Regain : 4", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Power potion: 4", 0, false, &potionIcon); - battleRes.itemMenuPrototype.Add("Life potion : 1", 0, false, &potionIcon); - battleRes.itemMenuPrototype.Add("Escape : 2", 0, false); - battleRes.itemMenuPrototype.Add("Power gourd : 3", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Mystery pin : 2", 0, true, &potionIcon); - battleRes.itemMenuPrototype.Add("Sleep ball : 1", 0, false, &ballIcon); - battleRes.itemMenuPrototype.Add("Figgoru : 1", 0, false, &crankIcon); - battleRes.itemMenuPrototype.Add("Spear : 1", 0, false, &spearIcon); - battleRes.itemMenuPrototype.Add("Silvo rapier: 1", 0, false, &swordIcon); - battleRes.itemMenuPrototype.Add("Rainy ax : 1", 0, false, &axIcon); - battleRes.itemMenuPrototype.Add("Pounder rod : 2", 0, false, &rodIcon); - battleRes.itemMenuPrototype.Add("Silver mail : 2", 0, false, &armorIcon); - battleRes.itemMenuPrototype.Add("Slash shield: 2", 0, false, &shieldIcon); - battleRes.itemMenuPrototype.Add("Golden helm : 1", 0, false, &helmetIcon); - battleRes.itemMenuPrototype.Add("Protect ring: 1", 0, false, &ringIcon); - battleRes.itemMenuPrototype.Add("Mysto jewel : 1", 0, false, &stoneIcon); + battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':'); + + Item zircoSword; + zircoSword.SetName("Zirco sword"); + zircoSword.SetMenuIcon(&swordIcon); + maxim.SetWeapon(&zircoSword); + Item zirconArmor; + zirconArmor.SetName("Zircon armor"); + zirconArmor.SetMenuIcon(&armorIcon); + maxim.SetArmor(&zirconArmor); + Item holyShield; + holyShield.SetName("Holy shield"); + holyShield.SetMenuIcon(&shieldIcon); + maxim.SetShield(&holyShield); + Item legendHelm; + legendHelm.SetName("Legend helm"); + legendHelm.SetMenuIcon(&helmetIcon); + maxim.SetHelmet(&legendHelm); + Item sProRing; + sProRing.SetName("S-pro ring"); + sProRing.SetMenuIcon(&ringIcon); + maxim.SetRing(&sProRing); + Item evilJewel; + evilJewel.SetName("Evil jewel"); + evilJewel.SetMenuIcon(&jewelIcon); + maxim.SetJewel(&evilJewel); + + Item zircoWhip; + zircoWhip.SetName("Zirco whip"); + zircoWhip.SetMenuIcon(&rodIcon); + selan.SetWeapon(&zircoWhip); + Item zirconPlate; + zirconPlate.SetName("Zircon plate"); + zirconPlate.SetMenuIcon(&armorIcon); + selan.SetArmor(&zirconPlate); + Item zircoGloves; + zircoGloves.SetName("Zirco gloves"); + zircoGloves.SetMenuIcon(&shieldIcon); + selan.SetShield(&zircoGloves); + Item holyCap; + holyCap.SetName("Holy cap"); + holyCap.SetMenuIcon(&helmetIcon); + selan.SetHelmet(&holyCap); + Item ghostRing; + ghostRing.SetName("Ghost ring"); + ghostRing.SetMenuIcon(&ringIcon); + selan.SetRing(&ghostRing); + Item eagleRock; + eagleRock.SetName("Eagle rock"); + eagleRock.SetMenuIcon(&jewelIcon); + selan.SetJewel(&eagleRock); + + Item zircoAx; + zircoAx.SetName("Zirco ax"); + zircoAx.SetMenuIcon(&axIcon); + guy.SetWeapon(&zircoAx); + guy.SetArmor(&zirconArmor); + Item megaShield; + megaShield.SetName("Mega shield"); + megaShield.SetMenuIcon(&shieldIcon); + guy.SetShield(&megaShield); + Item zircoHelmet; + zircoHelmet.SetName("Zirco helmet"); + zircoHelmet.SetMenuIcon(&helmetIcon); + guy.SetHelmet(&zircoHelmet); + Item powerRing; + powerRing.SetName("Power ring"); + powerRing.SetMenuIcon(&ringIcon); + guy.SetRing(&powerRing); + guy.SetJewel(&evilJewel); + + // NOTE: this is actually Artea equipment + Item lizardBlow; + lizardBlow.SetName("Lizard blow"); + lizardBlow.SetMenuIcon(&swordIcon); + dekar.SetWeapon(&lizardBlow); + Item holyRobe; + holyRobe.SetName("Holy robe"); + holyRobe.SetMenuIcon(&armorIcon); + dekar.SetArmor(&holyRobe); + dekar.SetShield(&zircoGloves); + dekar.SetHelmet(&holyCap); + Item rocketRing; + rocketRing.SetName("Rocket ring"); + rocketRing.SetMenuIcon(&ringIcon); + dekar.SetRing(&rocketRing); + Item krakenRock; + krakenRock.SetName("Kraken rock"); + krakenRock.SetMenuIcon(&jewelIcon); + dekar.SetJewel(&krakenRock); battleRes.ikariMenuHeadline = "Please choose equipment."; battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32); @@ -257,7 +411,7 @@ int main(int argc, char **argv) { battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon); battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon); battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon); - battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &stoneIcon); + battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &jewelIcon); BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); battleState->AddMonster(monster);