X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=4b4ca58f1f4475076d1b4d3186234b9247d53e72;hb=04b582180c8f86f50f08f5141a2514a1fcda3e01;hp=97a93994a634c8bcd018fb75803fcbc656d175a4;hpb=185c6c79f8ba30981aad4e1d66f98143a344b95e;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 97a9399..4b4ca58 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -11,10 +11,16 @@ #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" +#include "battle/Resources.h" +#include "common/Ikari.h" +#include "common/Inventory.h" +#include "common/Item.h" +#include "common/Spell.h" #include "geometry/Point.h" #include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" +#include "graphics/Menu.h" #include "graphics/Sprite.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" @@ -31,10 +37,15 @@ using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; +using common::Ikari; +using common::Inventory; +using common::Item; +using common::Spell; using geometry::Point; using graphics::Font; using graphics::Frame; using graphics::Gauge; +using graphics::Menu; using graphics::Sprite; using sdl::InitImage; using sdl::InitScreen; @@ -62,15 +73,18 @@ int main(int argc, char **argv) { monstersLayout.AddPosition(Point(168, 104)); monstersLayout.AddPosition(Point(208, 104)); PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); + heroesLayout.AddPosition(Point(48, 152)); + heroesLayout.AddPosition(Point(128, 152)); + heroesLayout.AddPosition(Point(80, 168)); + heroesLayout.AddPosition(Point(160, 168)); SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); Sprite dummySprite(monsterImg, 64, 64); Monster monster; + monster.SetName("Monster"); monster.SetSprite(&dummySprite); + monster.SetMaxHealth(10); + monster.SetHealth(10); SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); Sprite maximSprite(maximImg, 64, 64); @@ -94,7 +108,7 @@ int main(int argc, char **argv) { selan.SetHealth(28); selan.SetMaxMana(23); selan.SetMana(23); - selan.SetIP(0); + selan.SetIP(1); SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); Sprite guySprite(guyImg, 64, 64); @@ -106,7 +120,7 @@ int main(int argc, char **argv) { guy.SetHealth(38); guy.SetMaxMana(0); guy.SetMana(0); - guy.SetIP(0); + guy.SetIP(254); SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); Sprite dekarSprite(dekarImg, 64, 64); @@ -118,31 +132,453 @@ int main(int argc, char **argv) { dekar.SetHealth(38); dekar.SetMaxMana(0); dekar.SetMana(0); - dekar.SetIP(0); - - SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIcons, 32, 32); - SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIcons, 32, 32); - SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagSprites, 32, 16); - SDL_Surface *numbers(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbers, 16, 16); + dekar.SetIP(255); + + battle::Resources battleRes; + + SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png")); + Sprite swapCursorSprite(swapCursorImg, 32, 32); + battleRes.swapCursor = &swapCursorSprite; + SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); + Sprite attackIconsSprite(attackIconsImg, 32, 32); + battleRes.attackIcons = &attackIconsSprite; + SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png")); + Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16); + battleRes.attackChoiceIcons = &attackChoiceIconsSprite; + SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); + Sprite moveIconsSprite(moveIconsImg, 32, 32); + battleRes.moveIcons = &moveIconsSprite; + + SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png")); + Frame titleFrame(titleFrameImg, 16, 16); + battleRes.titleFrame = &titleFrame; + + SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png")); + Sprite largeFontSprite(largeFontImg, 16, 32); + Font largeFont(&largeFontSprite); + largeFont.MapRange('A', 'M', 0, 1); + largeFont.MapRange('N', 'Z', 0, 2); + largeFont.MapRange('a', 'm', 0, 3); + largeFont.MapRange('n', 'z', 0, 4); + largeFont.MapChar(':', 10, 0); + largeFont.MapChar('!', 11, 0); + largeFont.MapChar('?', 12, 0); + // TODO: add '.' and '-' characters + battleRes.titleFont = &largeFont; + + SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); + Sprite heroTagSprite(heroTagImg, 32, 16); + battleRes.heroTagLabels = &heroTagSprite; + battleRes.levelLabelCol = 0; + battleRes.levelLabelRow = 0; + battleRes.healthLabelCol = 0; + battleRes.healthLabelRow = 1; + battleRes.manaLabelCol = 0; + battleRes.manaLabelRow = 2; + battleRes.moveLabelCol = 0; + battleRes.moveLabelRow = 3; + battleRes.ikariLabelCol = 0; + battleRes.ikariLabelRow = 4; + + SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); + Sprite numbersSprite(numbersImg, 16, 16); Font heroTagFont(&numbersSprite); - SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33); - Frame activeHeroTagFrame(tagFrames, 16, 16); + battleRes.heroTagFont = &heroTagFont; + SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); + Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); + battleRes.heroTagFrame = &heroTagFrame; + Frame activeHeroTagFrame(tagFramesImg, 16, 16); + battleRes.activeHeroTagFrame = &activeHeroTagFrame; + SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png")); + Frame smallTagFrame(smallTagFrameImg, 8, 16); + battleRes.smallHeroTagFrame = &smallTagFrame; + Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33); + battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame; + battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31); SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); + battleRes.healthGauge = &healthGauge; Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); + battleRes.manaGauge = &manaGauge; Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); + battleRes.ikariGauge = &ikariGauge; SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); Frame selectFrame(selectFrameImg, 16, 16); + battleRes.selectFrame = &selectFrame; + + SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); + Sprite normalFontSprite(normalFontImg, 16, 16); + Font normalFont(&normalFontSprite); + normalFont.MapRange('A', 'M', 0, 1); + normalFont.MapRange('N', 'Z', 0, 2); + normalFont.MapRange('a', 'm', 0, 3); + normalFont.MapRange('n', 'z', 0, 4); + normalFont.MapChar(':', 10, 0); + normalFont.MapChar('!', 11, 0); + normalFont.MapChar('?', 12, 0); + // TODO: add '.' and '-' characters + battleRes.normalFont = &normalFont; + + SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); + Sprite disabledFontSprite(disabledFontImg, 16, 16); + Font disabledFont(&disabledFontSprite); + disabledFont.MapRange('A', 'M', 0, 1); + disabledFont.MapRange('N', 'Z', 0, 2); + disabledFont.MapRange('a', 'm', 0, 3); + disabledFont.MapRange('n', 'z', 0, 4); + disabledFont.MapChar(':', 10, 0); + disabledFont.MapChar('!', 11, 0); + disabledFont.MapChar('?', 12, 0); + // TODO: add '.' and '-' characters + battleRes.disabledFont = &disabledFont; + + SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); + Sprite handCursorSprite(handCursorImg, 32, 32); + battleRes.menuCursor = &handCursorSprite; + + SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png")); + Sprite weaponTargetCursor(targetingIconsImg, 32, 32); + Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); + Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); + battleRes.weaponTargetCursor = &weaponTargetCursor; + // TODO: add image for magic targeting cursor + battleRes.magicTargetCursor = &magicTargetCursor; + // TODO: add image for item targeting cursor + battleRes.itemTargetCursor = &itemTargetCursor; + + Spell resetSpell; + resetSpell.SetName("Reset"); + maxim.AddSpell(&resetSpell); + Spell strongSpell; + strongSpell.SetName("Strong"); + strongSpell.SetCost(3); + strongSpell.SetUsableInBattle(); + strongSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&strongSpell); + selan.AddSpell(&strongSpell); + Spell strongerSpell; + strongerSpell.SetName("Stronger"); + strongerSpell.SetCost(8); + strongerSpell.SetUsableInBattle(); + strongerSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&strongerSpell); + selan.AddSpell(&strongerSpell); + Spell championSpell; + championSpell.SetName("Champion"); + championSpell.SetCost(16); + championSpell.SetUsableInBattle(); + championSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&championSpell); + selan.AddSpell(&championSpell); + Spell rallySpell; + rallySpell.SetName("Rally"); + rallySpell.SetCost(10); + rallySpell.SetUsableInBattle(); + rallySpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&rallySpell); + selan.AddSpell(&rallySpell); + Spell escapeSpell; + escapeSpell.SetName("Escape"); + escapeSpell.SetCost(8); + selan.AddSpell(&escapeSpell); + Spell valorSpell; + valorSpell.SetName("Valor"); + valorSpell.SetCost(30); + valorSpell.SetUsableInBattle(); + valorSpell.GetTargetingMode().TargetMultipleAllies(); + maxim.AddSpell(&valorSpell); + selan.AddSpell(&valorSpell); + + battleRes.spellMenuHeadline = "Please choose a spell."; + battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':'); + + SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png")); + Sprite potionIcon(itemIcons, 16, 16); + Sprite ballIcon(itemIcons, 16, 16, 0, 16); + Sprite crankIcon(itemIcons, 16, 16, 0, 32); + Sprite spearIcon(itemIcons, 16, 16, 0, 48); + Sprite swordIcon(itemIcons, 16, 16, 0, 64); + Sprite axIcon(itemIcons, 16, 16, 0, 80); + Sprite rodIcon(itemIcons, 16, 16, 0, 96); + Sprite armorIcon(itemIcons, 16, 16, 0, 112); + Sprite shieldIcon(itemIcons, 16, 16, 0, 128); + Sprite helmetIcon(itemIcons, 16, 16, 0, 144); + Sprite ringIcon(itemIcons, 16, 16, 0, 160); + Sprite jewelIcon(itemIcons, 16, 16, 0, 176); + + battleRes.weaponMenuIcon = &swordIcon; + battleRes.armorMenuIcon = &armorIcon; + battleRes.shieldMenuIcon = &shieldIcon; + battleRes.helmetMenuIcon = &helmetIcon; + battleRes.ringMenuIcon = &ringIcon; + battleRes.jewelMenuIcon = &jewelIcon; + + Inventory inventory; + Item antidote; + antidote.SetName("Antidote"); + antidote.SetMenuIcon(&potionIcon); + antidote.SetUsableInBattle(); + antidote.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&antidote, 9); + Item magicJar; + magicJar.SetName("Magic jar"); + magicJar.SetMenuIcon(&potionIcon); + magicJar.SetUsableInBattle(); + magicJar.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&magicJar, 4); + Item hiPotion; + hiPotion.SetName("Hi-Potion"); + hiPotion.SetMenuIcon(&potionIcon); + hiPotion.SetUsableInBattle(); + hiPotion.GetTargetingMode().TargetSingleAlly(); + inventory.Add(&hiPotion, 4); + Item powerPotion; + powerPotion.SetName("Power potion"); + powerPotion.SetMenuIcon(&potionIcon); + inventory.Add(&powerPotion, 4); + Item escape; + escape.SetName("Escape"); + inventory.Add(&escape, 2); + Item sleepBall; + sleepBall.SetName("Sleep ball"); + sleepBall.SetMenuIcon(&ballIcon); + sleepBall.SetUsableInBattle(); + sleepBall.GetTargetingMode().TargetSingleEnemy(); + inventory.Add(&sleepBall, 1); + Item multiBall; + multiBall.SetName("Multi-ball!"); + multiBall.SetMenuIcon(&ballIcon); + multiBall.SetUsableInBattle(); + multiBall.GetTargetingMode().TargetMultipleEnemies(); + inventory.Add(&multiBall, 1); + Item figgoru; + figgoru.SetName("Figgoru"); + figgoru.SetMenuIcon(&crankIcon); + figgoru.GetTargetingMode().TargetAllEnemies(); + inventory.Add(&figgoru, 1); + battleRes.inventory = &inventory; + + battleRes.itemMenuHeadline = "Please choose an item."; + battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':'); + + Item zircoSword; + zircoSword.SetName("Zirco sword"); + zircoSword.SetMenuIcon(&swordIcon); + Ikari firestorm; + firestorm.SetName("Firestorm"); + firestorm.SetCost(224); + firestorm.GetTargetingMode().TargetAllEnemies(); + firestorm.SetPhysical(); + zircoSword.SetIkari(&firestorm); + maxim.SetWeapon(&zircoSword); + Item zirconArmor; + zirconArmor.SetName("Zircon armor"); + zirconArmor.SetMenuIcon(&armorIcon); + Ikari magicCure; + magicCure.SetName("Magic cure"); + magicCure.SetCost(128); + magicCure.GetTargetingMode().TargetSingleAlly(); + magicCure.SetMagical(); + zirconArmor.SetIkari(&magicCure); + maxim.SetArmor(&zirconArmor); + Item holyShield; + holyShield.SetName("Holy shield"); + holyShield.SetMenuIcon(&shieldIcon); + Ikari lightGuard; + lightGuard.SetName("Light guard"); + lightGuard.SetCost(128); + lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + lightGuard.SetMagical(); + holyShield.SetIkari(&lightGuard); + maxim.SetShield(&holyShield); + Item legendHelm; + legendHelm.SetName("Legend helm"); + legendHelm.SetMenuIcon(&helmetIcon); + Ikari boomerang; + boomerang.SetName("Boomerang"); + boomerang.SetCost(164); + boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + boomerang.SetMagical(); + legendHelm.SetIkari(&boomerang); + maxim.SetHelmet(&legendHelm); + Item sProRing; + sProRing.SetName("S-pro ring"); + sProRing.SetMenuIcon(&ringIcon); + Ikari courage; + courage.SetName("Courage"); + courage.SetCost(64); + courage.GetTargetingMode().TargetMultipleAllies(); + courage.SetMagical(); + sProRing.SetIkari(&courage); + maxim.SetRing(&sProRing); + Item evilJewel; + evilJewel.SetName("Evil jewel"); + evilJewel.SetMenuIcon(&jewelIcon); + Ikari gloomy; + gloomy.SetName("Gloomy"); + gloomy.SetCost(164); + gloomy.GetTargetingMode().TargetAllEnemies(); + gloomy.SetMagical(); + evilJewel.SetIkari(&gloomy); + maxim.SetJewel(&evilJewel); + + Item zircoWhip; + zircoWhip.SetName("Zirco whip"); + zircoWhip.SetMenuIcon(&rodIcon); + Ikari thundershriek; + thundershriek.SetName("Thundershriek"); + thundershriek.SetCost(224); + thundershriek.GetTargetingMode().TargetAllEnemies(); + thundershriek.SetPhysical(); + zircoWhip.SetIkari(&thundershriek); + selan.SetWeapon(&zircoWhip); + Item zirconPlate; + zirconPlate.SetName("Zircon plate"); + zirconPlate.SetMenuIcon(&armorIcon); + Ikari suddenCure; + suddenCure.SetName("Sudden cure"); + suddenCure.SetCost(96); + suddenCure.GetTargetingMode().TargetAllAllies(); + suddenCure.SetMagical(); + zirconPlate.SetIkari(&suddenCure); + selan.SetArmor(&zirconPlate); + Item zircoGloves; + zircoGloves.SetName("Zirco gloves"); + zircoGloves.SetMenuIcon(&shieldIcon); + Ikari forcefield; + forcefield.SetName("Forcefield"); + forcefield.SetCost(64); + forcefield.GetTargetingMode().TargetAllAllies(); + forcefield.SetMagical(); + zircoGloves.SetIkari(&forcefield); + selan.SetShield(&zircoGloves); + Item holyCap; + holyCap.SetName("Holy cap"); + holyCap.SetMenuIcon(&helmetIcon); + Ikari vulnerable; + vulnerable.SetName("Vulnerable"); + vulnerable.SetCost(196); + vulnerable.GetTargetingMode().TargetAllEnemies(); + vulnerable.SetPhysical(); + holyCap.SetIkari(&vulnerable); + selan.SetHelmet(&holyCap); + Item ghostRing; + ghostRing.SetName("Ghost ring"); + ghostRing.SetMenuIcon(&ringIcon); + Ikari destroy; + destroy.SetName("Destroy"); + destroy.SetCost(128); + destroy.GetTargetingMode().TargetMultipleEnemies(); + destroy.SetMagical(); + ghostRing.SetIkari(&destroy); + selan.SetRing(&ghostRing); + Item eagleRock; + eagleRock.SetName("Eagle rock"); + eagleRock.SetMenuIcon(&jewelIcon); + Ikari dive; + dive.SetName("Dive"); + dive.SetCost(128); + dive.GetTargetingMode().TargetSingleEnemy(); + dive.SetPhysical(); + eagleRock.SetIkari(&dive); + selan.SetJewel(&eagleRock); + + Item zircoAx; + zircoAx.SetName("Zirco ax"); + zircoAx.SetMenuIcon(&axIcon); + Ikari torrent; + torrent.SetName("Torrent"); + torrent.SetCost(224); + torrent.GetTargetingMode().TargetAllEnemies(); + torrent.SetPhysical(); + zircoAx.SetIkari(&torrent); + guy.SetWeapon(&zircoAx); + guy.SetArmor(&zirconArmor); + Item megaShield; + megaShield.SetName("Mega shield"); + megaShield.SetMenuIcon(&shieldIcon); + Ikari ironBarrier; + ironBarrier.SetName("Iron barrier"); + ironBarrier.SetCost(255); + ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + ironBarrier.SetMagical(); + megaShield.SetIkari(&ironBarrier); + guy.SetShield(&megaShield); + Item zircoHelmet; + zircoHelmet.SetName("Zirco helmet"); + zircoHelmet.SetMenuIcon(&helmetIcon); + Ikari slow; + slow.SetName("Slow"); + slow.SetCost(196); + slow.GetTargetingMode().TargetAllEnemies(); + slow.SetPhysical(); + zircoHelmet.SetIkari(&slow); + guy.SetHelmet(&zircoHelmet); + Item powerRing; + powerRing.SetName("Power ring"); + powerRing.SetMenuIcon(&ringIcon); + Ikari trick; + trick.SetName("Trick"); + trick.SetCost(32); + trick.GetTargetingMode().TargetAllEnemies(); + trick.SetMagical(); + zircoHelmet.SetIkari(&trick); + guy.SetRing(&powerRing); + guy.SetJewel(&evilJewel); + + // NOTE: this is actually Artea equipment + Item lizardBlow; + lizardBlow.SetName("Lizard blow"); + lizardBlow.SetMenuIcon(&swordIcon); + Ikari dragonRush; + dragonRush.SetName("Dragon rush"); + dragonRush.SetCost(164); + dragonRush.GetTargetingMode().TargetSingleEnemy(); + dragonRush.SetPhysical(); + lizardBlow.SetIkari(&dragonRush); + dekar.SetWeapon(&lizardBlow); + Item holyRobe; + holyRobe.SetName("Holy robe"); + holyRobe.SetMenuIcon(&armorIcon); + Ikari crisisCure; + crisisCure.SetName("Crisis cure"); + crisisCure.SetCost(164); + crisisCure.GetTargetingMode().TargetAllAllies(); + crisisCure.SetMagical(); + holyRobe.SetIkari(&crisisCure); + dekar.SetArmor(&holyRobe); + dekar.SetShield(&zircoGloves); + dekar.SetHelmet(&holyCap); + Item rocketRing; + rocketRing.SetName("Rocket ring"); + rocketRing.SetMenuIcon(&ringIcon); + Ikari fake; + fake.SetName("Fake"); + fake.SetCost(32); + fake.GetTargetingMode().TargetSingleAlly(); + fake.SetMagical(); + rocketRing.SetIkari(&fake); + dekar.SetRing(&rocketRing); + Item krakenRock; + krakenRock.SetName("Kraken rock"); + krakenRock.SetMenuIcon(&jewelIcon); + Ikari tenLegger; + tenLegger.SetName("Ten-legger"); + tenLegger.SetCost(164); + tenLegger.GetTargetingMode().TargetAllEnemies(); + tenLegger.SetPhysical(); + rocketRing.SetIkari(&tenLegger); + dekar.SetJewel(&krakenRock); + + battleRes.ikariMenuHeadline = "Please choose equipment."; + battleRes.noEquipmentText = "No equip"; + battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth()); + + battleRes.escapeText = "Escapes."; - // TODO: create a container for all the battle resources - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont, &selectFrame)); + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster);