X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=4280985185a5e8e144aa6f46d855c463dcf635d1;hb=a55d4589da1a0cdec73c0bcf69a2af6bccf868cb;hp=49ef3366c581560750aa2155999d60fe300fcd17;hpb=c0068263474818f39e704eee12f753c0419f7708;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 49ef336..4280985 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -12,11 +12,11 @@ #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" +#include "battle/Stats.h" #include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" #include "common/Spell.h" -#include "geometry/Point.h" #include "geometry/Vector.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -25,10 +25,15 @@ #include "graphics/Menu.h" #include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include #include #include #include @@ -40,11 +45,11 @@ using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; +using battle::Stats; using common::Ikari; using common::Inventory; using common::Item; using common::Spell; -using geometry::Point; using geometry::Vector; using graphics::ComplexAnimation; using graphics::Font; @@ -53,6 +58,9 @@ using graphics::Gauge; using graphics::Menu; using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -66,613 +74,92 @@ int main(int argc, char **argv) { const int width = 800; const int height = 480; +// std::srand(std::time(0)); + try { InitSDL sdl; InitImage image(IMG_INIT_PNG); + + ParsedSource source; + Parser("test-data/test.l2s", source).Parse(); + Parser("test-data/ikaris.l2s", source).Parse(); + Parser("test-data/items.l2s", source).Parse(); + Parser("test-data/spells.l2s", source).Parse(); + Interpreter intp(source); + intp.ReadSource(); + InitScreen screen(width, height); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 88)); - monstersLayout.AddPosition(Point(128, 88)); - monstersLayout.AddPosition(Point(168, 88)); - monstersLayout.AddPosition(Point(208, 88)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(48, 136)); - heroesLayout.AddPosition(Point(128, 136)); - heroesLayout.AddPosition(Point(80, 152)); - heroesLayout.AddPosition(Point(160, 152)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 64, 64); - Monster monster; - monster.SetName("Monster"); - monster.SetSprite(&dummySprite); - monster.SetMaxHealth(10); - monster.SetHealth(10); - - SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); - Sprite maximSprite(maximImg, 64, 64); - Hero maxim; - maxim.SetName("Maxim"); - maxim.SetLevel(1); - maxim.SetSprite(&maximSprite); - maxim.SetMaxHealth(33); - maxim.SetHealth(33); - maxim.SetMaxMana(20); - maxim.SetMana(20); - maxim.SetIP(0); - ComplexAnimation maximAttackAnimation(&maximSprite, 30); - maximAttackAnimation.AddFrame(1, 0, Vector(2, 0)); - maximAttackAnimation.AddFrame(1, 0, Vector(2, -1)); - maximAttackAnimation.AddFrames(2, 0, Vector(2, -2), 2); - maximAttackAnimation.AddFrame(2, 0, Vector(4, -2)); - maximAttackAnimation.AddFrame(2, 0, Vector(3, -1)); - maximAttackAnimation.AddFrames(2, 1, Vector(3, -1), 2); - maximAttackAnimation.AddFrame(2, 1); - maximAttackAnimation.AddFrames(2, 2, Vector(), 2); - maxim.SetAttackAnimation(&maximAttackAnimation); - ComplexAnimation maximSpellAnimation(&maximSprite, 150); - maximSpellAnimation.AddFrames(3, 0, Vector(), 2); - maximSpellAnimation.AddFrame(3, 1); - maxim.SetSpellAnimation(&maximSpellAnimation); - SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png")); - Sprite maximMeleeSprite(maximMeleeImg, 96, 96); - SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 60, 4); - maxim.SetMeleeAnimation(&maximMeleeAnimation); - - SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); - Sprite selanSprite(selanImg, 64, 64); - Hero selan; - selan.SetName("Selan"); - selan.SetLevel(1); - selan.SetSprite(&selanSprite); - selan.SetMaxHealth(28); - selan.SetHealth(28); - selan.SetMaxMana(23); - selan.SetMana(23); - selan.SetIP(1); - ComplexAnimation selanAttackAnimation(&selanSprite, 30); - selanAttackAnimation.AddFrames(1, 0, Vector(4, 0), 2); - selanAttackAnimation.AddFrame(1, 0, Vector(8, 2)); - selanAttackAnimation.AddFrame(2, 0, Vector(10, 4)); - selanAttackAnimation.AddFrame(2, 0, Vector(14, 4)); - selanAttackAnimation.AddFrames(2, 0, Vector(12, 2), 3); - selanAttackAnimation.AddFrames(2, 1, Vector(14, 2), 2); - selanAttackAnimation.AddFrame(2, 1, Vector(2, 0)); - selanAttackAnimation.AddFrame(2, 2, Vector(-2, -4)); - selanAttackAnimation.AddFrame(2, 2, Vector(-8, -8)); - selanAttackAnimation.AddFrame(2, 2); - selan.SetAttackAnimation(&selanAttackAnimation); - ComplexAnimation selanSpellAnimation(&selanSprite, 30); - selanSpellAnimation.AddFrames(2, 0, Vector(), 3); - selanSpellAnimation.AddFrames(2, 1, Vector(), 2); - selanSpellAnimation.AddFrames(2, 2, Vector(), 3); - selanSpellAnimation.AddFrames(2, 3, Vector(), 2); - selan.SetSpellAnimation(&selanSpellAnimation); - SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png")); - Sprite selanMeleeSprite(selanMeleeImg, 96, 96); - SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 60, 4); - selan.SetMeleeAnimation(&selanMeleeAnimation); - - SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); - Sprite guySprite(guyImg, 64, 64); - Hero guy; - guy.SetName("Guy"); - guy.SetLevel(1); - guy.SetSprite(&guySprite); - guy.SetMaxHealth(38); - guy.SetHealth(38); - guy.SetMaxMana(0); - guy.SetMana(0); - guy.SetIP(254); - ComplexAnimation guyAttackAnimation(&guySprite, 30); - guyAttackAnimation.AddFrames(1, 0, Vector(-4, 0), 2); - guyAttackAnimation.AddFrames(1, 0, Vector(-8, 0), 2); - guyAttackAnimation.AddFrames(2, 0, Vector(-8, 0), 2); - guyAttackAnimation.AddFrame(2, 0, Vector(-4, 0)); - guyAttackAnimation.AddFrames(2, 0, Vector(), 2); - guyAttackAnimation.AddFrame(2, 1); - guyAttackAnimation.AddFrame(2, 1, Vector(4, 0)); - guyAttackAnimation.AddFrame(2, 1, Vector(10, 0)); - guyAttackAnimation.AddFrame(2, 2, Vector(10, 0)); - guyAttackAnimation.AddFrame(2, 2); - guy.SetAttackAnimation(&guyAttackAnimation); - SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png")); - Sprite guyMeleeSprite(guyMeleeImg, 96, 96); - SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 60, 4); - guy.SetMeleeAnimation(&guyMeleeAnimation); - - SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); - Sprite dekarSprite(dekarImg, 64, 64); - Hero dekar; - dekar.SetName("Dekar"); - dekar.SetLevel(1); - dekar.SetSprite(&dekarSprite); - dekar.SetMaxHealth(38); - dekar.SetHealth(38); - dekar.SetMaxMana(0); - dekar.SetMana(0); - dekar.SetIP(255); - ComplexAnimation dekarAttackAnimation(&dekarSprite, 30); - dekarAttackAnimation.AddFrame(1, 0, Vector(4, 0)); - dekarAttackAnimation.AddFrame(1, 0, Vector(8, 2)); - dekarAttackAnimation.AddFrame(2, 0, Vector(12, 4)); - dekarAttackAnimation.AddFrame(2, 0, Vector(16, 4)); - dekarAttackAnimation.AddFrames(2, 0, Vector(10, 2), 4); - dekarAttackAnimation.AddFrame(2, 1, Vector(6, 2)); - dekarAttackAnimation.AddFrame(2, 1, Vector()); - dekarAttackAnimation.AddFrame(2, 2, Vector(-2, 0)); - dekarAttackAnimation.AddFrames(2, 2, Vector(0, 0), 3); - dekar.SetAttackAnimation(&dekarAttackAnimation); - ComplexAnimation dekarSpellAnimation(&dekarSprite, 30); - dekarSpellAnimation.AddFrames(2, 0, Vector(), 6); - dekarSpellAnimation.AddFrames(2, 1, Vector(), 2); - dekarSpellAnimation.AddFrames(2, 2, Vector(), 3); - dekar.SetSpellAnimation(&dekarSpellAnimation); - SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png")); - Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96); - SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 60, 4); - dekar.SetMeleeAnimation(&dekarMeleeAnimation); - - battle::Resources battleRes; - - SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png")); - Sprite swapCursorSprite(swapCursorImg, 32, 32); - battleRes.swapCursor = &swapCursorSprite; - SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIconsImg, 32, 32); - battleRes.attackIcons = &attackIconsSprite; - SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png")); - Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16); - battleRes.attackChoiceIcons = &attackChoiceIconsSprite; - SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIconsImg, 32, 32); - battleRes.moveIcons = &moveIconsSprite; - - SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png")); - Frame titleFrame(titleFrameImg, 16, 16); - battleRes.titleFrame = &titleFrame; - - SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png")); - Sprite largeFontSprite(largeFontImg, 16, 32); - Font largeFont(&largeFontSprite, 0, -2); - battleRes.titleFont = &largeFont; - - battleRes.numberAnimationPrototype = ComplexAnimation(0, 30); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); - - SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png")); - Sprite bigNumbersSprite(bigNumbersImg, 16, 32); - battleRes.bigNumberSprite = &bigNumbersSprite; - SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png")); - Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32); - battleRes.greenNumberSprite = &bigGreenNumbersSprite; - - SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagImg, 32, 16); - battleRes.heroTagLabels = &heroTagSprite; - battleRes.levelLabelCol = 0; - battleRes.levelLabelRow = 0; - battleRes.healthLabelCol = 0; - battleRes.healthLabelRow = 1; - battleRes.manaLabelCol = 0; - battleRes.manaLabelRow = 2; - battleRes.moveLabelCol = 0; - battleRes.moveLabelRow = 3; - battleRes.ikariLabelCol = 0; - battleRes.ikariLabelRow = 4; - - SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite, 0, -3); - battleRes.heroTagFont = &heroTagFont; - SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); - battleRes.heroTagFrame = &heroTagFrame; - Frame activeHeroTagFrame(tagFramesImg, 16, 16); - battleRes.activeHeroTagFrame = &activeHeroTagFrame; - SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png")); - Frame smallTagFrame(smallTagFrameImg, 8, 16); - battleRes.smallHeroTagFrame = &smallTagFrame; - Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33); - battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame; - battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31); - - SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); - Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); - battleRes.healthGauge = &healthGauge; - Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); - battleRes.manaGauge = &manaGauge; - Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - battleRes.ikariGauge = &ikariGauge; - - SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); - Frame selectFrame(selectFrameImg, 16, 16); - battleRes.selectFrame = &selectFrame; - - SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); - Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite, 0, -2); - battleRes.normalFont = &normalFont; - - SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); - Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite, 0, -2); - battleRes.disabledFont = &disabledFont; - - SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); - Sprite handCursorSprite(handCursorImg, 32, 32); - battleRes.menuCursor = &handCursorSprite; - - SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png")); - Sprite weaponTargetCursor(targetingIconsImg, 32, 32); - Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); - Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); - battleRes.weaponTargetCursor = &weaponTargetCursor; - // TODO: add image for magic targeting cursor - battleRes.magicTargetCursor = &magicTargetCursor; - // TODO: add image for item targeting cursor - battleRes.itemTargetCursor = &itemTargetCursor; - - Spell resetSpell; - resetSpell.SetName("Reset"); - maxim.AddSpell(&resetSpell); - Spell strongSpell; - strongSpell.SetName("Strong"); - strongSpell.SetCost(3); - strongSpell.SetUsableInBattle(); - strongSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&strongSpell); - selan.AddSpell(&strongSpell); - Spell strongerSpell; - strongerSpell.SetName("Stronger"); - strongerSpell.SetCost(8); - strongerSpell.SetUsableInBattle(); - strongerSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&strongerSpell); - selan.AddSpell(&strongerSpell); - Spell championSpell; - championSpell.SetName("Champion"); - championSpell.SetCost(16); - championSpell.SetUsableInBattle(); - championSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&championSpell); - selan.AddSpell(&championSpell); - Spell rallySpell; - rallySpell.SetName("Rally"); - rallySpell.SetCost(10); - rallySpell.SetUsableInBattle(); - rallySpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&rallySpell); - selan.AddSpell(&rallySpell); - Spell escapeSpell; - escapeSpell.SetName("Escape"); - escapeSpell.SetCost(8); - selan.AddSpell(&escapeSpell); - Spell valorSpell; - valorSpell.SetName("Valor"); - valorSpell.SetCost(30); - valorSpell.SetUsableInBattle(); - valorSpell.GetTargetingMode().TargetMultipleAllies(); - maxim.AddSpell(&valorSpell); - selan.AddSpell(&valorSpell); - - battleRes.spellMenuHeadline = "Please choose a spell."; - battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':'); - - SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png")); - Sprite potionIcon(itemIcons, 16, 16); - Sprite ballIcon(itemIcons, 16, 16, 0, 16); - Sprite crankIcon(itemIcons, 16, 16, 0, 32); - Sprite spearIcon(itemIcons, 16, 16, 0, 48); - Sprite swordIcon(itemIcons, 16, 16, 0, 64); - Sprite axIcon(itemIcons, 16, 16, 0, 80); - Sprite rodIcon(itemIcons, 16, 16, 0, 96); - Sprite armorIcon(itemIcons, 16, 16, 0, 112); - Sprite shieldIcon(itemIcons, 16, 16, 0, 128); - Sprite helmetIcon(itemIcons, 16, 16, 0, 144); - Sprite ringIcon(itemIcons, 16, 16, 0, 160); - Sprite jewelIcon(itemIcons, 16, 16, 0, 176); - - battleRes.weaponMenuIcon = &swordIcon; - battleRes.armorMenuIcon = &armorIcon; - battleRes.shieldMenuIcon = &shieldIcon; - battleRes.helmetMenuIcon = &helmetIcon; - battleRes.ringMenuIcon = &ringIcon; - battleRes.jewelMenuIcon = &jewelIcon; + PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout")); + PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout")); + + Monster monster(*intp.GetMonster("lizard")); + Hero maxim(*intp.GetHero("maxim")); + Hero selan(*intp.GetHero("selan")); + Hero guy(*intp.GetHero("guy")); + Hero dekar(*intp.GetHero("dekar")); + + battle::Resources *battleRes(intp.GetBattleResources("battleResources")); + + maxim.AddSpell(intp.GetSpell("resetSpell")); + Spell *strongSpell(intp.GetSpell("strongSpell")); + maxim.AddSpell(strongSpell); + selan.AddSpell(strongSpell); + Spell *strongerSpell(intp.GetSpell("strongerSpell")); + maxim.AddSpell(strongerSpell); + selan.AddSpell(strongerSpell); + Spell *championSpell(intp.GetSpell("championSpell")); + maxim.AddSpell(championSpell); + selan.AddSpell(championSpell); + Spell *rallySpell(intp.GetSpell("rallySpell")); + maxim.AddSpell(rallySpell); + selan.AddSpell(rallySpell); + selan.AddSpell(intp.GetSpell("escapeSpell")); + Spell *valorSpell(intp.GetSpell("valorSpell")); + maxim.AddSpell(valorSpell); + selan.AddSpell(valorSpell); Inventory inventory; - Item antidote; - antidote.SetName("Antidote"); - antidote.SetMenuIcon(&potionIcon); - antidote.SetUsableInBattle(); - antidote.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&antidote, 9); - Item magicJar; - magicJar.SetName("Magic jar"); - magicJar.SetMenuIcon(&potionIcon); - magicJar.SetUsableInBattle(); - magicJar.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&magicJar, 4); - Item hiPotion; - hiPotion.SetName("Hi-Potion"); - hiPotion.SetMenuIcon(&potionIcon); - hiPotion.SetUsableInBattle(); - hiPotion.GetTargetingMode().TargetSingleAlly(); - inventory.Add(&hiPotion, 4); - Item powerPotion; - powerPotion.SetName("Power potion"); - powerPotion.SetMenuIcon(&potionIcon); - inventory.Add(&powerPotion, 4); - Item escape; - escape.SetName("Escape"); - inventory.Add(&escape, 2); - Item sleepBall; - sleepBall.SetName("Sleep ball"); - sleepBall.SetMenuIcon(&ballIcon); - sleepBall.SetUsableInBattle(); - sleepBall.GetTargetingMode().TargetSingleEnemy(); - inventory.Add(&sleepBall, 1); - Item multiBall; - multiBall.SetName("Multi-ball!"); - multiBall.SetMenuIcon(&ballIcon); - multiBall.SetUsableInBattle(); - multiBall.GetTargetingMode().TargetMultipleEnemies(); - inventory.Add(&multiBall, 1); - Item figgoru; - figgoru.SetName("Figgoru"); - figgoru.SetMenuIcon(&crankIcon); - figgoru.GetTargetingMode().TargetAllEnemies(); - inventory.Add(&figgoru, 1); - battleRes.inventory = &inventory; - - battleRes.itemMenuHeadline = "Please choose an item."; - battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':'); - - SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png")); - Sprite swordAttackSprite(swordAttackImg, 96, 96); - SimpleAnimation swordAttackAnimation(&swordAttackSprite, 60, 4); - - Item zircoSword; - zircoSword.SetName("Zirco sword"); - zircoSword.SetMenuIcon(&swordIcon); - Ikari firestorm; - firestorm.SetName("Firestorm"); - firestorm.SetCost(224); - firestorm.GetTargetingMode().TargetAllEnemies(); - firestorm.SetPhysical(); - zircoSword.SetIkari(&firestorm); - zircoSword.SetAttackAnimation(&swordAttackAnimation); - maxim.SetWeapon(&zircoSword); - Item zirconArmor; - zirconArmor.SetName("Zircon armor"); - zirconArmor.SetMenuIcon(&armorIcon); - Ikari magicCure; - magicCure.SetName("Magic cure"); - magicCure.SetCost(128); - magicCure.GetTargetingMode().TargetSingleAlly(); - magicCure.SetMagical(); - zirconArmor.SetIkari(&magicCure); - maxim.SetArmor(&zirconArmor); - Item holyShield; - holyShield.SetName("Holy shield"); - holyShield.SetMenuIcon(&shieldIcon); - Ikari lightGuard; - lightGuard.SetName("Light guard"); - lightGuard.SetCost(128); - lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self - lightGuard.SetMagical(); - holyShield.SetIkari(&lightGuard); - maxim.SetShield(&holyShield); - Item legendHelm; - legendHelm.SetName("Legend helm"); - legendHelm.SetMenuIcon(&helmetIcon); - Ikari boomerang; - boomerang.SetName("Boomerang"); - boomerang.SetCost(164); - boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self - boomerang.SetMagical(); - legendHelm.SetIkari(&boomerang); - maxim.SetHelmet(&legendHelm); - Item sProRing; - sProRing.SetName("S-pro ring"); - sProRing.SetMenuIcon(&ringIcon); - Ikari courage; - courage.SetName("Courage"); - courage.SetCost(64); - courage.GetTargetingMode().TargetMultipleAllies(); - courage.SetMagical(); - sProRing.SetIkari(&courage); - maxim.SetRing(&sProRing); - Item evilJewel; - evilJewel.SetName("Evil jewel"); - evilJewel.SetMenuIcon(&jewelIcon); - Ikari gloomy; - gloomy.SetName("Gloomy"); - gloomy.SetCost(164); - gloomy.GetTargetingMode().TargetAllEnemies(); - gloomy.SetMagical(); - evilJewel.SetIkari(&gloomy); - maxim.SetJewel(&evilJewel); - - Item zircoWhip; - zircoWhip.SetName("Zirco whip"); - zircoWhip.SetMenuIcon(&rodIcon); - Ikari thundershriek; - thundershriek.SetName("Thundershriek"); - thundershriek.SetCost(224); - thundershriek.GetTargetingMode().TargetAllEnemies(); - thundershriek.SetPhysical(); - zircoWhip.SetIkari(&thundershriek); -// selan.SetWeapon(&zircoWhip); - Item zirconPlate; - zirconPlate.SetName("Zircon plate"); - zirconPlate.SetMenuIcon(&armorIcon); - Ikari suddenCure; - suddenCure.SetName("Sudden cure"); - suddenCure.SetCost(96); - suddenCure.GetTargetingMode().TargetAllAllies(); - suddenCure.SetMagical(); - zirconPlate.SetIkari(&suddenCure); - selan.SetArmor(&zirconPlate); - Item zircoGloves; - zircoGloves.SetName("Zirco gloves"); - zircoGloves.SetMenuIcon(&shieldIcon); - Ikari forcefield; - forcefield.SetName("Forcefield"); - forcefield.SetCost(64); - forcefield.GetTargetingMode().TargetAllAllies(); - forcefield.SetMagical(); - zircoGloves.SetIkari(&forcefield); - selan.SetShield(&zircoGloves); - Item holyCap; - holyCap.SetName("Holy cap"); - holyCap.SetMenuIcon(&helmetIcon); - Ikari vulnerable; - vulnerable.SetName("Vulnerable"); - vulnerable.SetCost(196); - vulnerable.GetTargetingMode().TargetAllEnemies(); - vulnerable.SetPhysical(); - holyCap.SetIkari(&vulnerable); - selan.SetHelmet(&holyCap); - Item ghostRing; - ghostRing.SetName("Ghost ring"); - ghostRing.SetMenuIcon(&ringIcon); - Ikari destroy; - destroy.SetName("Destroy"); - destroy.SetCost(128); - destroy.GetTargetingMode().TargetMultipleEnemies(); - destroy.SetMagical(); - ghostRing.SetIkari(&destroy); - selan.SetRing(&ghostRing); - Item eagleRock; - eagleRock.SetName("Eagle rock"); - eagleRock.SetMenuIcon(&jewelIcon); - Ikari dive; - dive.SetName("Dive"); - dive.SetCost(128); - dive.GetTargetingMode().TargetSingleEnemy(); - dive.SetPhysical(); - eagleRock.SetIkari(&dive); - selan.SetJewel(&eagleRock); - - Item zircoAx; - zircoAx.SetName("Zirco ax"); - zircoAx.SetMenuIcon(&axIcon); - Ikari torrent; - torrent.SetName("Torrent"); - torrent.SetCost(224); - torrent.GetTargetingMode().TargetAllEnemies(); - torrent.SetPhysical(); - zircoAx.SetIkari(&torrent); -// guy.SetWeapon(&zircoAx); - guy.SetArmor(&zirconArmor); - Item megaShield; - megaShield.SetName("Mega shield"); - megaShield.SetMenuIcon(&shieldIcon); - Ikari ironBarrier; - ironBarrier.SetName("Iron barrier"); - ironBarrier.SetCost(255); - ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self - ironBarrier.SetMagical(); - megaShield.SetIkari(&ironBarrier); - guy.SetShield(&megaShield); - Item zircoHelmet; - zircoHelmet.SetName("Zirco helmet"); - zircoHelmet.SetMenuIcon(&helmetIcon); - Ikari slow; - slow.SetName("Slow"); - slow.SetCost(196); - slow.GetTargetingMode().TargetAllEnemies(); - slow.SetPhysical(); - zircoHelmet.SetIkari(&slow); - guy.SetHelmet(&zircoHelmet); - Item powerRing; - powerRing.SetName("Power ring"); - powerRing.SetMenuIcon(&ringIcon); - Ikari trick; - trick.SetName("Trick"); - trick.SetCost(32); - trick.GetTargetingMode().TargetAllEnemies(); - trick.SetMagical(); - zircoHelmet.SetIkari(&trick); - guy.SetRing(&powerRing); - guy.SetJewel(&evilJewel); + inventory.Add(intp.GetItem("antidoteItem"), 9); + inventory.Add(intp.GetItem("magicJarItem"), 4); + inventory.Add(intp.GetItem("hiPotionItem"), 4); + inventory.Add(intp.GetItem("powerPotionItem"), 4); + inventory.Add(intp.GetItem("escapeItem"), 2); + inventory.Add(intp.GetItem("sleepBallItem"), 1); + battleRes->inventory = &inventory; + + maxim.SetWeapon(intp.GetItem("zircoSwordItem")); + maxim.SetArmor(intp.GetItem("zirconArmorItem")); + maxim.SetShield(intp.GetItem("holyShieldItem")); + maxim.SetHelmet(intp.GetItem("legendHelmItem")); + maxim.SetRing(intp.GetItem("sProRingItem")); + maxim.SetJewel(intp.GetItem("evilJewelItem")); + +// selan.SetWeapon(intp.GetItem("zircoWhipItem")); + selan.SetArmor(intp.GetItem("zirconPlateItem")); + selan.SetShield(intp.GetItem("zircoGlovesItem")); + selan.SetHelmet(intp.GetItem("holyCapItem")); + selan.SetRing(intp.GetItem("ghostRingItem")); + selan.SetJewel(intp.GetItem("eagleRockItem")); + +// guy.SetWeapon(intp.GetItem("zircoAxItem")); + guy.SetArmor(intp.GetItem("zirconArmorItem")); + guy.SetShield(intp.GetItem("megaShieldItem")); + guy.SetHelmet(intp.GetItem("zircoHelmetItem")); + guy.SetRing(intp.GetItem("powerRingItem")); + guy.SetJewel(intp.GetItem("evilJewelItem")); // NOTE: this is actually Artea equipment - Item lizardBlow; - lizardBlow.SetName("Lizard blow"); - lizardBlow.SetMenuIcon(&swordIcon); - Ikari dragonRush; - dragonRush.SetName("Dragon rush"); - dragonRush.SetCost(164); - dragonRush.GetTargetingMode().TargetSingleEnemy(); - dragonRush.SetPhysical(); - lizardBlow.SetIkari(&dragonRush); -// dekar.SetWeapon(&lizardBlow); - Item holyRobe; - holyRobe.SetName("Holy robe"); - holyRobe.SetMenuIcon(&armorIcon); - Ikari crisisCure; - crisisCure.SetName("Crisis cure"); - crisisCure.SetCost(164); - crisisCure.GetTargetingMode().TargetAllAllies(); - crisisCure.SetMagical(); - holyRobe.SetIkari(&crisisCure); - dekar.SetArmor(&holyRobe); - dekar.SetShield(&zircoGloves); - dekar.SetHelmet(&holyCap); - Item rocketRing; - rocketRing.SetName("Rocket ring"); - rocketRing.SetMenuIcon(&ringIcon); - Ikari fake; - fake.SetName("Fake"); - fake.SetCost(32); - fake.GetTargetingMode().TargetSingleAlly(); - fake.SetMagical(); - rocketRing.SetIkari(&fake); - dekar.SetRing(&rocketRing); - Item krakenRock; - krakenRock.SetName("Kraken rock"); - krakenRock.SetMenuIcon(&jewelIcon); - Ikari tenLegger; - tenLegger.SetName("Ten-legger"); - tenLegger.SetCost(164); - tenLegger.GetTargetingMode().TargetAllEnemies(); - tenLegger.SetPhysical(); - rocketRing.SetIkari(&tenLegger); - dekar.SetJewel(&krakenRock); - - battleRes.ikariMenuHeadline = "Please choose equipment."; - battleRes.noEquipmentText = "No equip"; - battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth()); - - battleRes.escapeText = "Escapes."; - - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); +// dekar.SetWeapon(intp.GetItem("lizardBlowItem")); + dekar.SetArmor(intp.GetItem("holyRobeItem")); + dekar.SetShield(intp.GetItem("zircoGlovesItem")); + dekar.SetHelmet(intp.GetItem("holyCapItem")); + dekar.SetRing(intp.GetItem("rocketRingItem")); + dekar.SetJewel(intp.GetItem("krakenRockItem")); + + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); @@ -697,6 +184,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 1; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;