X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=71a4afbd72287ef6934c28af54fc73c0db0c70cd;hb=0ef4dc19f03955b82d22330342acb179cf12b551;hp=e2304337f11b3147340eed50338c0d71a718f892;hpb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index e230433..71a4afb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -55,10 +55,10 @@ int main(int argc, char **argv) { // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(50, 100)); - monstersLayout.AddPosition(Point(100, 108)); - monstersLayout.AddPosition(Point(150, 100)); - monstersLayout.AddPosition(Point(200, 108)); + monstersLayout.AddPosition(Point(88, 104)); + monstersLayout.AddPosition(Point(128, 104)); + monstersLayout.AddPosition(Point(168, 104)); + monstersLayout.AddPosition(Point(208, 104)); PartyLayout heroesLayout; heroesLayout.AddPosition(Point(27, 219)); heroesLayout.AddPosition(Point(104, 227)); @@ -66,7 +66,7 @@ int main(int argc, char **argv) { heroesLayout.AddPosition(Point(143, 246)); SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 96, 96); + Sprite dummySprite(monsterImg, 64, 64); Monster monster; monster.SetSprite(&dummySprite); @@ -79,13 +79,15 @@ int main(int argc, char **argv) { hero.SetMaxHealth(100); hero.SetHealth(50); hero.SetMaxMana(100); - hero.SetMana(0); + hero.SetMana(100); hero.SetIP(255); SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png")); Sprite attackIconsSprite(attackIcons, 32, 32); SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png")); Sprite moveIconsSprite(moveIcons, 32, 32); + SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png")); + Sprite heroTagSprite(heroTagSprites, 32, 16); SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png")); Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33); Frame activeHeroTagFrame(tagFrames, 16, 16); @@ -95,7 +97,7 @@ int main(int argc, char **argv) { Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge)); + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster);