X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=90f08d53bed888b629406ef15b248de497511e64;hb=dbf125bd2ef4f68af92aa0872e8d8a6abaf4ee00;hp=935d4519f46ed1dd52882f217f062cb66e315045;hpb=1ad6b01c2cac5f771fcef0911c6d81230e50d0ed;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 935d451..90f08d5 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -85,7 +85,6 @@ int main(int argc, char **argv) { ParsedSource source; Parser parser("test-data/test.l2s", source); parser.Parse(); - cout << source; Interpreter intp(source); intp.ReadSource(); @@ -93,82 +92,14 @@ int main(int argc, char **argv) { // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Vector(88, 88)); - monstersLayout.AddPosition(Vector(128, 88)); - monstersLayout.AddPosition(Vector(168, 88)); - monstersLayout.AddPosition(Vector(208, 88)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Vector(48, 136)); - heroesLayout.AddPosition(Vector(128, 136)); - heroesLayout.AddPosition(Vector(80, 152)); - heroesLayout.AddPosition(Vector(160, 152)); + PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout")); + PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout")); Monster monster(*intp.GetMonster("lizard")); Hero maxim(*intp.GetHero("maxim")); Hero selan(*intp.GetHero("selan")); - - SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); - Sprite guySprite(guyImg, 64, 64); - Hero guy; - guy.SetName("Guy"); - guy.SetLevel(1); - guy.SetSprite(&guySprite); - guy.SetMaxHealth(38); - guy.SetHealth(38); - guy.SetMaxMana(0); - guy.SetMana(0); - guy.SetIP(0); - guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8)); - ComplexAnimation guyAttackAnimation(&guySprite, framerate); - guyAttackAnimation.AddFrames(1, 0, Vector(-4, 0), 2); - guyAttackAnimation.AddFrames(1, 0, Vector(-8, 0), 2); - guyAttackAnimation.AddFrames(2, 0, Vector(-8, 0), 2); - guyAttackAnimation.AddFrame(2, 0, Vector(-4, 0)); - guyAttackAnimation.AddFrames(2, 0, Vector(), 2); - guyAttackAnimation.AddFrame(2, 1); - guyAttackAnimation.AddFrame(2, 1, Vector(4, 0)); - guyAttackAnimation.AddFrame(2, 1, Vector(10, 0)); - guyAttackAnimation.AddFrame(2, 2, Vector(10, 0)); - guyAttackAnimation.AddFrame(2, 2); - guy.SetAttackAnimation(&guyAttackAnimation); - SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png")); - Sprite guyMeleeSprite(guyMeleeImg, 96, 96); - SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4); - guy.SetMeleeAnimation(&guyMeleeAnimation); - - SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); - Sprite dekarSprite(dekarImg, 64, 64); - Hero dekar; - dekar.SetName("Dekar"); - dekar.SetLevel(1); - dekar.SetSprite(&dekarSprite); - dekar.SetMaxHealth(38); - dekar.SetHealth(38); - dekar.SetMaxMana(0); - dekar.SetMana(0); - dekar.SetIP(0); - dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5)); - ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate); - dekarAttackAnimation.AddFrame(1, 0, Vector(4, 0)); - dekarAttackAnimation.AddFrame(1, 0, Vector(8, 2)); - dekarAttackAnimation.AddFrame(2, 0, Vector(12, 4)); - dekarAttackAnimation.AddFrame(2, 0, Vector(16, 4)); - dekarAttackAnimation.AddFrames(2, 0, Vector(10, 2), 4); - dekarAttackAnimation.AddFrame(2, 1, Vector(6, 2)); - dekarAttackAnimation.AddFrame(2, 1, Vector()); - dekarAttackAnimation.AddFrame(2, 2, Vector(-2, 0)); - dekarAttackAnimation.AddFrames(2, 2, Vector(0, 0), 3); - dekar.SetAttackAnimation(&dekarAttackAnimation); - ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate); - dekarSpellAnimation.AddFrames(2, 0, Vector(), 6); - dekarSpellAnimation.AddFrames(2, 1, Vector(), 2); - dekarSpellAnimation.AddFrames(2, 2, Vector(), 3); - dekar.SetSpellAnimation(&dekarSpellAnimation); - SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png")); - Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96); - SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4); - dekar.SetMeleeAnimation(&dekarMeleeAnimation); + Hero guy(*intp.GetHero("guy")); + Hero dekar(*intp.GetHero("dekar")); battle::Resources battleRes;