X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=e0b7a47a3d1779eb4d290216b54326a210d38e3b;hb=4c37c23040246afe48b1f63a01429052e6da9363;hp=a890871fb4c162dd12399ff1baa0190f5a6d7dc8;hpb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index a890871..e0b7a47 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,3 +1,4 @@ +#include "keys.h" #include "app/Application.h" #include "app/Arguments.h" #include "app/Input.h" @@ -17,6 +18,7 @@ #include "common/Script.h" #include "common/Spell.h" #include "common/Stats.h" +#include "math/Fixed.h" #include "math/Vector.h" #include "graphics/CharSelect.h" #include "graphics/ComplexAnimation.h" @@ -63,6 +65,7 @@ using common::GameConfig; using common::GameState; using common::Hero; using common::Spell; +using math::Fixed; using math::Vector; using graphics::Texture; using loader::Caster; @@ -87,7 +90,7 @@ int main(int argc, char **argv) { const int width = 512; const int height = 448; - const float walkSpeed = 128.0f; + const Fixed<8> walkSpeed = Fixed<8>(1, 8); bool battle(false); @@ -278,17 +281,17 @@ int main(int argc, char **argv) { gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem")); gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem")); - gameState.heroes[0].MapEntity().Position() = Vector(64, 128); + gameState.heroes[0].MapEntity().Position() = Vector >(64, 128); - gameState.heroes[1].MapEntity().Position() = Vector(64, 128); + gameState.heroes[1].MapEntity().Position() = Vector >(64, 128); gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity()); - gameState.heroes[2].MapEntity().Position() = Vector(64, 128); + gameState.heroes[2].MapEntity().Position() = Vector >(64, 128); gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity()); - gameState.heroes[3].MapEntity().Position() = Vector(64, 128); + gameState.heroes[3].MapEntity().Position() = Vector >(64, 128); gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity()); @@ -318,22 +321,7 @@ int main(int argc, char **argv) { } Application app(screen, state); - app.Buttons().MapKey(SDLK_w, Input::PAD_UP); - app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); - app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); - app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT); - app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A); - app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B); - app.Buttons().MapKey(SDLK_UP, Input::ACTION_X); - app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y); - app.Buttons().MapKey(SDLK_RETURN, Input::START); - app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); - app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); - app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); - app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); - app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); - app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); - app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); + MapKeys(app.Buttons()); app.Run(); return 0;