X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=cf6e78bbf6c9596235b82ecc5d18001881c68bb6;hb=6a3c11d028e0c5f69f910cee37cbf6eb6d5e04d9;hp=987a985cc74083e76a29953a357b490ea12947fe;hpb=9d5e525f2bd9035e9add815e287313d09c1bf0fd;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 987a985..cf6e78b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -89,15 +89,24 @@ int main(int argc, char **argv) { heroesLayout.AddPosition(Point(160, 152)); SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 64, 64); + Sprite monsterSprite(monsterImg, 64, 64); Monster monster; monster.SetName("Lizard"); - monster.SetSprite(&dummySprite); + monster.SetSprite(&monsterSprite); monster.SetLevel(1); monster.SetMaxHealth(8); monster.SetHealth(8); monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6)); monster.SetReward(3, 5); + ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate); + monsterAttackAnimation.AddFrame(0, 1, Vector(0, 16)); + monsterAttackAnimation.AddFrame(0, 0, Vector(0, 16)); + monsterAttackAnimation.AddFrame(0, 1, Vector(0, 16)); + monster.SetAttackAnimation(&monsterAttackAnimation); + SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png")); + Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64); + SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14); + monster.SetMeleeAnimation(&monsterMeleeAnimation); SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); Sprite maximSprite(maximImg, 64, 64); @@ -254,29 +263,30 @@ int main(int argc, char **argv) { Font largeFont(&largeFontSprite, 0, -2); battleRes.titleFont = &largeFont; - battleRes.numberAnimationPrototype = ComplexAnimation(0, framerate); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); - battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); + ComplexAnimation numberAnimationPrototype(0, framerate); + numberAnimationPrototype.AddFrame(0, 0); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); + numberAnimationPrototype.AddFrame(0, 0); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + numberAnimationPrototype.AddFrame(0, 0); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); + numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); + numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); + battleRes.numberAnimationPrototype = &numberAnimationPrototype; SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png")); Sprite bigNumbersSprite(bigNumbersImg, 16, 32); @@ -346,9 +356,7 @@ int main(int argc, char **argv) { Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); battleRes.weaponTargetCursor = &weaponTargetCursor; - // TODO: add image for magic targeting cursor battleRes.magicTargetCursor = &magicTargetCursor; - // TODO: add image for item targeting cursor battleRes.itemTargetCursor = &itemTargetCursor; Spell resetSpell;