X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=97a93994a634c8bcd018fb75803fcbc656d175a4;hb=185c6c79f8ba30981aad4e1d66f98143a344b95e;hp=c8668dca1145f8c3da24bca4d50691be768b9c02;hpb=58c4bd0571f6d839df5ddb9fa02d8d0d54ad4454;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index c8668dc..97a9399 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -138,7 +138,11 @@ int main(int argc, char **argv) { Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont)); + SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); + Frame selectFrame(selectFrameImg, 16, 16); + + // TODO: create a container for all the battle resources + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont, &selectFrame)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster);