X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=e657f57b7320366e55e2cef5cfbc407dae819262;hb=d53df1f79242df61b2305d148699d25a9c838eaa;hp=eed7397ff548a4d65ce968dc4c07f37936ba8288;hpb=e845e0acd0c097c84510499ebc17d74373db829f;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index eed7397..e657f57 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -17,7 +17,6 @@ #include "common/Inventory.h" #include "common/Item.h" #include "common/Spell.h" -#include "geometry/Point.h" #include "geometry/Vector.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -26,6 +25,9 @@ #include "graphics/Menu.h" #include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" @@ -48,7 +50,6 @@ using common::Ikari; using common::Inventory; using common::Item; using common::Spell; -using geometry::Point; using geometry::Vector; using graphics::ComplexAnimation; using graphics::Font; @@ -57,6 +58,9 @@ using graphics::Gauge; using graphics::Menu; using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -77,231 +81,39 @@ int main(int argc, char **argv) { try { InitSDL sdl; InitImage image(IMG_INIT_PNG); + + ParsedSource source; + Parser parser("test-data/test.l2s", source); + parser.Parse(); + Interpreter intp(source); + intp.ReadSource(); + InitScreen screen(width, height); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 88)); - monstersLayout.AddPosition(Point(128, 88)); - monstersLayout.AddPosition(Point(168, 88)); - monstersLayout.AddPosition(Point(208, 88)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(48, 136)); - heroesLayout.AddPosition(Point(128, 136)); - heroesLayout.AddPosition(Point(80, 152)); - heroesLayout.AddPosition(Point(160, 152)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite monsterSprite(monsterImg, 64, 64); - Monster monster; - monster.SetName("Lizard"); - monster.SetSprite(&monsterSprite); - monster.SetLevel(1); - monster.SetMaxHealth(8); - monster.SetHealth(8); - monster.SetStats(Stats(14, 6, 6, 6, 6, 6, 6)); - monster.SetReward(3, 5); - ComplexAnimation monsterAttackAnimation(&monsterSprite, 4 * framerate); - monsterAttackAnimation.AddFrame(0, 1, Vector(0, 16)); - monsterAttackAnimation.AddFrame(0, 0, Vector(0, 16)); - monsterAttackAnimation.AddFrame(0, 1, Vector(0, 16)); - monster.SetAttackAnimation(&monsterAttackAnimation); - SDL_Surface *monsterMeleeImg(IMG_Load("test-data/attack-monster.png")); - Sprite monsterMeleeSprite(monsterMeleeImg, 96, 64); - SimpleAnimation monsterMeleeAnimation(&monsterMeleeSprite, framerate, 14); - monster.SetMeleeAnimation(&monsterMeleeAnimation); - - SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); - Sprite maximSprite(maximImg, 64, 64); - Hero maxim; - maxim.SetName("Maxim"); - maxim.SetLevel(1); - maxim.SetSprite(&maximSprite); - maxim.SetMaxHealth(33); - maxim.SetHealth(33); - maxim.SetMaxMana(20); - maxim.SetMana(20); - maxim.SetIP(0); - maxim.SetStats(Stats(28, 22, 28, 17, 14, 100, 10)); - ComplexAnimation maximAttackAnimation(&maximSprite, framerate); - // TODO: cross check double frames; could be related to differences in framerates - maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); // TODO: maybe this could also be a pause before the battle animation - maximAttackAnimation.AddFrames(1, 0, Vector(4, -1), 2); - maximAttackAnimation.AddFrames(2, 0, Vector(4, -2), 2); - maximAttackAnimation.AddFrames(2, 0, Vector(6, -2), 2); - maximAttackAnimation.AddFrames(2, 1, Vector(6, -1), 1); - maximAttackAnimation.AddFrames(2, 1, Vector(3, -1), 2); - maximAttackAnimation.AddFrames(2, 1, Vector(0, 0), 1); - maximAttackAnimation.AddFrames(2, 2, Vector(0, 0), 2); - maximAttackAnimation.AddFrames(2, 2, Vector(2, 0), 1); - maximAttackAnimation.AddFrames(1, 0, Vector(0, 0), 7); // TODO: maybe this could also be a pause between two animations - maxim.SetAttackAnimation(&maximAttackAnimation); - ComplexAnimation maximSpellAnimation(&maximSprite, 5 * framerate); - maximSpellAnimation.AddFrames(3, 0, Vector(), 2); - maximSpellAnimation.AddFrame(3, 1); - maxim.SetSpellAnimation(&maximSpellAnimation); - SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png")); - Sprite maximMeleeSprite(maximMeleeImg, 96, 96); - SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 2 * framerate, 4); - maxim.SetMeleeAnimation(&maximMeleeAnimation); - - SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); - Sprite selanSprite(selanImg, 64, 64); - Hero selan; - selan.SetName("Selan"); - selan.SetLevel(1); - selan.SetSprite(&selanSprite); - selan.SetMaxHealth(28); - selan.SetHealth(28); - selan.SetMaxMana(23); - selan.SetMana(23); - selan.SetIP(0); - selan.SetStats(Stats(23, 21, 23, 19, 22, 80, 13)); - ComplexAnimation selanAttackAnimation(&selanSprite, framerate); - selanAttackAnimation.AddFrames(1, 0, Vector(4, 0), 2); - selanAttackAnimation.AddFrame(1, 0, Vector(8, 2)); - selanAttackAnimation.AddFrame(2, 0, Vector(10, 4)); - selanAttackAnimation.AddFrame(2, 0, Vector(14, 4)); - selanAttackAnimation.AddFrames(2, 0, Vector(12, 2), 3); - selanAttackAnimation.AddFrames(2, 1, Vector(14, 2), 2); - selanAttackAnimation.AddFrame(2, 1, Vector(2, 0)); - selanAttackAnimation.AddFrame(2, 2, Vector(-2, -4)); - selanAttackAnimation.AddFrame(2, 2, Vector(-8, -8)); - selanAttackAnimation.AddFrame(2, 2); - selan.SetAttackAnimation(&selanAttackAnimation); - ComplexAnimation selanSpellAnimation(&selanSprite, framerate); - selanSpellAnimation.AddFrames(2, 0, Vector(), 3); - selanSpellAnimation.AddFrames(2, 1, Vector(), 2); - selanSpellAnimation.AddFrames(2, 2, Vector(), 3); - selanSpellAnimation.AddFrames(2, 3, Vector(), 2); - selan.SetSpellAnimation(&selanSpellAnimation); - SDL_Surface *selanMeleeImg(IMG_Load("test-data/melee-selan.png")); - Sprite selanMeleeSprite(selanMeleeImg, 96, 96); - SimpleAnimation selanMeleeAnimation(&selanMeleeSprite, 2 * framerate, 4); - selan.SetMeleeAnimation(&selanMeleeAnimation); - - SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); - Sprite guySprite(guyImg, 64, 64); - Hero guy; - guy.SetName("Guy"); - guy.SetLevel(1); - guy.SetSprite(&guySprite); - guy.SetMaxHealth(38); - guy.SetHealth(38); - guy.SetMaxMana(0); - guy.SetMana(0); - guy.SetIP(0); - guy.SetStats(Stats(38, 25, 38, 13, 8, 90, 8)); - ComplexAnimation guyAttackAnimation(&guySprite, framerate); - guyAttackAnimation.AddFrames(1, 0, Vector(-4, 0), 2); - guyAttackAnimation.AddFrames(1, 0, Vector(-8, 0), 2); - guyAttackAnimation.AddFrames(2, 0, Vector(-8, 0), 2); - guyAttackAnimation.AddFrame(2, 0, Vector(-4, 0)); - guyAttackAnimation.AddFrames(2, 0, Vector(), 2); - guyAttackAnimation.AddFrame(2, 1); - guyAttackAnimation.AddFrame(2, 1, Vector(4, 0)); - guyAttackAnimation.AddFrame(2, 1, Vector(10, 0)); - guyAttackAnimation.AddFrame(2, 2, Vector(10, 0)); - guyAttackAnimation.AddFrame(2, 2); - guy.SetAttackAnimation(&guyAttackAnimation); - SDL_Surface *guyMeleeImg(IMG_Load("test-data/melee-guy.png")); - Sprite guyMeleeSprite(guyMeleeImg, 96, 96); - SimpleAnimation guyMeleeAnimation(&guyMeleeSprite, 2 * framerate, 4); - guy.SetMeleeAnimation(&guyMeleeAnimation); - - SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); - Sprite dekarSprite(dekarImg, 64, 64); - Hero dekar; - dekar.SetName("Dekar"); - dekar.SetLevel(1); - dekar.SetSprite(&dekarSprite); - dekar.SetMaxHealth(38); - dekar.SetHealth(38); - dekar.SetMaxMana(0); - dekar.SetMana(0); - dekar.SetIP(0); - dekar.SetStats(Stats(46, 29, 46, 13, 7, 100, 5)); - ComplexAnimation dekarAttackAnimation(&dekarSprite, framerate); - dekarAttackAnimation.AddFrame(1, 0, Vector(4, 0)); - dekarAttackAnimation.AddFrame(1, 0, Vector(8, 2)); - dekarAttackAnimation.AddFrame(2, 0, Vector(12, 4)); - dekarAttackAnimation.AddFrame(2, 0, Vector(16, 4)); - dekarAttackAnimation.AddFrames(2, 0, Vector(10, 2), 4); - dekarAttackAnimation.AddFrame(2, 1, Vector(6, 2)); - dekarAttackAnimation.AddFrame(2, 1, Vector()); - dekarAttackAnimation.AddFrame(2, 2, Vector(-2, 0)); - dekarAttackAnimation.AddFrames(2, 2, Vector(0, 0), 3); - dekar.SetAttackAnimation(&dekarAttackAnimation); - ComplexAnimation dekarSpellAnimation(&dekarSprite, framerate); - dekarSpellAnimation.AddFrames(2, 0, Vector(), 6); - dekarSpellAnimation.AddFrames(2, 1, Vector(), 2); - dekarSpellAnimation.AddFrames(2, 2, Vector(), 3); - dekar.SetSpellAnimation(&dekarSpellAnimation); - SDL_Surface *dekarMeleeImg(IMG_Load("test-data/melee-dekar.png")); - Sprite dekarMeleeSprite(dekarMeleeImg, 96, 96); - SimpleAnimation dekarMeleeAnimation(&dekarMeleeSprite, 2 * framerate, 4); - dekar.SetMeleeAnimation(&dekarMeleeAnimation); + PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout")); + PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout")); + + Monster monster(*intp.GetMonster("lizard")); + Hero maxim(*intp.GetHero("maxim")); + Hero selan(*intp.GetHero("selan")); + Hero guy(*intp.GetHero("guy")); + Hero dekar(*intp.GetHero("dekar")); battle::Resources battleRes; - SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png")); - Sprite swapCursorSprite(swapCursorImg, 32, 32); - battleRes.swapCursor = &swapCursorSprite; - SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIconsImg, 32, 32); - battleRes.attackIcons = &attackIconsSprite; - SDL_Surface *attackChoiceIconsImg(IMG_Load("test-data/attack-choice-icons.png")); - Sprite attackChoiceIconsSprite(attackChoiceIconsImg, 16, 16); - battleRes.attackChoiceIcons = &attackChoiceIconsSprite; - SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIconsImg, 32, 32); - battleRes.moveIcons = &moveIconsSprite; - - SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png")); - Frame titleFrame(titleFrameImg, 16, 16); - battleRes.titleFrame = &titleFrame; - - SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png")); - Sprite largeFontSprite(largeFontImg, 16, 32); - Font largeFont(&largeFontSprite, 0, -2); - battleRes.titleFont = &largeFont; - - ComplexAnimation numberAnimationPrototype(0, framerate); - numberAnimationPrototype.AddFrame(0, 0); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -48)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -42)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -26)); - numberAnimationPrototype.AddFrame(0, 0); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -24)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -20)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - numberAnimationPrototype.AddFrame(0, 0); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -12)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -10)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -6)); - numberAnimationPrototype.AddFrames(0, 0, Vector(), 14); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -36)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -32)); - numberAnimationPrototype.AddFrame(0, 0, Vector(0, -18)); - battleRes.numberAnimationPrototype = &numberAnimationPrototype; - - SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png")); - Sprite bigNumbersSprite(bigNumbersImg, 16, 32); - battleRes.bigNumberSprite = &bigNumbersSprite; - SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png")); - Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32); - battleRes.greenNumberSprite = &bigGreenNumbersSprite; - - SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagImg, 32, 16); - battleRes.heroTagLabels = &heroTagSprite; + battleRes.swapCursor = intp.GetSprite("swapCursor"); + battleRes.attackIcons = intp.GetSprite("attackIcons"); + battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons"); + battleRes.moveIcons = intp.GetSprite("moveIcons"); + battleRes.titleFrame = intp.GetFrame("titleFrame"); + battleRes.titleFont = intp.GetFont("largeFont"); + battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype"); + battleRes.bigNumberSprite = intp.GetSprite("bigNumbers"); + battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers"); + + battleRes.heroTagLabels = intp.GetSprite("heroTagLabels"); battleRes.levelLabelCol = 0; battleRes.levelLabelRow = 0; battleRes.healthLabelCol = 0; @@ -313,55 +125,25 @@ int main(int argc, char **argv) { battleRes.ikariLabelCol = 0; battleRes.ikariLabelRow = 4; - SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite, 0, -3); - battleRes.heroTagFont = &heroTagFont; - SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); - battleRes.heroTagFrame = &heroTagFrame; - Frame activeHeroTagFrame(tagFramesImg, 16, 16); - battleRes.activeHeroTagFrame = &activeHeroTagFrame; - SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png")); - Frame smallTagFrame(smallTagFrameImg, 8, 16); - battleRes.smallHeroTagFrame = &smallTagFrame; - Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33); - battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame; + battleRes.heroTagFont = intp.GetFont("heroTagFont"); + battleRes.heroTagFrame = intp.GetFrame("heroTagFrame"); + battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame"); + battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame"); + battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame"); battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31); - SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); - Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); - battleRes.healthGauge = &healthGauge; - Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); - battleRes.manaGauge = &manaGauge; - Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - battleRes.ikariGauge = &ikariGauge; - - SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); - Frame selectFrame(selectFrameImg, 16, 16); - battleRes.selectFrame = &selectFrame; - - SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); - Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite, 0, -2); - battleRes.normalFont = &normalFont; - - SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png")); - Sprite disabledFontSprite(disabledFontImg, 16, 16); - Font disabledFont(&disabledFontSprite, 0, -2); - battleRes.disabledFont = &disabledFont; - - SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png")); - Sprite handCursorSprite(handCursorImg, 32, 32); - battleRes.menuCursor = &handCursorSprite; - - SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png")); - Sprite weaponTargetCursor(targetingIconsImg, 32, 32); - Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32); - Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64); - battleRes.weaponTargetCursor = &weaponTargetCursor; - battleRes.magicTargetCursor = &magicTargetCursor; - battleRes.itemTargetCursor = &itemTargetCursor; + battleRes.healthGauge = intp.GetGauge("healthGauge"); + battleRes.manaGauge = intp.GetGauge("manaGauge"); + battleRes.ikariGauge = intp.GetGauge("ikariGauge"); + + battleRes.selectFrame = intp.GetFrame("selectFrame"); + battleRes.normalFont = intp.GetFont("normalFont"); + battleRes.disabledFont = intp.GetFont("disabledFont"); + battleRes.menuCursor = intp.GetSprite("handCursor"); + + battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor"); + battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor"); + battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor"); Spell resetSpell; resetSpell.SetName("Reset"); @@ -407,7 +189,7 @@ int main(int argc, char **argv) { selan.AddSpell(&valorSpell); battleRes.spellMenuHeadline = "Please choose a spell."; - battleRes.spellMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':'); + battleRes.spellMenuPrototype = Menu(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':'); SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png")); Sprite potionIcon(itemIcons, 16, 16); @@ -476,7 +258,7 @@ int main(int argc, char **argv) { battleRes.inventory = &inventory; battleRes.itemMenuHeadline = "Please choose an item."; - battleRes.itemMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':'); + battleRes.itemMenuPrototype = Menu(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':'); SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png")); Sprite swordAttackSprite(swordAttackImg, 96, 96); @@ -510,7 +292,7 @@ int main(int argc, char **argv) { Ikari lightGuard; lightGuard.SetName("Light guard"); lightGuard.SetCost(128); - lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + lightGuard.GetTargetingMode().TargetAllAllies(); // actually only targets self lightGuard.SetMagical(); holyShield.SetIkari(&lightGuard); maxim.SetShield(&holyShield); @@ -520,7 +302,7 @@ int main(int argc, char **argv) { Ikari boomerang; boomerang.SetName("Boomerang"); boomerang.SetCost(164); - boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + boomerang.GetTargetingMode().TargetAllAllies(); // actually only targets self boomerang.SetMagical(); legendHelm.SetIkari(&boomerang); maxim.SetHelmet(&legendHelm); @@ -625,7 +407,7 @@ int main(int argc, char **argv) { Ikari ironBarrier; ironBarrier.SetName("Iron barrier"); ironBarrier.SetCost(255); - ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self + ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self ironBarrier.SetMagical(); megaShield.SetIkari(&ironBarrier); guy.SetShield(&megaShield); @@ -698,7 +480,7 @@ int main(int argc, char **argv) { battleRes.ikariMenuHeadline = "Please choose equipment."; battleRes.noEquipmentText = "No equip"; - battleRes.ikariMenuPrototype = Menu(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth()); + battleRes.ikariMenuPrototype = Menu(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth()); battleRes.escapeText = "Escapes."; @@ -727,6 +509,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 1; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;