X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=c4dabad0bf0c44dc45fc9d8a08ef25fe056beb71;hb=00b557a47e47d9410730d47d436f6158a3fb79f5;hp=aff39b5fee7c6145b17eb51809d7c841803a2c9d;hpb=854e5229c3f30bf88aa08d7f0aff56a1411c3367;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index aff39b5..c4dabad 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -23,6 +23,7 @@ #include "graphics/Frame.h" #include "graphics/Gauge.h" #include "graphics/Menu.h" +#include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" @@ -50,6 +51,7 @@ using graphics::Font; using graphics::Frame; using graphics::Gauge; using graphics::Menu; +using graphics::SimpleAnimation; using graphics::Sprite; using sdl::InitImage; using sdl::InitScreen; @@ -102,18 +104,23 @@ int main(int argc, char **argv) { maxim.SetMana(20); maxim.SetIP(0); ComplexAnimation maximAttackAnimation(&maximSprite, 30); - maximAttackAnimation.AddFrames(2, 0, Vector(), 2); - maximAttackAnimation.AddFrames(2, 0, Vector(4, 0), 2); - maximAttackAnimation.AddFrame(2, 1, Vector(4, 0)); - maximAttackAnimation.AddFrames(2, 1, Vector(-2, 0), 2); - maximAttackAnimation.AddFrame(2, 1, Vector(-8, 0)); - maximAttackAnimation.AddFrames(2, 2, Vector(-8, 0), 2); - maximAttackAnimation.AddFrame(2, 2, Vector(-4, 0)); + maximAttackAnimation.AddFrame(1, 0, Vector(2, 0)); + maximAttackAnimation.AddFrame(1, 0, Vector(2, -1)); + maximAttackAnimation.AddFrames(2, 0, Vector(2, -2), 2); + maximAttackAnimation.AddFrame(2, 0, Vector(4, -2)); + maximAttackAnimation.AddFrame(2, 0, Vector(3, -1)); + maximAttackAnimation.AddFrames(2, 1, Vector(3, -1), 2); + maximAttackAnimation.AddFrame(2, 1); + maximAttackAnimation.AddFrames(2, 2, Vector(), 2); maxim.SetAttackAnimation(&maximAttackAnimation); ComplexAnimation maximSpellAnimation(&maximSprite, 150); maximSpellAnimation.AddFrames(3, 0, Vector(), 2); maximSpellAnimation.AddFrame(3, 1); maxim.SetSpellAnimation(&maximSpellAnimation); + SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png")); + Sprite maximMeleeSprite(maximMeleeImg, 96, 96); + SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4); + maxim.SetMeleeAnimation(&maximMeleeAnimation); SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); Sprite selanSprite(selanImg, 64, 64); @@ -139,10 +146,10 @@ int main(int argc, char **argv) { selanAttackAnimation.AddFrame(2, 2); selan.SetAttackAnimation(&selanAttackAnimation); ComplexAnimation selanSpellAnimation(&selanSprite, 30); - selanAttackAnimation.AddFrames(2, 0, Vector(), 3); - selanAttackAnimation.AddFrames(2, 1, Vector(), 2); - selanAttackAnimation.AddFrames(2, 2, Vector(), 3); - selanAttackAnimation.AddFrames(2, 3, Vector(), 2); + selanSpellAnimation.AddFrames(2, 0, Vector(), 3); + selanSpellAnimation.AddFrames(2, 1, Vector(), 2); + selanSpellAnimation.AddFrames(2, 2, Vector(), 3); + selanSpellAnimation.AddFrames(2, 3, Vector(), 2); selan.SetSpellAnimation(&selanSpellAnimation); SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); @@ -221,6 +228,37 @@ int main(int argc, char **argv) { Font largeFont(&largeFontSprite, 0, -2); battleRes.titleFont = &largeFont; + battleRes.numberAnimationPrototype = ComplexAnimation(0, 30); + battleRes.numberAnimationPrototype.AddFrame(0, 0); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); + battleRes.numberAnimationPrototype.AddFrame(0, 0); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + battleRes.numberAnimationPrototype.AddFrame(0, 0); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); + battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); + battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); + + SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png")); + Sprite bigNumbersSprite(bigNumbersImg, 16, 32); + battleRes.bigNumberSprite = &bigNumbersSprite; + SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png")); + Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32); + battleRes.greenNumberSprite = &bigGreenNumbersSprite; + SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); Sprite heroTagSprite(heroTagImg, 32, 16); battleRes.heroTagLabels = &heroTagSprite; @@ -411,7 +449,7 @@ int main(int argc, char **argv) { firestorm.GetTargetingMode().TargetAllEnemies(); firestorm.SetPhysical(); zircoSword.SetIkari(&firestorm); - maxim.SetWeapon(&zircoSword); +// maxim.SetWeapon(&zircoSword); Item zirconArmor; zirconArmor.SetName("Zircon armor"); zirconArmor.SetMenuIcon(&armorIcon);