X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=8f19f435bfa25c3335222094c0ff01342d5066d4;hb=f6f1391a8af068bda8821310fceb762da8c12d67;hp=a09f014c6a509ca588cd951efb7ce10ca8675907;hpb=428ae9a4a106e54f300e95544f78044b24b7e31a;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index a09f014..8f19f43 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -6,39 +6,67 @@ */ #include "app/Application.h" +#include "app/Arguments.h" #include "app/Input.h" #include "battle/BattleState.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" -#include "geometry/Point.h" +#include "battle/Stats.h" +#include "common/Ikari.h" +#include "common/Inventory.h" +#include "common/Item.h" +#include "common/Spell.h" +#include "geometry/Vector.h" +#include "graphics/ComplexAnimation.h" #include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" #include "graphics/Menu.h" +#include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" +#include "loader/TypeDescription.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include +#include #include #include +#include #include #include using app::Application; +using app::Arguments; using app::Input; using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; -using geometry::Point; +using battle::Stats; +using common::Ikari; +using common::Inventory; +using common::Item; +using common::Spell; +using geometry::Vector; +using graphics::ComplexAnimation; using graphics::Font; using graphics::Frame; using graphics::Gauge; using graphics::Menu; +using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; +using loader::TypeDescription; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -47,182 +75,152 @@ using std::cerr; using std::cout; using std::endl; using std::exception; +using std::string; +using std::vector; int main(int argc, char **argv) { const int width = 800; const int height = 480; +// std::srand(std::time(0)); + try { InitSDL sdl; InitImage image(IMG_INIT_PNG); - InitScreen screen(width, height); + + battle::Resources::CreateTypeDescription(); + ComplexAnimation::CreateTypeDescription(); + Font::CreateTypeDescription(); + Frame::CreateTypeDescription(); + Gauge::CreateTypeDescription(); + Hero::CreateTypeDescription(); + Ikari::CreateTypeDescription(); + Interpreter::CreateTypeDescriptions(); + Item::CreateTypeDescription(); + graphics::MenuProperties::CreateTypeDescription(); + Monster::CreateTypeDescription(); + PartyLayout::CreateTypeDescription(); + SimpleAnimation::CreateTypeDescription(); + Spell::CreateTypeDescription(); + Sprite::CreateTypeDescription(); + Stats::CreateTypeDescription(); + common::TargetingMode::CreateTypeDescription(); + + Arguments args; + args.Read(argc, argv); + + ParsedSource source; + + for (vector::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) { + Parser(*i, source).Parse(); + } + + switch (args.DetectRunLevel()) { + case Arguments::WRITE: + { + int length(std::strlen(args.OutfilePath())); + switch (args.OutfilePath()[length - 1]) { + case 'h': { + std::ofstream outstream(args.OutfilePath()); + source.WriteHeader(outstream); + break; + } + default: { + throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath()); + } + } + return 0; + } + case Arguments::DUMP: { + std::cout << source << std::endl; + return 0; + } + case Arguments::PLAY: + break; + } + + Interpreter intp(source); + intp.ReadSource(); + + int battleResId(TypeDescription::GetTypeId("BattleResources")); + int heroId(TypeDescription::GetTypeId("Hero")); + int itemId(TypeDescription::GetTypeId("Item")); + int monsterId(TypeDescription::GetTypeId("Monster")); + int partyLayoutId(TypeDescription::GetTypeId("PartyLayout")); + int spellId(TypeDescription::GetTypeId("Spell")); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 104)); - monstersLayout.AddPosition(Point(128, 104)); - monstersLayout.AddPosition(Point(168, 104)); - monstersLayout.AddPosition(Point(208, 104)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 64, 64); - Monster monster; - monster.SetSprite(&dummySprite); - - SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); - Sprite maximSprite(maximImg, 64, 64); - Hero maxim; - maxim.SetName("Maxim"); - maxim.SetLevel(1); - maxim.SetSprite(&maximSprite); - maxim.SetMaxHealth(33); - maxim.SetHealth(33); - maxim.SetMaxMana(20); - maxim.SetMana(20); - maxim.SetIP(0); - - SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); - Sprite selanSprite(selanImg, 64, 64); - Hero selan; - selan.SetName("Selan"); - selan.SetLevel(1); - selan.SetSprite(&selanSprite); - selan.SetMaxHealth(28); - selan.SetHealth(28); - selan.SetMaxMana(23); - selan.SetMana(23); - selan.SetIP(0); - - SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); - Sprite guySprite(guyImg, 64, 64); - Hero guy; - guy.SetName("Guy"); - guy.SetLevel(1); - guy.SetSprite(&guySprite); - guy.SetMaxHealth(38); - guy.SetHealth(38); - guy.SetMaxMana(0); - guy.SetMana(0); - guy.SetIP(0); - - SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); - Sprite dekarSprite(dekarImg, 64, 64); - Hero dekar; - dekar.SetName("Dekar"); - dekar.SetLevel(1); - dekar.SetSprite(&dekarSprite); - dekar.SetMaxHealth(38); - dekar.SetHealth(38); - dekar.SetMaxMana(0); - dekar.SetMana(0); - dekar.SetIP(0); - - battle::Resources battleRes; - - SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIconsImg, 32, 32); - battleRes.attackIcons = &attackIconsSprite; - SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIconsImg, 32, 32); - battleRes.moveIcons = &moveIconsSprite; - SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagImg, 32, 16); - battleRes.heroTagLabels = &heroTagSprite; - SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite); - battleRes.heroTagFont = &heroTagFont; - SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); - battleRes.heroTagFrame = &heroTagFrame; - Frame activeHeroTagFrame(tagFramesImg, 16, 16); - battleRes.activeHeroTagFrame = &activeHeroTagFrame; - - SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); - Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); - battleRes.healthGauge = &healthGauge; - Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); - battleRes.manaGauge = &manaGauge; - Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - battleRes.ikariGauge = &ikariGauge; - - SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); - Frame selectFrame(selectFrameImg, 16, 16); - battleRes.selectFrame = &selectFrame; - - SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); - Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite); - normalFont.MapRange('A', 'M', 0, 1); - normalFont.MapRange('N', 'Z', 0, 2); - normalFont.MapRange('a', 'm', 0, 3); - normalFont.MapRange('n', 'z', 0, 4); - normalFont.MapChar(':', 10, 0); - normalFont.MapChar('!', 10, 0); - normalFont.MapChar('?', 10, 0); - // TODO: add '.' character - battleRes.normalFont = &normalFont; - - SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); - Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite); - disabledFont.MapRange('A', 'M', 0, 1); - disabledFont.MapRange('N', 'Z', 0, 2); - disabledFont.MapRange('a', 'm', 0, 3); - disabledFont.MapRange('n', 'z', 0, 4); - disabledFont.MapChar(':', 10, 0); - disabledFont.MapChar('!', 10, 0); - disabledFont.MapChar('?', 10, 0); - // TODO: add '.' character - battleRes.disabledFont = &disabledFont; - - SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); - Sprite handCursorSprite(handCursorImg, 32, 32); - battleRes.menuCursor = &handCursorSprite; - - battleRes.spellMenuHeadline = "Please choose a spell."; - battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 2, 32); - battleRes.spellMenuPrototype.Add("Reset : 0", 0, false); - battleRes.spellMenuPrototype.Add("Strong : 3", 0); - battleRes.spellMenuPrototype.Add("Stronger : 8", 0); - battleRes.spellMenuPrototype.Add("Champion :16", 0); - battleRes.spellMenuPrototype.Add("Rally :10", 0); - battleRes.spellMenuPrototype.Add("Escape : 8", 0, false); - battleRes.spellMenuPrototype.Add("Valor :30", 0); - battleRes.spellMenuPrototype.Add("Poison : 2", 0); - battleRes.spellMenuPrototype.Add("Warp : 8", 0, false); - battleRes.spellMenuPrototype.Add("Release : 2", 0); - battleRes.spellMenuPrototype.Add("Waken : 4", 0); - battleRes.spellMenuPrototype.Add("Light : 0", 0, false); - battleRes.spellMenuPrototype.Add("Fake : 4", 0); - battleRes.spellMenuPrototype.Add("Trick : 5", 0); - battleRes.spellMenuPrototype.Add("Flash : 5", 0); - battleRes.spellMenuPrototype.Add("Fireball : 6", 0); - battleRes.spellMenuPrototype.Add("Vortex : 7", 0); - battleRes.spellMenuPrototype.Add("Blizzard : 8", 0); - battleRes.spellMenuPrototype.Add("Spark : 3", 0); - - battleRes.itemMenuHeadline = "Please choose an item."; - battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 1, 32); - battleRes.itemMenuPrototype.Add("Antidote : 9", 0); - battleRes.itemMenuPrototype.Add("Magic jar : 4", 0); - battleRes.itemMenuPrototype.Add("Miracle : 4", 0); - battleRes.itemMenuPrototype.Add("Hi-Potion : 6", 0); - battleRes.itemMenuPrototype.Add("Hi-Magic : 7", 0); - battleRes.itemMenuPrototype.Add("Regain : 4", 0); - battleRes.itemMenuPrototype.Add("Power potion: 4", 0, false); - battleRes.itemMenuPrototype.Add("Life potion : 1", 0, false); - battleRes.itemMenuPrototype.Add("Escape : 2", 0, false); - battleRes.itemMenuPrototype.Add("Power gourd : 3", 0); - battleRes.itemMenuPrototype.Add("Mystery pin : 2", 0); - - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); + PartyLayout monstersLayout(*reinterpret_cast(intp.GetObject(partyLayoutId, "monstersLayout"))); + PartyLayout heroesLayout(*reinterpret_cast(intp.GetObject(partyLayoutId, "heroesLayout"))); + + Monster monster(*reinterpret_cast(intp.GetObject(monsterId, "lizard"))); + Hero maxim(*reinterpret_cast(intp.GetObject(heroId, "maxim"))); + Hero selan(*reinterpret_cast(intp.GetObject(heroId, "selan"))); + Hero guy(*reinterpret_cast(intp.GetObject(heroId, "guy"))); + Hero dekar(*reinterpret_cast(intp.GetObject(heroId, "dekar"))); + + battle::Resources *battleRes(reinterpret_cast(intp.GetObject(battleResId, "battleResources"))); + + maxim.AddSpell(reinterpret_cast(intp.GetObject(spellId, "resetSpell"))); + Spell *strongSpell(reinterpret_cast(intp.GetObject(spellId, "strongSpell"))); + maxim.AddSpell(strongSpell); + selan.AddSpell(strongSpell); + Spell *strongerSpell(reinterpret_cast(intp.GetObject(spellId, "strongerSpell"))); + maxim.AddSpell(strongerSpell); + selan.AddSpell(strongerSpell); + Spell *championSpell(reinterpret_cast(intp.GetObject(spellId, "championSpell"))); + maxim.AddSpell(championSpell); + selan.AddSpell(championSpell); + Spell *rallySpell(reinterpret_cast(intp.GetObject(spellId, "rallySpell"))); + maxim.AddSpell(rallySpell); + selan.AddSpell(rallySpell); + selan.AddSpell(reinterpret_cast(intp.GetObject(spellId, "escapeSpell"))); + Spell *valorSpell(reinterpret_cast(intp.GetObject(spellId, "valorSpell"))); + maxim.AddSpell(valorSpell); + selan.AddSpell(valorSpell); + + Inventory inventory; + inventory.Add(reinterpret_cast(intp.GetObject(itemId, "antidoteItem")), 9); + inventory.Add(reinterpret_cast(intp.GetObject(itemId, "magicJarItem")), 4); + inventory.Add(reinterpret_cast(intp.GetObject(itemId, "hiPotionItem")), 4); + inventory.Add(reinterpret_cast(intp.GetObject(itemId, "powerPotionItem")), 4); + inventory.Add(reinterpret_cast(intp.GetObject(itemId, "escapeItem")), 2); + inventory.Add(reinterpret_cast(intp.GetObject(itemId, "sleepBallItem")), 1); + battleRes->inventory = &inventory; + + maxim.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "zircoSwordItem"))); + maxim.SetArmor(reinterpret_cast(intp.GetObject(itemId, "zirconArmorItem"))); + maxim.SetShield(reinterpret_cast(intp.GetObject(itemId, "holyShieldItem"))); + maxim.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "legendHelmItem"))); + maxim.SetRing(reinterpret_cast(intp.GetObject(itemId, "sProRingItem"))); + maxim.SetJewel(reinterpret_cast(intp.GetObject(itemId, "evilJewelItem"))); + +// selan.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "zircoWhipItem"))); + selan.SetArmor(reinterpret_cast(intp.GetObject(itemId, "zirconPlateItem"))); + selan.SetShield(reinterpret_cast(intp.GetObject(itemId, "zircoGlovesItem"))); + selan.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "holyCapItem"))); + selan.SetRing(reinterpret_cast(intp.GetObject(itemId, "ghostRingItem"))); + selan.SetJewel(reinterpret_cast(intp.GetObject(itemId, "eagleRockItem"))); + +// guy.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "zircoAxItem"))); + guy.SetArmor(reinterpret_cast(intp.GetObject(itemId, "zirconArmorItem"))); + guy.SetShield(reinterpret_cast(intp.GetObject(itemId, "megaShieldItem"))); + guy.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "zircoHelmetItem"))); + guy.SetRing(reinterpret_cast(intp.GetObject(itemId, "powerRingItem"))); + guy.SetJewel(reinterpret_cast(intp.GetObject(itemId, "evilJewelItem"))); + + // NOTE: this is actually Artea equipment +// dekar.SetWeapon(reinterpret_cast(intp.GetObject(itemId, "lizardBlowItem"))); + dekar.SetArmor(reinterpret_cast(intp.GetObject(itemId, "holyRobeItem"))); + dekar.SetShield(reinterpret_cast(intp.GetObject(itemId, "zircoGlovesItem"))); + dekar.SetHelmet(reinterpret_cast(intp.GetObject(itemId, "holyCapItem"))); + dekar.SetRing(reinterpret_cast(intp.GetObject(itemId, "rocketRingItem"))); + dekar.SetJewel(reinterpret_cast(intp.GetObject(itemId, "krakenRockItem"))); + + InitScreen screen(width, height); + + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); @@ -247,6 +245,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 1; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;