X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=8325163ef61c435ec662e2d0e0c8f96c74cbe018;hb=fa2eb577b1b5356b8f4b1c23b52f673900ae6b71;hp=1781e5fdc9b1b60b7e68b5bbe5bb749670a43fed;hpb=c6156f6b3dc88a97a78694a2652dfbc874fcc8e4;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 1781e5f..8325163 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -98,11 +98,15 @@ int main(int argc, char **argv) { monster.SetHealth(8); monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6)); monster.SetReward(3, 5); - ComplexAnimation monsterAttackAnimation(&monsterSprite, 120); + ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate); monsterAttackAnimation.AddFrame(0, 1, Vector(16, 0)); monsterAttackAnimation.AddFrame(0, 0, Vector(16, 0)); monsterAttackAnimation.AddFrame(0, 1, Vector(16, 0)); monster.SetAttackAnimation(&monsterAttackAnimation); + SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png")); + Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64); + SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14); + monster.SetMeleeAnimation(&monsterMeleeAnimation); SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); Sprite maximSprite(maximImg, 64, 64); @@ -351,9 +355,7 @@ int main(int argc, char **argv) { Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); battleRes.weaponTargetCursor = &weaponTargetCursor; - // TODO: add image for magic targeting cursor battleRes.magicTargetCursor = &magicTargetCursor; - // TODO: add image for item targeting cursor battleRes.itemTargetCursor = &itemTargetCursor; Spell resetSpell;