X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=71a4afbd72287ef6934c28af54fc73c0db0c70cd;hb=0ef4dc19f03955b82d22330342acb179cf12b551;hp=f12b2750b9a833dbca3fc25d8faa8d48f65330dd;hpb=3ecf76abb280da727806262b4cac3472d94f9c5a;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index f12b275..71a4afb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -13,6 +13,7 @@ #include "battle/PartyLayout.h" #include "geometry/Point.h" #include "graphics/Frame.h" +#include "graphics/Gauge.h" #include "graphics/Sprite.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" @@ -31,6 +32,7 @@ using battle::Monster; using battle::PartyLayout; using geometry::Point; using graphics::Frame; +using graphics::Gauge; using graphics::Sprite; using sdl::InitImage; using sdl::InitScreen; @@ -53,10 +55,10 @@ int main(int argc, char **argv) { // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(50, 100)); - monstersLayout.AddPosition(Point(100, 108)); - monstersLayout.AddPosition(Point(150, 100)); - monstersLayout.AddPosition(Point(200, 108)); + monstersLayout.AddPosition(Point(88, 104)); + monstersLayout.AddPosition(Point(128, 104)); + monstersLayout.AddPosition(Point(168, 104)); + monstersLayout.AddPosition(Point(208, 104)); PartyLayout heroesLayout; heroesLayout.AddPosition(Point(27, 219)); heroesLayout.AddPosition(Point(104, 227)); @@ -64,7 +66,7 @@ int main(int argc, char **argv) { heroesLayout.AddPosition(Point(143, 246)); SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 96, 96); + Sprite dummySprite(monsterImg, 64, 64); Monster monster; monster.SetSprite(&dummySprite); @@ -77,18 +79,25 @@ int main(int argc, char **argv) { hero.SetMaxHealth(100); hero.SetHealth(50); hero.SetMaxMana(100); - hero.SetMana(66); - hero.SetIP(160); + hero.SetMana(100); + hero.SetIP(255); SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png")); Sprite attackIconsSprite(attackIcons, 32, 32); SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png")); Sprite moveIconsSprite(moveIcons, 32, 32); + SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png")); + Sprite heroTagSprite(heroTagSprites, 32, 16); SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFrames, 8, 8, 1, 1, 17); - Frame activeHeroTagFrame(tagFrames, 8, 8); + Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33); + Frame activeHeroTagFrame(tagFrames, 16, 16); - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame)); + SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); + Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); + Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); + Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); + + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster);