X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=f6a069c2331eb73a695de2a7f1a3a87c858b4243;hb=350233c2834eb36e66220aba490f1876bd6b19bf;hp=d9a2f57c438cb4b1dfa3685e57b8d0cd3d419b68;hpb=e16f1b77f9d7f09d232cfe34e4fc8b4be06f571d;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index d9a2f57..f6a069c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -6,37 +6,79 @@ */ #include "app/Application.h" +#include "app/Arguments.h" #include "app/Input.h" #include "battle/BattleState.h" #include "battle/Hero.h" #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" -#include "geometry/Point.h" +#include "battle/Stats.h" +#include "common/Ikari.h" +#include "common/Inventory.h" +#include "common/Item.h" +#include "common/Spell.h" +#include "geometry/Vector.h" +#include "graphics/ComplexAnimation.h" #include "graphics/Font.h" #include "graphics/Frame.h" #include "graphics/Gauge.h" +#include "graphics/Menu.h" +#include "graphics/SimpleAnimation.h" #include "graphics/Sprite.h" +#include "loader/Caster.h" +#include "loader/Interpreter.h" +#include "loader/ParsedSource.h" +#include "loader/Parser.h" +#include "loader/TypeDescription.h" +#include "map/Area.h" +#include "map/Entity.h" +#include "map/Map.h" +#include "map/MapState.h" +#include "map/Tile.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" +#include +#include +#include #include #include +#include #include #include using app::Application; +using app::Arguments; using app::Input; using battle::BattleState; using battle::Hero; using battle::Monster; using battle::PartyLayout; -using geometry::Point; +using battle::Stats; +using common::Ikari; +using common::Inventory; +using common::Item; +using common::Spell; +using geometry::Vector; +using graphics::ComplexAnimation; using graphics::Font; using graphics::Frame; using graphics::Gauge; +using graphics::Menu; +using graphics::SimpleAnimation; using graphics::Sprite; +using loader::Caster; +using loader::Interpreter; +using loader::ParsedSource; +using loader::Parser; +using loader::TypeDescription; +using map::Area; +using map::Entity; +using map::Map; +using map::MapState; +using map::Tile; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -45,134 +87,268 @@ using std::cerr; using std::cout; using std::endl; using std::exception; +using std::string; +using std::vector; int main(int argc, char **argv) { const int width = 800; const int height = 480; + const bool battle(false); + +// std::srand(std::time(0)); + try { InitSDL sdl; InitImage image(IMG_INIT_PNG); - InitScreen screen(width, height); + + battle::Resources::CreateTypeDescription(); + ComplexAnimation::CreateTypeDescription(); + Font::CreateTypeDescription(); + Frame::CreateTypeDescription(); + Gauge::CreateTypeDescription(); + Hero::CreateTypeDescription(); + Ikari::CreateTypeDescription(); + Interpreter::CreateTypeDescriptions(); + Item::CreateTypeDescription(); + graphics::MenuProperties::CreateTypeDescription(); + Monster::CreateTypeDescription(); + PartyLayout::CreateTypeDescription(); + SimpleAnimation::CreateTypeDescription(); + Spell::CreateTypeDescription(); + Sprite::CreateTypeDescription(); + Stats::CreateTypeDescription(); + common::TargetingMode::CreateTypeDescription(); + + Arguments args; + args.Read(argc, argv); + + ParsedSource source; + + for (vector::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) { + Parser(*i, source).Parse(); + } + + switch (args.DetectRunLevel()) { + case Arguments::WRITE: + { + int length(std::strlen(args.OutfilePath())); + switch (args.OutfilePath()[length - 1]) { + case 'h': { + std::ofstream outstream(args.OutfilePath()); + source.WriteHeader(outstream); + break; + } + default: { + throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath()); + } + } + return 0; + } + case Arguments::DUMP: { + std::cout << source << std::endl; + return 0; + } + case Arguments::PLAY: + break; + } + + Interpreter intp(source); + intp.ReadSource(); + + if (intp.PostponedDefinitions().size() > 0) { + for (vector::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) { + std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl; + } + return 3; + } + + Caster caster(intp); // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); - PartyLayout monstersLayout; - monstersLayout.AddPosition(Point(88, 104)); - monstersLayout.AddPosition(Point(128, 104)); - monstersLayout.AddPosition(Point(168, 104)); - monstersLayout.AddPosition(Point(208, 104)); - PartyLayout heroesLayout; - heroesLayout.AddPosition(Point(27, 219)); - heroesLayout.AddPosition(Point(104, 227)); - heroesLayout.AddPosition(Point(66, 238)); - heroesLayout.AddPosition(Point(143, 246)); - - SDL_Surface *monsterImg(IMG_Load("test-data/monster.png")); - Sprite dummySprite(monsterImg, 64, 64); - Monster monster; - monster.SetSprite(&dummySprite); - - SDL_Surface *maximImg(IMG_Load("test-data/maxim.png")); - Sprite maximSprite(maximImg, 64, 64); - Hero maxim; - maxim.SetName("Maxim"); - maxim.SetLevel(1); - maxim.SetSprite(&maximSprite); - maxim.SetMaxHealth(33); - maxim.SetHealth(33); - maxim.SetMaxMana(20); - maxim.SetMana(20); - maxim.SetIP(0); - - SDL_Surface *selanImg(IMG_Load("test-data/selan.png")); - Sprite selanSprite(selanImg, 64, 64); - Hero selan; - selan.SetName("Selan"); - selan.SetLevel(1); - selan.SetSprite(&selanSprite); - selan.SetMaxHealth(28); - selan.SetHealth(28); - selan.SetMaxMana(23); - selan.SetMana(23); - selan.SetIP(0); - - SDL_Surface *guyImg(IMG_Load("test-data/guy.png")); - Sprite guySprite(guyImg, 64, 64); - Hero guy; - guy.SetName("Guy"); - guy.SetLevel(1); - guy.SetSprite(&guySprite); - guy.SetMaxHealth(38); - guy.SetHealth(38); - guy.SetMaxMana(0); - guy.SetMana(0); - guy.SetIP(0); - - SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png")); - Sprite dekarSprite(dekarImg, 64, 64); - Hero dekar; - dekar.SetName("Dekar"); - dekar.SetLevel(1); - dekar.SetSprite(&dekarSprite); - dekar.SetMaxHealth(38); - dekar.SetHealth(38); - dekar.SetMaxMana(0); - dekar.SetMana(0); - dekar.SetIP(0); - - battle::Resources battleRes; - - SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png")); - Sprite attackIconsSprite(attackIconsImg, 32, 32); - battleRes.attackIcons = &attackIconsSprite; - SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png")); - Sprite moveIconsSprite(moveIconsImg, 32, 32); - battleRes.moveIcons = &moveIconsSprite; - SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png")); - Sprite heroTagSprite(heroTagImg, 32, 16); - battleRes.heroTagLabels = &heroTagSprite; - SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png")); - Sprite numbersSprite(numbersImg, 16, 16); - Font heroTagFont(&numbersSprite); - battleRes.heroTagFont = &heroTagFont; - SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png")); - Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33); - battleRes.heroTagFrame = &heroTagFrame; - Frame activeHeroTagFrame(tagFramesImg, 16, 16); - battleRes.activeHeroTagFrame = &activeHeroTagFrame; - - SDL_Surface *gauges(IMG_Load("test-data/gauges.png")); - Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6); - battleRes.healthGauge = &healthGauge; - Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6); - battleRes.manaGauge = &manaGauge; - Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6); - battleRes.ikariGauge = &ikariGauge; - - SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png")); - Frame selectFrame(selectFrameImg, 16, 16); - battleRes.selectFrame = &selectFrame; - - SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png")); - Sprite normalFontSprite(normalFontImg, 16, 16); - Font normalFont(&normalFontSprite); - normalFont.MapRange('A', 'M', 0, 1); - normalFont.MapRange('N', 'Z', 0, 2); - normalFont.MapRange('a', 'm', 0, 3); - normalFont.MapRange('n', 'z', 0, 4); - battleRes.normalFont = &normalFont; - - BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes)); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddMonster(monster); - battleState->AddHero(maxim); - battleState->AddHero(selan); - battleState->AddHero(guy); - battleState->AddHero(dekar); - Application app(&screen, battleState); + PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout")); + PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout")); + + Monster monster(*caster.GetMonster("lizard")); + Hero maxim(*caster.GetHero("maxim")); + Hero selan(*caster.GetHero("selan")); + Hero guy(*caster.GetHero("guy")); + Hero dekar(*caster.GetHero("dekar")); + + battle::Resources *battleRes(caster.GetBattleResources("battleResources")); + + maxim.AddSpell(caster.GetSpell("resetSpell")); + Spell *strongSpell(caster.GetSpell("strongSpell")); + maxim.AddSpell(strongSpell); + selan.AddSpell(strongSpell); + Spell *strongerSpell(caster.GetSpell("strongerSpell")); + maxim.AddSpell(strongerSpell); + selan.AddSpell(strongerSpell); + Spell *championSpell(caster.GetSpell("championSpell")); + maxim.AddSpell(championSpell); + selan.AddSpell(championSpell); + Spell *rallySpell(caster.GetSpell("rallySpell")); + maxim.AddSpell(rallySpell); + selan.AddSpell(rallySpell); + selan.AddSpell(caster.GetSpell("escapeSpell")); + Spell *valorSpell(caster.GetSpell("valorSpell")); + maxim.AddSpell(valorSpell); + selan.AddSpell(valorSpell); + + Inventory inventory; + inventory.Add(caster.GetItem("antidoteItem"), 9); + inventory.Add(caster.GetItem("magicJarItem"), 4); + inventory.Add(caster.GetItem("hiPotionItem"), 4); + inventory.Add(caster.GetItem("powerPotionItem"), 4); + inventory.Add(caster.GetItem("escapeItem"), 2); + inventory.Add(caster.GetItem("sleepBallItem"), 1); + battleRes->inventory = &inventory; + + maxim.SetWeapon(caster.GetItem("zircoSwordItem")); + maxim.SetArmor(caster.GetItem("zirconArmorItem")); + maxim.SetShield(caster.GetItem("holyShieldItem")); + maxim.SetHelmet(caster.GetItem("legendHelmItem")); + maxim.SetRing(caster.GetItem("sProRingItem")); + maxim.SetJewel(caster.GetItem("evilJewelItem")); + +// selan.SetWeapon(cst.GetItem("zircoWhipItem")); + selan.SetArmor(caster.GetItem("zirconPlateItem")); + selan.SetShield(caster.GetItem("zircoGlovesItem")); + selan.SetHelmet(caster.GetItem("holyCapItem")); + selan.SetRing(caster.GetItem("ghostRingItem")); + selan.SetJewel(caster.GetItem("eagleRockItem")); + +// guy.SetWeapon(cst.GetItem("zircoAxItem")); + guy.SetArmor(caster.GetItem("zirconArmorItem")); + guy.SetShield(caster.GetItem("megaShieldItem")); + guy.SetHelmet(caster.GetItem("zircoHelmetItem")); + guy.SetRing(caster.GetItem("powerRingItem")); + guy.SetJewel(caster.GetItem("evilJewelItem")); + + // NOTE: this is actually Artea equipment +// dekar.SetWeapon(cst.GetItem("lizardBlowItem")); + dekar.SetArmor(caster.GetItem("holyRobeItem")); + dekar.SetShield(caster.GetItem("zircoGlovesItem")); + dekar.SetHelmet(caster.GetItem("holyCapItem")); + dekar.SetRing(caster.GetItem("rocketRingItem")); + dekar.SetJewel(caster.GetItem("krakenRockItem")); + + Tile tiles[64]; + + tiles[ 0].SetOffset(Vector(2, 1)); + tiles[ 1].SetOffset(Vector(4, 0)); + tiles[ 2].SetOffset(Vector(3, 0)); + tiles[ 3].SetOffset(Vector(3, 0)); + tiles[ 4].SetOffset(Vector(0, 1)); + tiles[ 5].SetOffset(Vector(2, 0)); + tiles[ 6].SetOffset(Vector(2, 0)); + tiles[ 7].SetOffset(Vector(2, 0)); + + tiles[ 8].SetOffset(Vector(2, 1)); + tiles[ 9].SetOffset(Vector(4, 0)); + tiles[10].SetOffset(Vector(3, 0)); + tiles[11].SetOffset(Vector(3, 0)); + tiles[12].SetOffset(Vector(0, 2)); + tiles[13].SetOffset(Vector(1, 2)); + tiles[14].SetOffset(Vector(1, 2)); + tiles[15].SetOffset(Vector(1, 2)); + + tiles[16].SetOffset(Vector(2, 1)); + tiles[17].SetOffset(Vector(4, 0)); + tiles[18].SetOffset(Vector(3, 0)); + tiles[19].SetOffset(Vector(3, 0)); + tiles[20].SetOffset(Vector(0, 3)); + tiles[21].SetOffset(Vector(1, 3)); + tiles[22].SetOffset(Vector(1, 3)); + tiles[23].SetOffset(Vector(2, 3)); + + tiles[24].SetOffset(Vector(2, 1)); + tiles[25].SetOffset(Vector(4, 0)); + tiles[26].SetOffset(Vector(3, 0)); + tiles[27].SetOffset(Vector(3, 0)); + tiles[28].SetOffset(Vector(0, 4)); + tiles[29].SetOffset(Vector(1, 4)); + tiles[30].SetOffset(Vector(1, 4)); + tiles[31].SetOffset(Vector(2, 4)); + + tiles[32].SetOffset(Vector(2, 1)); + tiles[33].SetOffset(Vector(4, 0)); + tiles[34].SetOffset(Vector(3, 0)); + tiles[35].SetOffset(Vector(3, 0)); + tiles[36].SetOffset(Vector(3, 0)); + tiles[37].SetOffset(Vector(3, 0)); + tiles[38].SetOffset(Vector(3, 0)); + tiles[39].SetOffset(Vector(3, 0)); + + tiles[40].SetOffset(Vector(2, 1)); + tiles[41].SetOffset(Vector(4, 0)); + tiles[42].SetOffset(Vector(3, 0)); + tiles[43].SetOffset(Vector(3, 0)); + tiles[44].SetOffset(Vector(3, 0)); + tiles[45].SetOffset(Vector(4, 0)); + tiles[46].SetOffset(Vector(4, 0)); + tiles[47].SetOffset(Vector(4, 0)); + + tiles[48].SetOffset(Vector(2, 1)); + tiles[49].SetOffset(Vector(4, 0)); + tiles[50].SetOffset(Vector(3, 0)); + tiles[51].SetOffset(Vector(3, 0)); + tiles[52].SetOffset(Vector(0, 0)); + tiles[53].SetOffset(Vector(1, 0)); + tiles[54].SetOffset(Vector(1, 0)); + tiles[55].SetOffset(Vector(1, 0)); + + tiles[56].SetOffset(Vector(2, 1)); + tiles[57].SetOffset(Vector(4, 0)); + tiles[58].SetOffset(Vector(3, 0)); + tiles[59].SetOffset(Vector(3, 0)); + tiles[60].SetOffset(Vector(0, 1)); + tiles[61].SetOffset(Vector(1, 1)); + tiles[62].SetOffset(Vector(1, 1)); + tiles[63].SetOffset(Vector(1, 1)); + + Area area; + area.SetTiles(tiles, 64); + area.SetWidth(8); + + SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png")); + Sprite tileset(tilesetImg, 32, 32); + + Map map; + map.SetAreas(&area, 1); + map.SetTileset(&tileset); + map.SetWidth(1); + + SDL_Surface *mapMaximImg(IMG_Load("test-data/maxim-map.png")); + Sprite mapMaximSprite(mapMaximImg, 32, 64); + Entity mapMaxim; + mapMaxim.SetSprite(&mapMaximSprite); + mapMaxim.Position() = Vector(80, 160); + + InitScreen screen(width, height); + + app::State *state(0); + + if (battle) { + BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes)); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddMonster(monster); + battleState->AddHero(maxim); + battleState->AddHero(selan); + battleState->AddHero(guy); + battleState->AddHero(dekar); + state = battleState; + } else { + MapState *mapState(new MapState(&map)); + mapState->AddEntity(&mapMaxim); + mapState->ControlEntity(&mapMaxim); + state = mapState; + } + + Application app(&screen, state); app.Buttons().MapKey(SDLK_w, Input::PAD_UP); app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); @@ -188,6 +364,9 @@ int main(int argc, char **argv) { app.Run(); return 0; + } catch (Parser::Error &e) { + cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl; + return 2; } catch (exception &e) { cerr << "exception in main(): " << e.what() << endl; return 1;