X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=6f637a7f625cd1c943d121d947d11ca60a8a3f9f;hb=4634bd26d24a163b7128df7dd5183fcb2cdc8031;hp=f7707ef1cc0570053097d7e18a8271e23c921dba;hpb=7263bddbde91d555decd58f043f6b43f54ba2b00;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index f7707ef..6f637a7 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -17,7 +17,6 @@ #include "common/Inventory.h" #include "common/Item.h" #include "common/Spell.h" -#include "geometry/Point.h" #include "geometry/Vector.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -26,10 +25,15 @@ #include "graphics/Menu.h" #include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include #include #include #include @@ -46,7 +50,6 @@ using common::Ikari; using common::Inventory; using common::Item; using common::Spell; -using geometry::Point; using geometry::Vector; using graphics::ComplexAnimation; using graphics::Font; @@ -55,6 +58,9 @@ using graphics::Gauge; using graphics::Menu; using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -70,73 +76,36 @@ int main(int argc, char **argv) { const int framerate = 33; +// std::srand(std::time(0)); + try { InitSDL sdl; InitImage image(IMG_INIT_PNG); + + ParsedSource source; + Parser parser("test-data/test.l2s", source); + parser.Parse(); + cout << source; + Interpreter intp(source); + intp.ReadSource(); + InitScreen screen(width, height); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 88)); - monstersLayout.AddPosition(Point(128, 88)); - monstersLayout.AddPosition(Point(168, 88)); - monstersLayout.AddPosition(Point(208, 88)); + monstersLayout.AddPosition(Vector(88, 88)); + monstersLayout.AddPosition(Vector(128, 88)); + monstersLayout.AddPosition(Vector(168, 88)); + monstersLayout.AddPosition(Vector(208, 88)); PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(48, 136)); - heroesLayout.AddPosition(Point(128, 136)); - heroesLayout.AddPosition(Point(80, 152)); - heroesLayout.AddPosition(Point(160, 152)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite monsterSprite(monsterImg, 64, 64); - Monster monster; - monster.SetName("Lizard"); - monster.SetSprite(&monsterSprite); - monster.SetLevel(1); - monster.SetMaxHealth(8); - monster.SetHealth(8); - monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6)); - monster.SetReward(3, 5); - ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate); - monsterAttackAnimation.AddFrame(0, 1, Vector(16, 0)); - monsterAttackAnimation.AddFrame(0, 0, Vector(16, 0)); - monsterAttackAnimation.AddFrame(0, 1, Vector(16, 0)); - monster.SetAttackAnimation(&monsterAttackAnimation); - - SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); - Sprite maximSprite(maximImg, 64, 64); - Hero maxim; - maxim.SetName("Maxim"); - maxim.SetLevel(1); - maxim.SetSprite(&maximSprite); - maxim.SetMaxHealth(33); - maxim.SetHealth(33); - maxim.SetMaxMana(20); - maxim.SetMana(20); - maxim.SetIP(0); - maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10)); - ComplexAnimation maximAttackAnimation(&maximSprite, framerate); - // TODO: cross check double frames; could be related to differences in framerates - maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation - maximAttackAnimation.AddFrames(1, 0, Vector(4, -1), 2); - maximAttackAnimation.AddFrames(2, 0, Vector(4, -2), 2); - maximAttackAnimation.AddFrames(2, 0, Vector(6, -2), 2); - maximAttackAnimation.AddFrames(2, 1, Vector(6, -1), 1); - maximAttackAnimation.AddFrames(2, 1, Vector(3, -1), 2); - maximAttackAnimation.AddFrames(2, 1, Vector(0, 0), 1); - maximAttackAnimation.AddFrames(2, 2, Vector(0, 0), 2); - maximAttackAnimation.AddFrames(2, 2, Vector(2, 0), 1); - maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); // TODO: maybe this could also be a pause between two animations - maxim.SetAttackAnimation(&maximAttackAnimation); - ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate); - maximSpellAnimation.AddFrames(3, 0, Vector(), 2); - maximSpellAnimation.AddFrame(3, 1); - maxim.SetSpellAnimation(&maximSpellAnimation); - SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png")); - Sprite maximMeleeSprite(maximMeleeImg, 96, 96); - SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4); - maxim.SetMeleeAnimation(&maximMeleeAnimation); + heroesLayout.AddPosition(Vector(48, 136)); + heroesLayout.AddPosition(Vector(128, 136)); + heroesLayout.AddPosition(Vector(80, 152)); + heroesLayout.AddPosition(Vector(160, 152)); + + Monster monster(*intp.GetMonster("lizard")); + Hero maxim(*intp.GetHero("maxim")); SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); Sprite selanSprite(selanImg, 64, 64); @@ -259,29 +228,30 @@ int main(int argc, char **argv) { Font largeFont(&largeFontSprite, 0, -2); battleRes.titleFont = &largeFont; - battleRes.numberAnimationPrototype = ComplexAnimation(0, framerate); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); + ComplexAnimation numberAnimationPrototype(0, framerate); + numberAnimationPrototype.AddFrame(0, 0); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); + numberAnimationPrototype.AddFrame(0, 0); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + numberAnimationPrototype.AddFrame(0, 0); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); + numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); + battleRes.numberAnimationPrototype = &numberAnimationPrototype; SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png")); Sprite bigNumbersSprite(bigNumbersImg, 16, 32); @@ -351,9 +321,7 @@ int main(int argc, char **argv) { Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); battleRes.weaponTargetCursor = &weaponTargetCursor; - // TODO: add image for magic targeting cursor battleRes.magicTargetCursor = &magicTargetCursor; - // TODO: add image for item targeting cursor battleRes.itemTargetCursor = &itemTargetCursor; Spell resetSpell; @@ -478,6 +446,7 @@ int main(int argc, char **argv) { Item zircoSword; zircoSword.SetName("Zirco sword"); zircoSword.SetMenuIcon(&swordIcon); + zircoSword.GetTargetingMode().TargetSingleEnemy(); Ikari firestorm; firestorm.SetName("Firestorm"); firestorm.SetCost(224); @@ -502,7 +471,7 @@ int main(int argc, char **argv) { Ikari lightGuard; lightGuard.SetName("Light guard"); lightGuard.SetCost(128); - lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self lightGuard.SetMagical(); holyShield.SetIkari(&lightGuard); maxim.SetShield(&holyShield); @@ -512,7 +481,7 @@ int main(int argc, char **argv) { Ikari boomerang; boomerang.SetName("Boomerang"); boomerang.SetCost(164); - boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self boomerang.SetMagical(); legendHelm.SetIkari(&boomerang); maxim.SetHelmet(&legendHelm); @@ -540,6 +509,7 @@ int main(int argc, char **argv) { Item zircoWhip; zircoWhip.SetName("Zirco whip"); zircoWhip.SetMenuIcon(&rodIcon); + zircoWhip.GetTargetingMode().TargetSingleEnemy(); Ikari thundershriek; thundershriek.SetName("Thundershriek"); thundershriek.SetCost(224); @@ -601,6 +571,7 @@ int main(int argc, char **argv) { Item zircoAx; zircoAx.SetName("Zirco ax"); zircoAx.SetMenuIcon(&axIcon); + zircoAx.GetTargetingMode().TargetSingleEnemy(); Ikari torrent; torrent.SetName("Torrent"); torrent.SetCost(224); @@ -615,7 +586,7 @@ int main(int argc, char **argv) { Ikari ironBarrier; ironBarrier.SetName("Iron barrier"); ironBarrier.SetCost(255); - ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self ironBarrier.SetMagical(); megaShield.SetIkari(&ironBarrier); guy.SetShield(&megaShield); @@ -645,6 +616,7 @@ int main(int argc, char **argv) { Item lizardBlow; lizardBlow.SetName("Lizard blow"); lizardBlow.SetMenuIcon(&swordIcon); + lizardBlow.GetTargetingMode().TargetSingleEnemy(); Ikari dragonRush; dragonRush.SetName("Dragon rush"); dragonRush.SetCost(164); @@ -716,6 +688,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 1; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;