X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=8f92a357dacb74830cd0350cc15ec55149c09c17;hb=4a1816af30dcfe53181a25355bd51cc7b24a83f1;hp=b2904b5c6c3edfee8467e3242b1515d3d65ee74d;hpb=509ef53f0adeb204167aabe1715f3a230f8c59fe;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index b2904b5..8f92a35 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -37,12 +37,18 @@ int main(int argc, char **argv) { // temporary test data SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); - SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0, 0, 0)); + SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); + SDL_Rect r; + r.x = 1; + r.y = 1; + r.w = width - 2; + r.h = height - 2; + SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0)); PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(50, 50)); - monstersLayout.AddPosition(Point(100, 50)); - monstersLayout.AddPosition(Point(150, 50)); - monstersLayout.AddPosition(Point(200, 50)); + monstersLayout.AddPosition(Point(50, 100)); + monstersLayout.AddPosition(Point(100, 100)); + monstersLayout.AddPosition(Point(150, 100)); + monstersLayout.AddPosition(Point(200, 100)); SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); Sprite dummyMonsterSprite(white100, 100, 100); @@ -58,7 +64,7 @@ int main(int argc, char **argv) { battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); - Application app(screen.Screen(), battleState); + Application app(&screen, battleState); app.Run(); return 0;