X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=3c871cd862fc169fba7221ccc3515d80373ad7eb;hb=d872d756e64b8f1f57cba64ae19f479f8eab3927;hp=c8668dca1145f8c3da24bca4d50691be768b9c02;hpb=4e3c919944d011835702f5a63f65a7bb395d3eab;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index c8668dc..3c871cd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -11,10 +11,15 @@ #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" +#include "battle/Resources.h" +#include "common/Inventory.h" +#include "common/Item.h" +#include "common/Spell.h" #include "geometry/Point.h" #include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" +#include "graphics/Menu.h" #include "graphics/Sprite.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" @@ -31,10 +36,14 @@ using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; +using common::Inventory; +using common::Item; +using common::Spell; using geometry::Point; using graphics::Font; using graphics::Frame; using graphics::Gauge; +using graphics::Menu; using graphics::Sprite; using sdl::InitImage; using sdl::InitScreen; @@ -71,6 +80,8 @@ int main(int argc, char **argv) { Sprite dummySprite(monsterImg, 64, 64); Monster monster; monster.SetSprite(&dummySprite); + monster.SetMaxHealth(10); + monster.SetHealth(10); SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); Sprite maximSprite(maximImg, 64, 64); @@ -120,25 +131,206 @@ int main(int argc, char **argv) { dekar.SetMana(0); dekar.SetIP(0); - SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIcons, 32, 32); - SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIcons, 32, 32); - SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagSprites, 32, 16); - SDL_Surface *numbers(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbers, 16, 16); + battle::Resources battleRes; + + SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); + Sprite attackIconsSprite(attackIconsImg, 32, 32); + battleRes.attackIcons = &attackIconsSprite; + SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png")); + Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16); + battleRes.attackChoiceIcons = &attackChoiceIconsSprite; + SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); + Sprite moveIconsSprite(moveIconsImg, 32, 32); + battleRes.moveIcons = &moveIconsSprite; + SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); + Sprite heroTagSprite(heroTagImg, 32, 16); + battleRes.heroTagLabels = &heroTagSprite; + SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); + Sprite numbersSprite(numbersImg, 16, 16); Font heroTagFont(&numbersSprite); - SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33); - Frame activeHeroTagFrame(tagFrames, 16, 16); + battleRes.heroTagFont = &heroTagFont; + SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); + Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); + battleRes.heroTagFrame = &heroTagFrame; + Frame activeHeroTagFrame(tagFramesImg, 16, 16); + battleRes.activeHeroTagFrame = &activeHeroTagFrame; SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); + battleRes.healthGauge = &healthGauge; Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); + battleRes.manaGauge = &manaGauge; Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); + battleRes.ikariGauge = &ikariGauge; + + SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); + Frame selectFrame(selectFrameImg, 16, 16); + battleRes.selectFrame = &selectFrame; + + SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); + Sprite normalFontSprite(normalFontImg, 16, 16); + Font normalFont(&normalFontSprite); + normalFont.MapRange('A', 'M', 0, 1); + normalFont.MapRange('N', 'Z', 0, 2); + normalFont.MapRange('a', 'm', 0, 3); + normalFont.MapRange('n', 'z', 0, 4); + normalFont.MapChar(':', 10, 0); + normalFont.MapChar('!', 11, 0); + normalFont.MapChar('?', 12, 0); + // TODO: add '.' and '-' characters + battleRes.normalFont = &normalFont; + + SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); + Sprite disabledFontSprite(disabledFontImg, 16, 16); + Font disabledFont(&disabledFontSprite); + disabledFont.MapRange('A', 'M', 0, 1); + disabledFont.MapRange('N', 'Z', 0, 2); + disabledFont.MapRange('a', 'm', 0, 3); + disabledFont.MapRange('n', 'z', 0, 4); + disabledFont.MapChar(':', 10, 0); + disabledFont.MapChar('!', 11, 0); + disabledFont.MapChar('?', 12, 0); + // TODO: add '.' and '-' characters + battleRes.disabledFont = &disabledFont; + + SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); + Sprite handCursorSprite(handCursorImg, 32, 32); + battleRes.menuCursor = &handCursorSprite; + + SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png")); + Sprite weaponTargetCursor(targetingIconsImg, 32, 32); + Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); + battleRes.weaponTargetCursor = &weaponTargetCursor; + // TODO: add image for magic targeting cursor + battleRes.magicTargetCursor = &weaponTargetCursor; + // TODO: add image for item targeting cursor + battleRes.itemTargetCursor = &itemTargetCursor; + + Spell resetSpell; + resetSpell.SetName("Reset"); + maxim.AddSpell(&resetSpell); + Spell strongSpell; + strongSpell.SetName("Strong"); + strongSpell.SetCost(3); + strongSpell.SetUsableInBattle(); + maxim.AddSpell(&strongSpell); + selan.AddSpell(&strongSpell); + Spell strongerSpell; + strongerSpell.SetName("Stronger"); + strongerSpell.SetCost(8); + strongerSpell.SetUsableInBattle(); + maxim.AddSpell(&strongerSpell); + selan.AddSpell(&strongerSpell); + Spell championSpell; + championSpell.SetName("Champion"); + championSpell.SetCost(16); + championSpell.SetUsableInBattle(); + maxim.AddSpell(&championSpell); + selan.AddSpell(&championSpell); + Spell rallySpell; + rallySpell.SetName("Rally"); + rallySpell.SetCost(10); + rallySpell.SetUsableInBattle(); + maxim.AddSpell(&rallySpell); + selan.AddSpell(&rallySpell); + Spell escapeSpell; + escapeSpell.SetName("Escape"); + escapeSpell.SetCost(8); + selan.AddSpell(&escapeSpell); + Spell valorSpell; + valorSpell.SetName("Valor"); + valorSpell.SetCost(30); + valorSpell.SetUsableInBattle(); + maxim.AddSpell(&valorSpell); + selan.AddSpell(&valorSpell); + + battleRes.spellMenuHeadline = "Please choose a spell."; + battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':'); + battleRes.spellMenuPrototype.Add("Poison : 2", 0); + battleRes.spellMenuPrototype.Add("Warp : 8", 0, false); + battleRes.spellMenuPrototype.Add("Release : 2", 0); + battleRes.spellMenuPrototype.Add("Waken : 4", 0); + battleRes.spellMenuPrototype.Add("Light : 0", 0, false); + battleRes.spellMenuPrototype.Add("Fake : 4", 0); + battleRes.spellMenuPrototype.Add("Trick : 5", 0); + battleRes.spellMenuPrototype.Add("Flash : 5", 0); + battleRes.spellMenuPrototype.Add("Fireball : 6", 0); + battleRes.spellMenuPrototype.Add("Vortex : 7", 0); + battleRes.spellMenuPrototype.Add("Blizzard : 8", 0); + battleRes.spellMenuPrototype.Add("Spark : 3", 0); + + SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png")); + Sprite potionIcon(itemIcons, 16, 16); + Sprite ballIcon(itemIcons, 16, 16, 0, 16); + Sprite crankIcon(itemIcons, 16, 16, 0, 32); + Sprite spearIcon(itemIcons, 16, 16, 0, 48); + Sprite swordIcon(itemIcons, 16, 16, 0, 64); + Sprite axIcon(itemIcons, 16, 16, 0, 80); + Sprite rodIcon(itemIcons, 16, 16, 0, 96); + Sprite armorIcon(itemIcons, 16, 16, 0, 112); + Sprite shieldIcon(itemIcons, 16, 16, 0, 128); + Sprite helmetIcon(itemIcons, 16, 16, 0, 144); + Sprite ringIcon(itemIcons, 16, 16, 0, 160); + Sprite stoneIcon(itemIcons, 16, 16, 0, 176); + + Inventory inventory; + Item antidote; + antidote.SetName("Antidote"); + antidote.SetMenuIcon(&potionIcon); + antidote.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&antidote, 9); + Item magicJar; + magicJar.SetName("Magic jar"); + magicJar.SetMenuIcon(&potionIcon); + magicJar.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&magicJar, 4); + Item hiPotion; + hiPotion.SetName("Hi-Potion"); + hiPotion.SetMenuIcon(&potionIcon); + hiPotion.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&hiPotion, 4); + Item powerPotion; + powerPotion.SetName("Power potion"); + powerPotion.SetMenuIcon(&potionIcon); + inventory.Add(&powerPotion, 4); + Item escape; + escape.SetName("Escape"); + inventory.Add(&escape, 2); + Item sleepBall; + sleepBall.SetName("Sleep ball"); + sleepBall.SetMenuIcon(&ballIcon); + sleepBall.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleEnemy(); + inventory.Add(&sleepBall, 1); + Item multiBall; + multiBall.SetName("Multi-ball!"); + multiBall.SetMenuIcon(&ballIcon); + multiBall.SetUsableInBattle(); + antidote.GetTargetingMode().TargetMultipleEnemies(); + inventory.Add(&multiBall, 1); + Item figgoru; + figgoru.SetName("Figgoru"); + figgoru.SetMenuIcon(&crankIcon); + antidote.GetTargetingMode().TargetAllEnemies(); + inventory.Add(&figgoru, 1); + battleRes.inventory = &inventory; + + battleRes.itemMenuHeadline = "Please choose an item."; + battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':'); + + battleRes.ikariMenuHeadline = "Please choose equipment."; + battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32); + battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon); + battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon); + battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon); + battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon); + battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon); + battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &stoneIcon); - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont)); + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster);