X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=f0811de23ede1282543681de19c6996aff6223f2;hb=3aca2860c95bb4d30569a23ab88a5286c3b9b757;hp=7bde641ebba369596f215c779e7ed80e543d2ed3;hpb=c5e56f45e08fcc6c4dceb586ce3d671a3f3907ab;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index 7bde641..f0811de 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,3 +1,4 @@ +#include "keys.h" #include "app/Application.h" #include "app/Arguments.h" #include "app/Input.h" @@ -14,10 +15,12 @@ #include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" +#include "common/LevelUp.h" #include "common/Script.h" #include "common/Spell.h" #include "common/Stats.h" -#include "geometry/Vector.h" +#include "math/Fixed.h" +#include "math/Vector.h" #include "graphics/CharSelect.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -63,7 +66,8 @@ using common::GameConfig; using common::GameState; using common::Hero; using common::Spell; -using geometry::Vector; +using math::Fixed; +using math::Vector; using graphics::Texture; using loader::Caster; using loader::Interpreter; @@ -87,7 +91,7 @@ int main(int argc, char **argv) { const int width = 512; const int height = 448; - const float walkSpeed = 128.0f; + const Fixed<8> walkSpeed = Fixed<8>(1, 8); bool battle(false); @@ -107,6 +111,7 @@ int main(int argc, char **argv) { common::Hero::CreateTypeDescription(); common::Ikari::CreateTypeDescription(); common::Item::CreateTypeDescription(); + common::LevelUp::CreateTypeDescription(); common::Stats::CreateTypeDescription(); common::Spell::CreateTypeDescription(); common::TargetingMode::CreateTypeDescription(); @@ -176,7 +181,7 @@ int main(int argc, char **argv) { if (intp.PostponedDefinitions().size() > 0) { for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { - std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + std::cerr << "missing definition of " << TypeDescription::Get(i->type).TypeName() << " " << i->identifier << std::endl; } return 3; } @@ -278,17 +283,17 @@ int main(int argc, char **argv) { gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem")); gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem")); - gameState.heroes[0].MapEntity().Position() = Vector(64, 128); + gameState.heroes[0].MapEntity().Position() = Vector >(64, 128); - gameState.heroes[1].MapEntity().Position() = Vector(64, 128); + gameState.heroes[1].MapEntity().Position() = Vector >(64, 128); gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity()); - gameState.heroes[2].MapEntity().Position() = Vector(64, 128); + gameState.heroes[2].MapEntity().Position() = Vector >(64, 128); gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity()); - gameState.heroes[3].MapEntity().Position() = Vector(64, 128); + gameState.heroes[3].MapEntity().Position() = Vector >(64, 128); gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING); gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity()); @@ -318,22 +323,7 @@ int main(int argc, char **argv) { } Application app(screen, state); - app.Buttons().MapKey(SDLK_w, Input::PAD_UP); - app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); - app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); - app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT); - app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A); - app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B); - app.Buttons().MapKey(SDLK_UP, Input::ACTION_X); - app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y); - app.Buttons().MapKey(SDLK_RETURN, Input::START); - app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); - app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); - app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); - app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); - app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); - app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); - app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); + MapKeys(app.Buttons()); app.Run(); return 0;