X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=730c5aa01cee254d90a08f7a7ca46df43dc34bd9;hb=e559a146d268996a3367e370213b09a3b190e0bc;hp=e39d31830976b38b40e396da5f38a28dc114770a;hpb=923422e6a71f57b8fa24b826d1e2914faa144081;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index e39d318..730c5aa 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -74,13 +74,14 @@ int main(int argc, char **argv) { monstersLayout.AddPosition(Point(208, 104)); PartyLayout heroesLayout; heroesLayout.AddPosition(Point(48, 152)); - heroesLayout.AddPosition(Point(80, 168)); heroesLayout.AddPosition(Point(128, 152)); + heroesLayout.AddPosition(Point(80, 168)); heroesLayout.AddPosition(Point(160, 168)); SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); Sprite dummySprite(monsterImg, 64, 64); Monster monster; + monster.SetName("Monster"); monster.SetSprite(&dummySprite); monster.SetMaxHealth(10); monster.SetHealth(10); @@ -96,6 +97,8 @@ int main(int argc, char **argv) { maxim.SetMaxMana(20); maxim.SetMana(20); maxim.SetIP(0); + maxim.SetAttackFrames(3, 125); + maxim.SetSpellFrames(2, 125); SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); Sprite selanSprite(selanImg, 64, 64); @@ -108,6 +111,8 @@ int main(int argc, char **argv) { selan.SetMaxMana(23); selan.SetMana(23); selan.SetIP(1); + selan.SetAttackFrames(3, 125); + selan.SetSpellFrames(4, 125); SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); Sprite guySprite(guyImg, 64, 64); @@ -120,6 +125,8 @@ int main(int argc, char **argv) { guy.SetMaxMana(0); guy.SetMana(0); guy.SetIP(254); + guy.SetAttackFrames(3, 125); + guy.SetSpellFrames(0, 125); SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); Sprite dekarSprite(dekarImg, 64, 64); @@ -132,6 +139,8 @@ int main(int argc, char **argv) { dekar.SetMaxMana(0); dekar.SetMana(0); dekar.SetIP(255); + dekar.SetAttackFrames(3, 125); + dekar.SetSpellFrames(3, 125); battle::Resources battleRes; @@ -154,29 +163,38 @@ int main(int argc, char **argv) { SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png")); Sprite largeFontSprite(largeFontImg, 16, 32); - Font largeFont(&largeFontSprite); - largeFont.MapRange('A', 'M', 0, 1); - largeFont.MapRange('N', 'Z', 0, 2); - largeFont.MapRange('a', 'm', 0, 3); - largeFont.MapRange('n', 'z', 0, 4); - largeFont.MapChar(':', 10, 0); - largeFont.MapChar('!', 11, 0); - largeFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font largeFont(&largeFontSprite, 0, -2); battleRes.titleFont = &largeFont; SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); Sprite heroTagSprite(heroTagImg, 32, 16); battleRes.heroTagLabels = &heroTagSprite; + battleRes.levelLabelCol = 0; + battleRes.levelLabelRow = 0; + battleRes.healthLabelCol = 0; + battleRes.healthLabelRow = 1; + battleRes.manaLabelCol = 0; + battleRes.manaLabelRow = 2; + battleRes.moveLabelCol = 0; + battleRes.moveLabelRow = 3; + battleRes.ikariLabelCol = 0; + battleRes.ikariLabelRow = 4; + SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite); + Font heroTagFont(&numbersSprite, 0, -3); battleRes.heroTagFont = &heroTagFont; SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); battleRes.heroTagFrame = &heroTagFrame; Frame activeHeroTagFrame(tagFramesImg, 16, 16); battleRes.activeHeroTagFrame = &activeHeroTagFrame; + SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png")); + Frame smallTagFrame(smallTagFrameImg, 8, 16); + battleRes.smallHeroTagFrame = &smallTagFrame; + Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33); + battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame; + battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31); SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); @@ -192,28 +210,12 @@ int main(int argc, char **argv) { SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite); - normalFont.MapRange('A', 'M', 0, 1); - normalFont.MapRange('N', 'Z', 0, 2); - normalFont.MapRange('a', 'm', 0, 3); - normalFont.MapRange('n', 'z', 0, 4); - normalFont.MapChar(':', 10, 0); - normalFont.MapChar('!', 11, 0); - normalFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font normalFont(&normalFontSprite, 0, -2); battleRes.normalFont = &normalFont; SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite); - disabledFont.MapRange('A', 'M', 0, 1); - disabledFont.MapRange('N', 'Z', 0, 2); - disabledFont.MapRange('a', 'm', 0, 3); - disabledFont.MapRange('n', 'z', 0, 4); - disabledFont.MapChar(':', 10, 0); - disabledFont.MapChar('!', 11, 0); - disabledFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font disabledFont(&disabledFontSprite, 0, -2); battleRes.disabledFont = &disabledFont; SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));