X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=e2304337f11b3147340eed50338c0d71a718f892;hb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;hp=3ec99459014e6687127018e181b84b2c9b2bbea6;hpb=d997e6743dfa0df245bc3f59ee97ecd63efb3c4f;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 3ec9945..e230433 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -6,25 +6,35 @@ */ #include "app/Application.h" +#include "app/Input.h" #include "battle/BattleState.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "geometry/Point.h" +#include "graphics/Frame.h" +#include "graphics/Gauge.h" #include "graphics/Sprite.h" +#include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" #include #include +#include +#include using app::Application; +using app::Input; using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; using geometry::Point; +using graphics::Frame; +using graphics::Gauge; using graphics::Sprite; +using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -37,38 +47,55 @@ int main(int argc, char **argv) { const int width = 800; const int height = 480; - // temporary test data - SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); - SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); - SDL_Rect r; - r.x = 1; - r.y = 1; - r.w = width - 2; - r.h = height - 2; - SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0)); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(50, 100)); - monstersLayout.AddPosition(Point(100, 100)); - monstersLayout.AddPosition(Point(150, 100)); - monstersLayout.AddPosition(Point(200, 100)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); - SDL_Surface *white96(SDL_CreateRGBSurface(0, 96, 96, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF)); - SDL_FillRect(white96, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF)); - Sprite dummySprite(white96, 96, 96); - Monster monster; - monster.SetSprite(&dummySprite); - Hero hero; - hero.SetSprite(&dummySprite); - try { InitSDL sdl; + InitImage image(IMG_INIT_PNG); InitScreen screen(width, height); - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout)); + // temporary test data + SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); + PartyLayout monstersLayout; + monstersLayout.AddPosition(Point(50, 100)); + monstersLayout.AddPosition(Point(100, 108)); + monstersLayout.AddPosition(Point(150, 100)); + monstersLayout.AddPosition(Point(200, 108)); + PartyLayout heroesLayout; + heroesLayout.AddPosition(Point(27, 219)); + heroesLayout.AddPosition(Point(104, 227)); + heroesLayout.AddPosition(Point(66, 238)); + heroesLayout.AddPosition(Point(143, 246)); + + SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); + Sprite dummySprite(monsterImg, 96, 96); + Monster monster; + monster.SetSprite(&dummySprite); + + SDL_Surface *heroImg(IMG_Load("test-data/hero.png")); + Sprite heroSprite(heroImg, 64, 64); + Hero hero; + hero.SetName("Name"); + hero.SetLevel(34); + hero.SetSprite(&heroSprite); + hero.SetMaxHealth(100); + hero.SetHealth(50); + hero.SetMaxMana(100); + hero.SetMana(0); + hero.SetIP(255); + + SDL_Surface *attackIcons(IMG_Load("test-data/attack-type-icons.png")); + Sprite attackIconsSprite(attackIcons, 32, 32); + SDL_Surface *moveIcons(IMG_Load("test-data/move-icons.png")); + Sprite moveIconsSprite(moveIcons, 32, 32); + SDL_Surface *tagFrames(IMG_Load("test-data/tag-frames.png")); + Frame heroTagFrame(tagFrames, 16, 16, 1, 1, 0, 33); + Frame activeHeroTagFrame(tagFrames, 16, 16); + + SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); + Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); + Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); + Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); + + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &attackIconsSprite, &moveIconsSprite, &heroTagFrame, &activeHeroTagFrame, &healthGauge, &manaGauge, &ikariGauge)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); @@ -78,6 +105,18 @@ int main(int argc, char **argv) { battleState->AddHero(hero); battleState->AddHero(hero); Application app(&screen, battleState); + app.Buttons().MapKey(SDLK_w, Input::PAD_UP); + app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); + app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); + app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT); + app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A); + app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B); + app.Buttons().MapKey(SDLK_UP, Input::ACTION_X); + app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y); + app.Buttons().MapKey(SDLK_RETURN, Input::START); + app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); + app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); + app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); app.Run(); return 0;