X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=7a8b425d1a8bea52ddb3f302556f8c1ca5923d3e;hb=107b78b720db69ad402c09c0b1d9beb3b88a1952;hp=eed7397ff548a4d65ce968dc4c07f37936ba8288;hpb=e845e0acd0c097c84510499ebc17d74373db829f;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index eed7397..7a8b425 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -17,7 +17,6 @@ #include "common/Inventory.h" #include "common/Item.h" #include "common/Spell.h" -#include "geometry/Point.h" #include "geometry/Vector.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -26,6 +25,9 @@ #include "graphics/Menu.h" #include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" @@ -48,7 +50,6 @@ using common::Ikari; using common::Inventory; using common::Item; using common::Spell; -using geometry::Point; using geometry::Vector; using graphics::ComplexAnimation; using graphics::Font; @@ -57,6 +58,9 @@ using graphics::Gauge; using graphics::Menu; using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -75,6 +79,15 @@ int main(int argc, char **argv) { // std::srand(std::time(0)); try { + ParsedSource source; + Parser parser("test-data/test.l2s", source); + parser.Parse(); + cout << source; + Interpreter intp(source); + intp.ReadSource(); + + return 0; + InitSDL sdl; InitImage image(IMG_INIT_PNG); InitScreen screen(width, height); @@ -82,15 +95,15 @@ int main(int argc, char **argv) { // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 88)); - monstersLayout.AddPosition(Point(128, 88)); - monstersLayout.AddPosition(Point(168, 88)); - monstersLayout.AddPosition(Point(208, 88)); + monstersLayout.AddPosition(Vector(88, 88)); + monstersLayout.AddPosition(Vector(128, 88)); + monstersLayout.AddPosition(Vector(168, 88)); + monstersLayout.AddPosition(Vector(208, 88)); PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(48, 136)); - heroesLayout.AddPosition(Point(128, 136)); - heroesLayout.AddPosition(Point(80, 152)); - heroesLayout.AddPosition(Point(160, 152)); + heroesLayout.AddPosition(Vector(48, 136)); + heroesLayout.AddPosition(Vector(128, 136)); + heroesLayout.AddPosition(Vector(80, 152)); + heroesLayout.AddPosition(Vector(160, 152)); SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); Sprite monsterSprite(monsterImg, 64, 64); @@ -125,8 +138,7 @@ int main(int argc, char **argv) { maxim.SetIP(0); maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10)); ComplexAnimation maximAttackAnimation(&maximSprite, framerate); - // TODO: cross check double frames; could be related to differences in framerates - maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation + maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); maximAttackAnimation.AddFrames(1, 0, Vector(4, -1), 2); maximAttackAnimation.AddFrames(2, 0, Vector(4, -2), 2); maximAttackAnimation.AddFrames(2, 0, Vector(6, -2), 2); @@ -135,7 +147,7 @@ int main(int argc, char **argv) { maximAttackAnimation.AddFrames(2, 1, Vector(0, 0), 1); maximAttackAnimation.AddFrames(2, 2, Vector(0, 0), 2); maximAttackAnimation.AddFrames(2, 2, Vector(2, 0), 1); - maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); // TODO: maybe this could also be a pause between two animations + maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); maxim.SetAttackAnimation(&maximAttackAnimation); ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate); maximSpellAnimation.AddFrames(3, 0, Vector(), 2); @@ -510,7 +522,7 @@ int main(int argc, char **argv) { Ikari lightGuard; lightGuard.SetName("Light guard"); lightGuard.SetCost(128); - lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self lightGuard.SetMagical(); holyShield.SetIkari(&lightGuard); maxim.SetShield(&holyShield); @@ -520,7 +532,7 @@ int main(int argc, char **argv) { Ikari boomerang; boomerang.SetName("Boomerang"); boomerang.SetCost(164); - boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self boomerang.SetMagical(); legendHelm.SetIkari(&boomerang); maxim.SetHelmet(&legendHelm); @@ -625,7 +637,7 @@ int main(int argc, char **argv) { Ikari ironBarrier; ironBarrier.SetName("Iron barrier"); ironBarrier.SetCost(255); - ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self ironBarrier.SetMagical(); megaShield.SetIkari(&ironBarrier); guy.SetShield(&megaShield); @@ -727,6 +739,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 1; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;