X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=b4be5be0cb327ea3a2c3a462384bdcdc480ede7b;hb=6a8010e4ce63c8959c64e841cfe6ea7a2fcd8068;hp=4b4ca58f1f4475076d1b4d3186234b9247d53e72;hpb=04b582180c8f86f50f08f5141a2514a1fcda3e01;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 4b4ca58..b4be5be 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -155,15 +155,7 @@ int main(int argc, char **argv) { SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png")); Sprite largeFontSprite(largeFontImg, 16, 32); - Font largeFont(&largeFontSprite); - largeFont.MapRange('A', 'M', 0, 1); - largeFont.MapRange('N', 'Z', 0, 2); - largeFont.MapRange('a', 'm', 0, 3); - largeFont.MapRange('n', 'z', 0, 4); - largeFont.MapChar(':', 10, 0); - largeFont.MapChar('!', 11, 0); - largeFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font largeFont(&largeFontSprite, 0, -2); battleRes.titleFont = &largeFont; SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); @@ -182,7 +174,7 @@ int main(int argc, char **argv) { SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite); + Font heroTagFont(&numbersSprite, 0, -3); battleRes.heroTagFont = &heroTagFont; SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); @@ -210,28 +202,12 @@ int main(int argc, char **argv) { SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite); - normalFont.MapRange('A', 'M', 0, 1); - normalFont.MapRange('N', 'Z', 0, 2); - normalFont.MapRange('a', 'm', 0, 3); - normalFont.MapRange('n', 'z', 0, 4); - normalFont.MapChar(':', 10, 0); - normalFont.MapChar('!', 11, 0); - normalFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font normalFont(&normalFontSprite, 0, -2); battleRes.normalFont = &normalFont; SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite); - disabledFont.MapRange('A', 'M', 0, 1); - disabledFont.MapRange('N', 'Z', 0, 2); - disabledFont.MapRange('a', 'm', 0, 3); - disabledFont.MapRange('n', 'z', 0, 4); - disabledFont.MapChar(':', 10, 0); - disabledFont.MapChar('!', 11, 0); - disabledFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font disabledFont(&disabledFontSprite, 0, -2); battleRes.disabledFont = &disabledFont; SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));