X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=8f92a357dacb74830cd0350cc15ec55149c09c17;hb=4a1816af30dcfe53181a25355bd51cc7b24a83f1;hp=2040663eba42195dd402a2aa0f5034d127ba5c1c;hpb=5ceb9e51fd6768946c4a2d72aac13fa6bc78fa88;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 2040663..8f92a35 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -5,12 +5,24 @@ * Author: holy */ +#include "app/Application.h" +#include "battle/BattleState.h" +#include "battle/Monster.h" +#include "battle/PartyLayout.h" +#include "geometry/Point.h" +#include "graphics/Sprite.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" #include #include +using app::Application; +using battle::BattleState; +using battle::Monster; +using battle::PartyLayout; +using geometry::Point; +using graphics::Sprite; using sdl::InitScreen; using sdl::InitSDL; @@ -23,10 +35,38 @@ int main(int argc, char **argv) { const int width = 800; const int height = 480; + // temporary test data + SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); + SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); + SDL_Rect r; + r.x = 1; + r.y = 1; + r.w = width - 2; + r.h = height - 2; + SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0)); + PartyLayout monstersLayout; + monstersLayout.AddPosition(Point(50, 100)); + monstersLayout.AddPosition(Point(100, 100)); + monstersLayout.AddPosition(Point(150, 100)); + monstersLayout.AddPosition(Point(200, 100)); + SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); + SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); + Sprite dummyMonsterSprite(white100, 100, 100); + Monster monster; + monster.SetSprite(&dummyMonsterSprite); + try { InitSDL sdl; InitScreen screen(width, height); + BattleState *battleState(new BattleState(bg, monstersLayout)); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + Application app(&screen, battleState); + app.Run(); + return 0; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl;