X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=9a68807f5aeac2de0bc75d304a22a7c3b706ccce;hb=167fe3525cd1c29cbe1a23e3b14e2a1f2774835c;hp=c8668dca1145f8c3da24bca4d50691be768b9c02;hpb=4e3c919944d011835702f5a63f65a7bb395d3eab;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index c8668dc..9a68807 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -11,10 +11,12 @@ #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" +#include "battle/Resources.h" #include "geometry/Point.h" #include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" +#include "graphics/Menu.h" #include "graphics/Sprite.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" @@ -35,6 +37,7 @@ using geometry::Point; using graphics::Font; using graphics::Frame; using graphics::Gauge; +using graphics::Menu; using graphics::Sprite; using sdl::InitImage; using sdl::InitScreen; @@ -120,25 +123,73 @@ int main(int argc, char **argv) { dekar.SetMana(0); dekar.SetIP(0); - SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIcons, 32, 32); - SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIcons, 32, 32); - SDL_Surface *heroTagSprites(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagSprites, 32, 16); - SDL_Surface *numbers(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbers, 16, 16); + battle::Resources battleRes; + + SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); + Sprite attackIconsSprite(attackIconsImg, 32, 32); + battleRes.attackIcons = &attackIconsSprite; + SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); + Sprite moveIconsSprite(moveIconsImg, 32, 32); + battleRes.moveIcons = &moveIconsSprite; + SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); + Sprite heroTagSprite(heroTagImg, 32, 16); + battleRes.heroTagLabels = &heroTagSprite; + SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); + Sprite numbersSprite(numbersImg, 16, 16); Font heroTagFont(&numbersSprite); - SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33); - Frame activeHeroTagFrame(tagFrames, 16, 16); + battleRes.heroTagFont = &heroTagFont; + SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); + Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); + battleRes.heroTagFrame = &heroTagFrame; + Frame activeHeroTagFrame(tagFramesImg, 16, 16); + battleRes.activeHeroTagFrame = &activeHeroTagFrame; SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); + battleRes.healthGauge = &healthGauge; Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); + battleRes.manaGauge = &manaGauge; Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge, &heroTagSprite, &heroTagFont)); + battleRes.ikariGauge = &ikariGauge; + + SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); + Frame selectFrame(selectFrameImg, 16, 16); + battleRes.selectFrame = &selectFrame; + + SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); + Sprite normalFontSprite(normalFontImg, 16, 16); + Font normalFont(&normalFontSprite); + normalFont.MapRange('A', 'M', 0, 1); + normalFont.MapRange('N', 'Z', 0, 2); + normalFont.MapRange('a', 'm', 0, 3); + normalFont.MapRange('n', 'z', 0, 4); + normalFont.MapChar(':', 10, 0); + normalFont.MapChar('!', 10, 0); + normalFont.MapChar('?', 10, 0); + // TODO: add '.' character + battleRes.normalFont = &normalFont; + + SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); + Sprite disabledFontSprite(disabledFontImg, 16, 16); + Font disabledFont(&disabledFontSprite); + disabledFont.MapRange('A', 'M', 0, 1); + disabledFont.MapRange('N', 'Z', 0, 2); + disabledFont.MapRange('a', 'm', 0, 3); + disabledFont.MapRange('n', 'z', 0, 4); + disabledFont.MapChar(':', 10, 0); + disabledFont.MapChar('!', 10, 0); + disabledFont.MapChar('?', 10, 0); + // TODO: add '.' character + battleRes.disabledFont = &disabledFont; + + SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); + Sprite handCursorSprite(handCursorImg, 32, 32); + battleRes.menuCursor = &handCursorSprite; + + battleRes.spellMenuHeadline = "Please choose a spell."; + battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 2, 32); + + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster);