X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=53301ce5f5c785fa7c97d6d49f047936fa35e91c;hb=2255d436a0c2acc10b015827366a72b2ece86094;hp=4280985185a5e8e144aa6f46d855c463dcf635d1;hpb=a55d4589da1a0cdec73c0bcf69a2af6bccf868cb;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 4280985..53301ce 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,22 +1,21 @@ -/* - * main.cpp - * - * Created on: Aug 1, 2012 - * Author: holy - */ - #include "app/Application.h" +#include "app/Arguments.h" #include "app/Input.h" #include "battle/BattleState.h" +#include "battle/Capsule.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" -#include "battle/Stats.h" +#include "common/GameConfig.h" +#include "common/GameState.h" +#include "common/Hero.h" #include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" +#include "common/Script.h" #include "common/Spell.h" +#include "common/Stats.h" #include "geometry/Vector.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -25,42 +24,52 @@ #include "graphics/Menu.h" #include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "graphics/Texture.h" +#include "loader/Caster.h" #include "loader/Interpreter.h" #include "loader/ParsedSource.h" #include "loader/Parser.h" +#include "loader/TypeDescription.h" +#include "map/Area.h" +#include "map/Entity.h" +#include "map/Map.h" +#include "map/MapState.h" +#include "map/Tile.h" +#include "map/Trigger.h" +#include "menu/Resources.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" #include +#include #include #include #include +#include #include #include using app::Application; +using app::Arguments; using app::Input; using battle::BattleState; -using battle::Hero; +using battle::Capsule; using battle::Monster; using battle::PartyLayout; -using battle::Stats; -using common::Ikari; -using common::Inventory; -using common::Item; +using common::GameConfig; +using common::GameState; +using common::Hero; using common::Spell; using geometry::Vector; -using graphics::ComplexAnimation; -using graphics::Font; -using graphics::Frame; -using graphics::Gauge; -using graphics::Menu; -using graphics::SimpleAnimation; -using graphics::Sprite; +using graphics::Texture; +using loader::Caster; using loader::Interpreter; using loader::ParsedSource; using loader::Parser; +using loader::TypeDescription; +using map::Entity; +using map::MapState; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -69,10 +78,16 @@ using std::cerr; using std::cout; using std::endl; using std::exception; +using std::string; +using std::vector; int main(int argc, char **argv) { - const int width = 800; - const int height = 480; + const int width = 512; + const int height = 448; + + const float walkSpeed = 128.0f; + + bool battle(false); // std::srand(std::time(0)); @@ -80,95 +95,239 @@ int main(int argc, char **argv) { InitSDL sdl; InitImage image(IMG_INIT_PNG); + Interpreter::CreateTypeDescriptions(); + + battle::Resources::CreateTypeDescription(); + battle::Monster::CreateTypeDescription(); + battle::PartyLayout::CreateTypeDescription(); + + common::Hero::CreateTypeDescription(); + common::Ikari::CreateTypeDescription(); + common::Item::CreateTypeDescription(); + common::Stats::CreateTypeDescription(); + common::Spell::CreateTypeDescription(); + common::TargetingMode::CreateTypeDescription(); + + graphics::Animation::CreateTypeDescription(); + graphics::ComplexAnimation::CreateTypeDescription(); + graphics::Font::CreateTypeDescription(); + graphics::Frame::CreateTypeDescription(); + graphics::Gauge::CreateTypeDescription(); + graphics::MenuProperties::CreateTypeDescription(); + graphics::SimpleAnimation::CreateTypeDescription(); + graphics::Sprite::CreateTypeDescription(); + graphics::Texture::CreateTypeDescription(); + + map::Area::CreateTypeDescription(); + map::Entity::CreateTypeDescription(); + map::Map::CreateTypeDescription(); + map::Tile::CreateTypeDescription(); + map::Trigger::CreateTypeDescription(); + + menu::Resources::CreateTypeDescription(); + + Arguments args; + args.Read(argc, argv); + ParsedSource source; - Parser("test-data/test.l2s", source).Parse(); - Parser("test-data/ikaris.l2s", source).Parse(); - Parser("test-data/items.l2s", source).Parse(); - Parser("test-data/spells.l2s", source).Parse(); + + for (vector::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) { + Parser(*i, source).Parse(); + } + + switch (args.GetRunLevel()) { + case Arguments::WRITE: + { + int length(std::strlen(args.OutfilePath())); + switch (args.OutfilePath()[length - 1]) { + case 'h': { + std::ofstream outstream(args.OutfilePath()); + source.WriteHeader(outstream); + break; + } + default: { + throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath()); + } + } + return 0; + } + case Arguments::DUMP: { + std::cout << source << std::endl; + return 0; + } + case Arguments::SOURCE_WIKI: { + TypeDescription::WriteSourceWiki(std::cout); + return 0; + } + case Arguments::BATTLE: + battle = true; + break; + case Arguments::PLAY: + case Arguments::MAP: + break; + } + Interpreter intp(source); intp.ReadSource(); - InitScreen screen(width, height); + if (intp.PostponedDefinitions().size() > 0) { + for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { + std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + } + return 3; + } + + Caster caster(intp); + + GameState gameState; + + gameState.heroes[0] = *caster.GetHero("maxim"); + gameState.heroes[1] = *caster.GetHero("selan"); + gameState.heroes[2] = *caster.GetHero("guy"); + gameState.heroes[3] = *caster.GetHero("dekar"); + + gameState.party[0] = &gameState.heroes[0]; + gameState.party[1] = &gameState.heroes[1]; + gameState.party[2] = &gameState.heroes[2]; + gameState.party[3] = &gameState.heroes[3]; + gameState.partySize = 4; + + GameConfig gameConfig; + gameConfig.state = &gameState; + gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout"); + gameConfig.battleResources = caster.GetBattleResources("battleResources"); + gameConfig.menuResources = caster.GetMenuResources("menuResources"); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout")); - PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout")); - - Monster monster(*intp.GetMonster("lizard")); - Hero maxim(*intp.GetHero("maxim")); - Hero selan(*intp.GetHero("selan")); - Hero guy(*intp.GetHero("guy")); - Hero dekar(*intp.GetHero("dekar")); - - battle::Resources *battleRes(intp.GetBattleResources("battleResources")); - - maxim.AddSpell(intp.GetSpell("resetSpell")); - Spell *strongSpell(intp.GetSpell("strongSpell")); - maxim.AddSpell(strongSpell); - selan.AddSpell(strongSpell); - Spell *strongerSpell(intp.GetSpell("strongerSpell")); - maxim.AddSpell(strongerSpell); - selan.AddSpell(strongerSpell); - Spell *championSpell(intp.GetSpell("championSpell")); - maxim.AddSpell(championSpell); - selan.AddSpell(championSpell); - Spell *rallySpell(intp.GetSpell("rallySpell")); - maxim.AddSpell(rallySpell); - selan.AddSpell(rallySpell); - selan.AddSpell(intp.GetSpell("escapeSpell")); - Spell *valorSpell(intp.GetSpell("valorSpell")); - maxim.AddSpell(valorSpell); - selan.AddSpell(valorSpell); - - Inventory inventory; - inventory.Add(intp.GetItem("antidoteItem"), 9); - inventory.Add(intp.GetItem("magicJarItem"), 4); - inventory.Add(intp.GetItem("hiPotionItem"), 4); - inventory.Add(intp.GetItem("powerPotionItem"), 4); - inventory.Add(intp.GetItem("escapeItem"), 2); - inventory.Add(intp.GetItem("sleepBallItem"), 1); - battleRes->inventory = &inventory; - - maxim.SetWeapon(intp.GetItem("zircoSwordItem")); - maxim.SetArmor(intp.GetItem("zirconArmorItem")); - maxim.SetShield(intp.GetItem("holyShieldItem")); - maxim.SetHelmet(intp.GetItem("legendHelmItem")); - maxim.SetRing(intp.GetItem("sProRingItem")); - maxim.SetJewel(intp.GetItem("evilJewelItem")); - -// selan.SetWeapon(intp.GetItem("zircoWhipItem")); - selan.SetArmor(intp.GetItem("zirconPlateItem")); - selan.SetShield(intp.GetItem("zircoGlovesItem")); - selan.SetHelmet(intp.GetItem("holyCapItem")); - selan.SetRing(intp.GetItem("ghostRingItem")); - selan.SetJewel(intp.GetItem("eagleRockItem")); - -// guy.SetWeapon(intp.GetItem("zircoAxItem")); - guy.SetArmor(intp.GetItem("zirconArmorItem")); - guy.SetShield(intp.GetItem("megaShieldItem")); - guy.SetHelmet(intp.GetItem("zircoHelmetItem")); - guy.SetRing(intp.GetItem("powerRingItem")); - guy.SetJewel(intp.GetItem("evilJewelItem")); + PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout")); + + Monster monster(*caster.GetMonster("lizard")); + + gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell")); + Spell *strongSpell(caster.GetSpell("strongSpell")); + gameState.heroes[0].AddSpell(strongSpell); + gameState.heroes[1].AddSpell(strongSpell); + Spell *strongerSpell(caster.GetSpell("strongerSpell")); + gameState.heroes[0].AddSpell(strongerSpell); + gameState.heroes[1].AddSpell(strongerSpell); + Spell *championSpell(caster.GetSpell("championSpell")); + gameState.heroes[0].AddSpell(championSpell); + gameState.heroes[1].AddSpell(championSpell); + Spell *rallySpell(caster.GetSpell("rallySpell")); + gameState.heroes[0].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell")); + Spell *valorSpell(caster.GetSpell("valorSpell")); + gameState.heroes[0].AddSpell(valorSpell); + gameState.heroes[1].AddSpell(valorSpell); + + gameState.inventory.Add(caster.GetItem("zirconPlateItem")); + gameState.inventory.Add(caster.GetItem("antidoteItem"), 9); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("magicJarItem"), 4); + gameState.inventory.Add(caster.GetItem("sProRingItem")); + gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("zircoSwordItem")); + gameState.inventory.Add(caster.GetItem("escapeItem"), 2); + gameState.inventory.Add(caster.GetItem("zircoHelmetItem")); + gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1); + gameState.inventory.Add(caster.GetItem("zirconPlateItem")); + + gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); + +// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem")); + +// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); // NOTE: this is actually Artea equipment -// dekar.SetWeapon(intp.GetItem("lizardBlowItem")); - dekar.SetArmor(intp.GetItem("holyRobeItem")); - dekar.SetShield(intp.GetItem("zircoGlovesItem")); - dekar.SetHelmet(intp.GetItem("holyCapItem")); - dekar.SetRing(intp.GetItem("rocketRingItem")); - dekar.SetJewel(intp.GetItem("krakenRockItem")); - - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes)); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddHero(maxim); - battleState->AddHero(selan); - battleState->AddHero(guy); - battleState->AddHero(dekar); - Application app(&screen, battleState); +// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem")); + + gameState.heroes[0].MapEntity().Position() = Vector(64, 128); + + gameState.heroes[1].MapEntity().Position() = Vector(64, 128); + gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity()); + + gameState.heroes[2].MapEntity().Position() = Vector(64, 128); + gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity()); + + gameState.heroes[3].MapEntity().Position() = Vector(64, 128); + gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity()); + + graphics::Sprite flashSprite(IMG_Load("test-data/flash.png"), 96, 96); + graphics::ComplexAnimation flashAttackAnimation(&flashSprite, 132); + graphics::ComplexAnimation::FrameProp flashAttackFrames[4]; + flashAttackFrames[0] = graphics::ComplexAnimation::FrameProp(0, 1, Vector(0, -16)); + flashAttackFrames[1] = graphics::ComplexAnimation::FrameProp(0, 0, Vector(0, -16)); + flashAttackFrames[2] = graphics::ComplexAnimation::FrameProp(0, 1, Vector(0, -16)); + flashAttackFrames[3] = graphics::ComplexAnimation::FrameProp(0, 0, Vector(0, -16)); + flashAttackAnimation.SetFrames(flashAttackFrames, 4); + Capsule capsule; + capsule.SetName("Flash"); + capsule.SetHealth(5, 5); + capsule.SetLevel(1); + capsule.GetStats().SetAttack(12); + capsule.GetStats().SetDefense(18); + capsule.GetStats().SetStrength(2); + capsule.GetStats().SetAgility(11); + capsule.GetStats().SetIntelligence(16); + capsule.GetStats().SetGut(23); + capsule.GetStats().SetMagicResistance(11); + capsule.SetBattleSprite(&flashSprite); + capsule.SetAttackAnimation(&flashAttackAnimation); + capsule.SetMeleeAnimation(gameState.heroes[0].MeleeAnimation()); + + InitScreen screen(width, height); + + app::State *state(0); + + if (battle) { + BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout)); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->SetCapsule(capsule); + battleState->AddHero(gameState.heroes[0]); + battleState->AddHero(gameState.heroes[1]); + battleState->AddHero(gameState.heroes[2]); + battleState->AddHero(gameState.heroes[3]); + state = battleState; + } else { + MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1"))); + + mapState->ControlEntity(&gameState.heroes[0].MapEntity()); + mapState->SetWalkingSpeed(walkSpeed); + + state = mapState; + } + + Application app(screen, state); app.Buttons().MapKey(SDLK_w, Input::PAD_UP); app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); @@ -181,12 +340,16 @@ int main(int argc, char **argv) { app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); + app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); + app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); + app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); + app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); app.Run(); return 0; } catch (Parser::Error &e) { cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; - return 1; + return 2; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;