X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=dfe9618cf844ccada668f5a34a01af3fb84dce68;hb=3f2e68e7a2377db6d1738934150f34b80bdbd0e0;hp=28656c3b050a475badb08489d236fb255faef1b7;hpb=85f12b6b3dd4abb488a24b41d2d5d9725fb33462;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 28656c3..dfe9618 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -74,13 +74,14 @@ int main(int argc, char **argv) { monstersLayout.AddPosition(Point(208, 104)); PartyLayout heroesLayout; heroesLayout.AddPosition(Point(48, 152)); - heroesLayout.AddPosition(Point(80, 168)); heroesLayout.AddPosition(Point(128, 152)); + heroesLayout.AddPosition(Point(80, 168)); heroesLayout.AddPosition(Point(160, 168)); SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); Sprite dummySprite(monsterImg, 64, 64); Monster monster; + monster.SetName("Monster"); monster.SetSprite(&dummySprite); monster.SetMaxHealth(10); monster.SetHealth(10); @@ -96,6 +97,8 @@ int main(int argc, char **argv) { maxim.SetMaxMana(20); maxim.SetMana(20); maxim.SetIP(0); + maxim.SetAttackFrames(3); + maxim.SetSpellFrames(2); SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); Sprite selanSprite(selanImg, 64, 64); @@ -108,6 +111,8 @@ int main(int argc, char **argv) { selan.SetMaxMana(23); selan.SetMana(23); selan.SetIP(1); + selan.SetAttackFrames(3); + selan.SetSpellFrames(4); SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); Sprite guySprite(guyImg, 64, 64); @@ -120,6 +125,8 @@ int main(int argc, char **argv) { guy.SetMaxMana(0); guy.SetMana(0); guy.SetIP(254); + guy.SetAttackFrames(3); + guy.SetSpellFrames(0); SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); Sprite dekarSprite(dekarImg, 64, 64); @@ -132,6 +139,8 @@ int main(int argc, char **argv) { dekar.SetMaxMana(0); dekar.SetMana(0); dekar.SetIP(255); + dekar.SetAttackFrames(3); + dekar.SetSpellFrames(3); battle::Resources battleRes; @@ -147,18 +156,45 @@ int main(int argc, char **argv) { SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); Sprite moveIconsSprite(moveIconsImg, 32, 32); battleRes.moveIcons = &moveIconsSprite; + + SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png")); + Frame titleFrame(titleFrameImg, 16, 16); + battleRes.titleFrame = &titleFrame; + + SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png")); + Sprite largeFontSprite(largeFontImg, 16, 32); + Font largeFont(&largeFontSprite, 0, -2); + battleRes.titleFont = &largeFont; + SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); Sprite heroTagSprite(heroTagImg, 32, 16); battleRes.heroTagLabels = &heroTagSprite; + battleRes.levelLabelCol = 0; + battleRes.levelLabelRow = 0; + battleRes.healthLabelCol = 0; + battleRes.healthLabelRow = 1; + battleRes.manaLabelCol = 0; + battleRes.manaLabelRow = 2; + battleRes.moveLabelCol = 0; + battleRes.moveLabelRow = 3; + battleRes.ikariLabelCol = 0; + battleRes.ikariLabelRow = 4; + SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite); + Font heroTagFont(&numbersSprite, 0, -3); battleRes.heroTagFont = &heroTagFont; SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); battleRes.heroTagFrame = &heroTagFrame; Frame activeHeroTagFrame(tagFramesImg, 16, 16); battleRes.activeHeroTagFrame = &activeHeroTagFrame; + SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png")); + Frame smallTagFrame(smallTagFrameImg, 8, 16); + battleRes.smallHeroTagFrame = &smallTagFrame; + Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33); + battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame; + battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31); SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); @@ -174,28 +210,12 @@ int main(int argc, char **argv) { SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite); - normalFont.MapRange('A', 'M', 0, 1); - normalFont.MapRange('N', 'Z', 0, 2); - normalFont.MapRange('a', 'm', 0, 3); - normalFont.MapRange('n', 'z', 0, 4); - normalFont.MapChar(':', 10, 0); - normalFont.MapChar('!', 11, 0); - normalFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font normalFont(&normalFontSprite, 0, -2); battleRes.normalFont = &normalFont; SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite); - disabledFont.MapRange('A', 'M', 0, 1); - disabledFont.MapRange('N', 'Z', 0, 2); - disabledFont.MapRange('a', 'm', 0, 3); - disabledFont.MapRange('n', 'z', 0, 4); - disabledFont.MapChar(':', 10, 0); - disabledFont.MapChar('!', 11, 0); - disabledFont.MapChar('?', 12, 0); - // TODO: add '.' and '-' characters + Font disabledFont(&disabledFontSprite, 0, -2); battleRes.disabledFont = &disabledFont; SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); @@ -540,6 +560,8 @@ int main(int argc, char **argv) { battleRes.noEquipmentText = "No equip"; battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth()); + battleRes.escapeText = "Escapes."; + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster);