X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=9a68807f5aeac2de0bc75d304a22a7c3b706ccce;hb=167fe3525cd1c29cbe1a23e3b14e2a1f2774835c;hp=0fce8fe511640d4e9f3fdb7fa9feceaa224e7e1a;hpb=e411b1bbef7bc5bc383046e7bf294d2c5a17ac7e;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 0fce8fe..9a68807 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -5,6 +5,217 @@ * Author: holy */ +#include "app/Application.h" +#include "app/Input.h" +#include "battle/BattleState.h" +#include "battle/Hero.h" +#include "battle/Monster.h" +#include "battle/PartyLayout.h" +#include "battle/Resources.h" +#include "geometry/Point.h" +#include "graphics/Font.h" +#include "graphics/Frame.h" +#include "graphics/Gauge.h" +#include "graphics/Menu.h" +#include "graphics/Sprite.h" +#include "sdl/InitImage.h" +#include "sdl/InitScreen.h" +#include "sdl/InitSDL.h" + +#include +#include +#include +#include + +using app::Application; +using app::Input; +using battle::BattleState; +using battle::Hero; +using battle::Monster; +using battle::PartyLayout; +using geometry::Point; +using graphics::Font; +using graphics::Frame; +using graphics::Gauge; +using graphics::Menu; +using graphics::Sprite; +using sdl::InitImage; +using sdl::InitScreen; +using sdl::InitSDL; + +using std::cerr; +using std::cout; +using std::endl; +using std::exception; + int main(int argc, char **argv) { - return 0; + const int width = 800; + const int height = 480; + + try { + InitSDL sdl; + InitImage image(IMG_INIT_PNG); + InitScreen screen(width, height); + + // temporary test data + SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); + PartyLayout monstersLayout; + monstersLayout.AddPosition(Point(88, 104)); + monstersLayout.AddPosition(Point(128, 104)); + monstersLayout.AddPosition(Point(168, 104)); + monstersLayout.AddPosition(Point(208, 104)); + PartyLayout heroesLayout; + heroesLayout.AddPosition(Point(27, 219)); + heroesLayout.AddPosition(Point(104, 227)); + heroesLayout.AddPosition(Point(66, 238)); + heroesLayout.AddPosition(Point(143, 246)); + + SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); + Sprite dummySprite(monsterImg, 64, 64); + Monster monster; + monster.SetSprite(&dummySprite); + + SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); + Sprite maximSprite(maximImg, 64, 64); + Hero maxim; + maxim.SetName("Maxim"); + maxim.SetLevel(1); + maxim.SetSprite(&maximSprite); + maxim.SetMaxHealth(33); + maxim.SetHealth(33); + maxim.SetMaxMana(20); + maxim.SetMana(20); + maxim.SetIP(0); + + SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); + Sprite selanSprite(selanImg, 64, 64); + Hero selan; + selan.SetName("Selan"); + selan.SetLevel(1); + selan.SetSprite(&selanSprite); + selan.SetMaxHealth(28); + selan.SetHealth(28); + selan.SetMaxMana(23); + selan.SetMana(23); + selan.SetIP(0); + + SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); + Sprite guySprite(guyImg, 64, 64); + Hero guy; + guy.SetName("Guy"); + guy.SetLevel(1); + guy.SetSprite(&guySprite); + guy.SetMaxHealth(38); + guy.SetHealth(38); + guy.SetMaxMana(0); + guy.SetMana(0); + guy.SetIP(0); + + SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); + Sprite dekarSprite(dekarImg, 64, 64); + Hero dekar; + dekar.SetName("Dekar"); + dekar.SetLevel(1); + dekar.SetSprite(&dekarSprite); + dekar.SetMaxHealth(38); + dekar.SetHealth(38); + dekar.SetMaxMana(0); + dekar.SetMana(0); + dekar.SetIP(0); + + battle::Resources battleRes; + + SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); + Sprite attackIconsSprite(attackIconsImg, 32, 32); + battleRes.attackIcons = &attackIconsSprite; + SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); + Sprite moveIconsSprite(moveIconsImg, 32, 32); + battleRes.moveIcons = &moveIconsSprite; + SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); + Sprite heroTagSprite(heroTagImg, 32, 16); + battleRes.heroTagLabels = &heroTagSprite; + SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); + Sprite numbersSprite(numbersImg, 16, 16); + Font heroTagFont(&numbersSprite); + battleRes.heroTagFont = &heroTagFont; + SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); + Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); + battleRes.heroTagFrame = &heroTagFrame; + Frame activeHeroTagFrame(tagFramesImg, 16, 16); + battleRes.activeHeroTagFrame = &activeHeroTagFrame; + + SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); + Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); + battleRes.healthGauge = &healthGauge; + Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); + battleRes.manaGauge = &manaGauge; + Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); + battleRes.ikariGauge = &ikariGauge; + + SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); + Frame selectFrame(selectFrameImg, 16, 16); + battleRes.selectFrame = &selectFrame; + + SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); + Sprite normalFontSprite(normalFontImg, 16, 16); + Font normalFont(&normalFontSprite); + normalFont.MapRange('A', 'M', 0, 1); + normalFont.MapRange('N', 'Z', 0, 2); + normalFont.MapRange('a', 'm', 0, 3); + normalFont.MapRange('n', 'z', 0, 4); + normalFont.MapChar(':', 10, 0); + normalFont.MapChar('!', 10, 0); + normalFont.MapChar('?', 10, 0); + // TODO: add '.' character + battleRes.normalFont = &normalFont; + + SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); + Sprite disabledFontSprite(disabledFontImg, 16, 16); + Font disabledFont(&disabledFontSprite); + disabledFont.MapRange('A', 'M', 0, 1); + disabledFont.MapRange('N', 'Z', 0, 2); + disabledFont.MapRange('a', 'm', 0, 3); + disabledFont.MapRange('n', 'z', 0, 4); + disabledFont.MapChar(':', 10, 0); + disabledFont.MapChar('!', 10, 0); + disabledFont.MapChar('?', 10, 0); + // TODO: add '.' character + battleRes.disabledFont = &disabledFont; + + SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); + Sprite handCursorSprite(handCursorImg, 32, 32); + battleRes.menuCursor = &handCursorSprite; + + battleRes.spellMenuHeadline = "Please choose a spell."; + battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 2, 32); + + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddHero(maxim); + battleState->AddHero(selan); + battleState->AddHero(guy); + battleState->AddHero(dekar); + Application app(&screen, battleState); + app.Buttons().MapKey(SDLK_w, Input::PAD_UP); + app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); + app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); + app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT); + app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A); + app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B); + app.Buttons().MapKey(SDLK_UP, Input::ACTION_X); + app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y); + app.Buttons().MapKey(SDLK_RETURN, Input::START); + app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); + app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); + app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); + app.Run(); + + return 0; + } catch (exception &e) { + cerr << "exception in main(): " << e.what() << endl; + return 1; + } }