X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=f0811de23ede1282543681de19c6996aff6223f2;hb=3aca2860c95bb4d30569a23ab88a5286c3b9b757;hp=05f3d8ad231057619d140110c6f6b42b0cc95abc;hpb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 05f3d8a..f0811de 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,3 +1,4 @@ +#include "keys.h" #include "app/Application.h" #include "app/Arguments.h" #include "app/Input.h" @@ -14,6 +15,7 @@ #include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" +#include "common/LevelUp.h" #include "common/Script.h" #include "common/Spell.h" #include "common/Stats.h" @@ -109,6 +111,7 @@ int main(int argc, char **argv) { common::Hero::CreateTypeDescription(); common::Ikari::CreateTypeDescription(); common::Item::CreateTypeDescription(); + common::LevelUp::CreateTypeDescription(); common::Stats::CreateTypeDescription(); common::Spell::CreateTypeDescription(); common::TargetingMode::CreateTypeDescription(); @@ -178,7 +181,7 @@ int main(int argc, char **argv) { if (intp.PostponedDefinitions().size() > 0) { for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { - std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + std::cerr << "missing definition of " << TypeDescription::Get(i->type).TypeName() << " " << i->identifier << std::endl; } return 3; } @@ -320,22 +323,7 @@ int main(int argc, char **argv) { } Application app(screen, state); - app.Buttons().MapKey(SDLK_w, Input::PAD_UP); - app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); - app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); - app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT); - app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A); - app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B); - app.Buttons().MapKey(SDLK_UP, Input::ACTION_X); - app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y); - app.Buttons().MapKey(SDLK_RETURN, Input::START); - app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); - app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); - app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); - app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); - app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); - app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); - app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); + MapKeys(app.Buttons()); app.Run(); return 0;