X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=71a29e58292b0f889661cd691db808d250226d19;hb=e1edc92c4fb834c8061118e89c0d7e239742b030;hp=ab02016cff4d67511af6f986f595067c58dfd875;hpb=cf20874f973521e84fc2aaa6cd47c56a278d9de7;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index ab02016..5934833 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,39 +1,75 @@ -/* - * main.cpp - * - * Created on: Aug 1, 2012 - * Author: holy - */ - #include "app/Application.h" +#include "app/Arguments.h" #include "app/Input.h" #include "battle/BattleState.h" +#include "battle/Capsule.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" -#include "geometry/Point.h" +#include "battle/Resources.h" +#include "common/GameConfig.h" +#include "common/GameState.h" +#include "common/Hero.h" +#include "common/Ikari.h" +#include "common/Inventory.h" +#include "common/Item.h" +#include "common/Script.h" +#include "common/Spell.h" +#include "common/Stats.h" +#include "geometry/Vector.h" +#include "graphics/ComplexAnimation.h" +#include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" +#include "graphics/Menu.h" +#include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "graphics/Texture.h" +#include "loader/Caster.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" +#include "loader/TypeDescription.h" +#include "map/Area.h" +#include "map/Entity.h" +#include "map/Map.h" +#include "map/MapState.h" +#include "map/Tile.h" +#include "map/Trigger.h" +#include "menu/Resources.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include +#include #include #include +#include #include #include using app::Application; +using app::Arguments; using app::Input; using battle::BattleState; -using battle::Hero; +using battle::Capsule; using battle::Monster; using battle::PartyLayout; -using geometry::Point; -using graphics::Frame; -using graphics::Gauge; -using graphics::Sprite; +using common::GameConfig; +using common::GameState; +using common::Hero; +using common::Spell; +using geometry::Vector; +using graphics::Texture; +using loader::Caster; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; +using loader::TypeDescription; +using map::Entity; +using map::MapState; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -42,69 +78,239 @@ using std::cerr; using std::cout; using std::endl; using std::exception; +using std::string; +using std::vector; int main(int argc, char **argv) { - const int width = 800; - const int height = 480; + const int width = 512; + const int height = 448; + + const float walkSpeed = 128.0f; + + bool battle(false); + +// std::srand(std::time(0)); try { InitSDL sdl; InitImage image(IMG_INIT_PNG); - InitScreen screen(width, height); + + Interpreter::CreateTypeDescriptions(); + + battle::Resources::CreateTypeDescription(); + battle::Monster::CreateTypeDescription(); + battle::PartyLayout::CreateTypeDescription(); + + common::Hero::CreateTypeDescription(); + common::Ikari::CreateTypeDescription(); + common::Item::CreateTypeDescription(); + common::Stats::CreateTypeDescription(); + common::Spell::CreateTypeDescription(); + common::TargetingMode::CreateTypeDescription(); + + graphics::Animation::CreateTypeDescription(); + graphics::ComplexAnimation::CreateTypeDescription(); + graphics::Font::CreateTypeDescription(); + graphics::Frame::CreateTypeDescription(); + graphics::Gauge::CreateTypeDescription(); + graphics::MenuProperties::CreateTypeDescription(); + graphics::SimpleAnimation::CreateTypeDescription(); + graphics::Sprite::CreateTypeDescription(); + graphics::Texture::CreateTypeDescription(); + + map::Area::CreateTypeDescription(); + map::Entity::CreateTypeDescription(); + map::Map::CreateTypeDescription(); + map::Tile::CreateTypeDescription(); + map::Trigger::CreateTypeDescription(); + + menu::Resources::CreateTypeDescription(); + + Arguments args; + args.Read(argc, argv); + + ParsedSource source; + + for (vector::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) { + Parser(*i, source).Parse(); + } + + switch (args.GetRunLevel()) { + case Arguments::WRITE: + { + int length(std::strlen(args.OutfilePath())); + switch (args.OutfilePath()[length - 1]) { + case 'h': { + std::ofstream outstream(args.OutfilePath()); + source.WriteHeader(outstream); + break; + } + default: { + throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath()); + } + } + return 0; + } + case Arguments::DUMP: { + std::cout << source << std::endl; + return 0; + } + case Arguments::SOURCE_WIKI: { + TypeDescription::WriteSourceWiki(std::cout); + return 0; + } + case Arguments::BATTLE: + battle = true; + break; + case Arguments::PLAY: + case Arguments::MAP: + break; + } + + Interpreter intp(source); + intp.ReadSource(); + + if (intp.PostponedDefinitions().size() > 0) { + for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { + std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + } + return 3; + } + + Caster caster(intp); + + GameState gameState; + + gameState.heroes[0] = *caster.GetHero("maxim"); + gameState.heroes[1] = *caster.GetHero("selan"); + gameState.heroes[2] = *caster.GetHero("guy"); + gameState.heroes[3] = *caster.GetHero("dekar"); + + gameState.party[0] = &gameState.heroes[0]; + gameState.party[1] = &gameState.heroes[1]; + gameState.party[2] = &gameState.heroes[2]; + gameState.party[3] = &gameState.heroes[3]; + gameState.partySize = 4; + + GameConfig gameConfig; + gameConfig.state = &gameState; + gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout"); + gameConfig.battleResources = caster.GetBattleResources("battleResources"); + gameConfig.menuResources = caster.GetMenuResources("menuResources"); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(104, 109)); - monstersLayout.AddPosition(Point(140, 118)); - monstersLayout.AddPosition(Point(176, 109)); - monstersLayout.AddPosition(Point(212, 118)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 64, 64); - Monster monster; - monster.SetSprite(&dummySprite); - - SDL_Surface *heroImg(IMG_Load("test-data/hero.png")); - Sprite heroSprite(heroImg, 64, 64); - Hero hero; - hero.SetName("Name"); - hero.SetLevel(34); - hero.SetSprite(&heroSprite); - hero.SetMaxHealth(100); - hero.SetHealth(50); - hero.SetMaxMana(100); - hero.SetMana(100); - hero.SetIP(255); - - SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIcons, 32, 32); - SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIcons, 32, 32); - SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33); - Frame activeHeroTagFrame(tagFrames, 16, 16); - - SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); - Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); - Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); - Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge)); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddHero(hero); - battleState->AddHero(hero); - battleState->AddHero(hero); - battleState->AddHero(hero); - Application app(&screen, battleState); + PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout")); + + Monster monster(*caster.GetMonster("lizard")); + + gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell")); + Spell *strongSpell(caster.GetSpell("strongSpell")); + gameState.heroes[0].AddSpell(strongSpell); + gameState.heroes[1].AddSpell(strongSpell); + Spell *strongerSpell(caster.GetSpell("strongerSpell")); + gameState.heroes[0].AddSpell(strongerSpell); + gameState.heroes[1].AddSpell(strongerSpell); + Spell *championSpell(caster.GetSpell("championSpell")); + gameState.heroes[0].AddSpell(championSpell); + gameState.heroes[1].AddSpell(championSpell); + Spell *rallySpell(caster.GetSpell("rallySpell")); + gameState.heroes[0].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell")); + Spell *valorSpell(caster.GetSpell("valorSpell")); + gameState.heroes[0].AddSpell(valorSpell); + gameState.heroes[1].AddSpell(valorSpell); + + gameState.inventory.Add(caster.GetItem("zirconPlateItem")); + gameState.inventory.Add(caster.GetItem("antidoteItem"), 9); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("magicJarItem"), 4); + gameState.inventory.Add(caster.GetItem("sProRingItem")); + gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("powerRingItem")); + gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4); + gameState.inventory.Add(caster.GetItem("zircoSwordItem")); + gameState.inventory.Add(caster.GetItem("escapeItem"), 2); + gameState.inventory.Add(caster.GetItem("zircoHelmetItem")); + gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1); + gameState.inventory.Add(caster.GetItem("zirconPlateItem")); + + gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem")); + gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); + +// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem")); + gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem")); + +// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem")); + gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem")); + + // NOTE: this is actually Artea equipment +// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem")); + gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem")); + + gameState.heroes[0].MapEntity().Position() = Vector(64, 128); + + gameState.heroes[1].MapEntity().Position() = Vector(64, 128); + gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity()); + + gameState.heroes[2].MapEntity().Position() = Vector(64, 128); + gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity()); + + gameState.heroes[3].MapEntity().Position() = Vector(64, 128); + gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); + gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity()); + + InitScreen screen(width, height); + + app::State *state(0); + + if (battle) { + graphics::Sprite flashSprite(IMG_Load("test-data/flash.png"), 96, 96); + Capsule capsule; + capsule.SetName("Flash"); + capsule.SetHealth(13, 13); + capsule.SetBattleSprite(&flashSprite); + + BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout)); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->SetCapsule(capsule); + battleState->AddHero(gameState.heroes[0]); + battleState->AddHero(gameState.heroes[1]); + battleState->AddHero(gameState.heroes[2]); + battleState->AddHero(gameState.heroes[3]); + state = battleState; + } else { + MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1"))); + + mapState->ControlEntity(&gameState.heroes[0].MapEntity()); + mapState->SetWalkingSpeed(walkSpeed); + + state = mapState; + } + + Application app(screen, state); app.Buttons().MapKey(SDLK_w, Input::PAD_UP); app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); @@ -117,9 +323,16 @@ int main(int argc, char **argv) { app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); + app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); + app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); + app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); + app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 2; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;