X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=ab02016cff4d67511af6f986f595067c58dfd875;hb=f6085f8568f2c754ed2eac294171e542139581f4;hp=6bce28f0efe5d5e9eee4dbc044f0d6567c0139f9;hpb=867fd5d9b79c3b9c1d0fb17ba9f55cfe971b93d5;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 6bce28f..965da00 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -6,27 +6,70 @@ */ #include "app/Application.h" +#include "app/Arguments.h" #include "app/Input.h" #include "battle/BattleState.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" -#include "geometry/Point.h" +#include "battle/Resources.h" +#include "battle/Stats.h" +#include "common/Ikari.h" +#include "common/Inventory.h" +#include "common/Item.h" +#include "common/Spell.h" +#include "geometry/Vector.h" +#include "graphics/ComplexAnimation.h" +#include "graphics/Font.h" +#include "graphics/Frame.h" +#include "graphics/Gauge.h" +#include "graphics/Menu.h" +#include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Caster.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" +#include "loader/TypeDescription.h" +#include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include +#include #include #include +#include +#include +#include using app::Application; +using app::Arguments; using app::Input; using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; -using geometry::Point; +using battle::Stats; +using common::Ikari; +using common::Inventory; +using common::Item; +using common::Spell; +using geometry::Vector; +using graphics::ComplexAnimation; +using graphics::Font; +using graphics::Frame; +using graphics::Gauge; +using graphics::Menu; +using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Caster; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; +using loader::TypeDescription; +using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -34,51 +77,162 @@ using std::cerr; using std::cout; using std::endl; using std::exception; +using std::string; +using std::vector; int main(int argc, char **argv) { const int width = 800; const int height = 480; - // temporary test data - SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); - SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); - SDL_Rect r; - r.x = 1; - r.y = 1; - r.w = width - 2; - r.h = height - 2; - SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0)); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(50, 100)); - monstersLayout.AddPosition(Point(100, 100)); - monstersLayout.AddPosition(Point(150, 100)); - monstersLayout.AddPosition(Point(200, 100)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); - SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); - SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); - Sprite dummySprite(white96, 96, 96); - Monster monster; - monster.SetSprite(&dummySprite); - Hero hero; - hero.SetSprite(&dummySprite); +// std::srand(std::time(0)); try { InitSDL sdl; + InitImage image(IMG_INIT_PNG); + + battle::Resources::CreateTypeDescription(); + ComplexAnimation::CreateTypeDescription(); + Font::CreateTypeDescription(); + Frame::CreateTypeDescription(); + Gauge::CreateTypeDescription(); + Hero::CreateTypeDescription(); + Ikari::CreateTypeDescription(); + Interpreter::CreateTypeDescriptions(); + Item::CreateTypeDescription(); + graphics::MenuProperties::CreateTypeDescription(); + Monster::CreateTypeDescription(); + PartyLayout::CreateTypeDescription(); + SimpleAnimation::CreateTypeDescription(); + Spell::CreateTypeDescription(); + Sprite::CreateTypeDescription(); + Stats::CreateTypeDescription(); + common::TargetingMode::CreateTypeDescription(); + + Arguments args; + args.Read(argc, argv); + + ParsedSource source; + + for (vector::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) { + Parser(*i, source).Parse(); + } + + switch (args.DetectRunLevel()) { + case Arguments::WRITE: + { + int length(std::strlen(args.OutfilePath())); + switch (args.OutfilePath()[length - 1]) { + case 'h': { + std::ofstream outstream(args.OutfilePath()); + source.WriteHeader(outstream); + break; + } + default: { + throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath()); + } + } + return 0; + } + case Arguments::DUMP: { + std::cout << source << std::endl; + return 0; + } + case Arguments::PLAY: + break; + } + + Interpreter intp(source); + intp.ReadSource(); + + if (intp.PostponedDefinitions().size() > 0) { + for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { + std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + } + return 3; + } + + Caster caster(intp); + + // temporary test data + SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); + PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout")); + PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout")); + + Monster monster(*caster.GetMonster("lizard")); + Hero maxim(*caster.GetHero("maxim")); + Hero selan(*caster.GetHero("selan")); + Hero guy(*caster.GetHero("guy")); + Hero dekar(*caster.GetHero("dekar")); + + battle::Resources *battleRes(caster.GetBattleResources("battleResources")); + + maxim.AddSpell(caster.GetSpell("resetSpell")); + Spell *strongSpell(caster.GetSpell("strongSpell")); + maxim.AddSpell(strongSpell); + selan.AddSpell(strongSpell); + Spell *strongerSpell(caster.GetSpell("strongerSpell")); + maxim.AddSpell(strongerSpell); + selan.AddSpell(strongerSpell); + Spell *championSpell(caster.GetSpell("championSpell")); + maxim.AddSpell(championSpell); + selan.AddSpell(championSpell); + Spell *rallySpell(caster.GetSpell("rallySpell")); + maxim.AddSpell(rallySpell); + selan.AddSpell(rallySpell); + selan.AddSpell(caster.GetSpell("escapeSpell")); + Spell *valorSpell(caster.GetSpell("valorSpell")); + maxim.AddSpell(valorSpell); + selan.AddSpell(valorSpell); + + Inventory inventory; + inventory.Add(caster.GetItem("antidoteItem"), 9); + inventory.Add(caster.GetItem("magicJarItem"), 4); + inventory.Add(caster.GetItem("hiPotionItem"), 4); + inventory.Add(caster.GetItem("powerPotionItem"), 4); + inventory.Add(caster.GetItem("escapeItem"), 2); + inventory.Add(caster.GetItem("sleepBallItem"), 1); + battleRes->inventory = &inventory; + + maxim.SetWeapon(caster.GetItem("zircoSwordItem")); + maxim.SetArmor(caster.GetItem("zirconArmorItem")); + maxim.SetShield(caster.GetItem("holyShieldItem")); + maxim.SetHelmet(caster.GetItem("legendHelmItem")); + maxim.SetRing(caster.GetItem("sProRingItem")); + maxim.SetJewel(caster.GetItem("evilJewelItem")); + +// selan.SetWeapon(cst.GetItem("zircoWhipItem")); + selan.SetArmor(caster.GetItem("zirconPlateItem")); + selan.SetShield(caster.GetItem("zircoGlovesItem")); + selan.SetHelmet(caster.GetItem("holyCapItem")); + selan.SetRing(caster.GetItem("ghostRingItem")); + selan.SetJewel(caster.GetItem("eagleRockItem")); + +// guy.SetWeapon(cst.GetItem("zircoAxItem")); + guy.SetArmor(caster.GetItem("zirconArmorItem")); + guy.SetShield(caster.GetItem("megaShieldItem")); + guy.SetHelmet(caster.GetItem("zircoHelmetItem")); + guy.SetRing(caster.GetItem("powerRingItem")); + guy.SetJewel(caster.GetItem("evilJewelItem")); + + // NOTE: this is actually Artea equipment +// dekar.SetWeapon(cst.GetItem("lizardBlowItem")); + dekar.SetArmor(caster.GetItem("holyRobeItem")); + dekar.SetShield(caster.GetItem("zircoGlovesItem")); + dekar.SetHelmet(caster.GetItem("holyCapItem")); + dekar.SetRing(caster.GetItem("rocketRingItem")); + dekar.SetJewel(caster.GetItem("krakenRockItem")); + InitScreen screen(width, height); - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout)); + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); - battleState->AddHero(hero); - battleState->AddHero(hero); - battleState->AddHero(hero); - battleState->AddHero(hero); + battleState->AddHero(maxim); + battleState->AddHero(selan); + battleState->AddHero(guy); + battleState->AddHero(dekar); Application app(&screen, battleState); app.Buttons().MapKey(SDLK_w, Input::PAD_UP); app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); @@ -95,6 +249,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 2; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;