X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmain.cpp;h=ff49b66bb578b11a9536fb476abcb7b868d6b75d;hb=616330670a0c3d9d4554c145e997129747d05979;hp=a2cdae9da96f38112252ece108446c12c9153dc4;hpb=59c4aea0762cbc5f1bf74c5b1b35629408fb92af;p=l2e.git diff --git a/src/main.cpp b/src/main.cpp index a2cdae9..ff49b66 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -13,11 +13,13 @@ #include "battle/Monster.h" #include "battle/PartyLayout.h" #include "battle/Resources.h" -#include "battle/Stats.h" +#include "common/GameState.h" +#include "common/Hero.h" #include "common/Ikari.h" #include "common/Inventory.h" #include "common/Item.h" #include "common/Spell.h" +#include "common/Stats.h" #include "geometry/Vector.h" #include "graphics/ComplexAnimation.h" #include "graphics/Font.h" @@ -31,6 +33,12 @@ #include "loader/ParsedSource.h" #include "loader/Parser.h" #include "loader/TypeDescription.h" +#include "map/Area.h" +#include "map/Entity.h" +#include "map/Map.h" +#include "map/MapState.h" +#include "map/Tile.h" +#include "map/Trigger.h" #include "sdl/InitImage.h" #include "sdl/InitScreen.h" #include "sdl/InitSDL.h" @@ -48,14 +56,15 @@ using app::Application; using app::Arguments; using app::Input; using battle::BattleState; -using battle::Hero; using battle::Monster; using battle::PartyLayout; -using battle::Stats; +using common::GameState; +using common::Hero; using common::Ikari; using common::Inventory; using common::Item; using common::Spell; +using common::Stats; using geometry::Vector; using graphics::ComplexAnimation; using graphics::Font; @@ -69,6 +78,12 @@ using loader::Interpreter; using loader::ParsedSource; using loader::Parser; using loader::TypeDescription; +using map::Area; +using map::Entity; +using map::Map; +using map::MapState; +using map::Tile; +using map::Trigger; using sdl::InitImage; using sdl::InitScreen; using sdl::InitSDL; @@ -84,6 +99,9 @@ int main(int argc, char **argv) { const int width = 800; const int height = 480; + const int tileSize = 32; + const float walkSpeed = 128.0f; + const bool battle(false); // std::srand(std::time(0)); @@ -155,36 +173,44 @@ int main(int argc, char **argv) { Caster caster(intp); + GameState gameState; + + gameState.heroes[0] = *caster.GetHero("maxim"); + gameState.heroes[1] = *caster.GetHero("selan"); + gameState.heroes[2] = *caster.GetHero("guy"); + gameState.heroes[3] = *caster.GetHero("dekar"); + + gameState.party[0] = &gameState.heroes[0]; + gameState.party[1] = &gameState.heroes[1]; + gameState.party[2] = &gameState.heroes[2]; + gameState.party[3] = &gameState.heroes[3]; + // temporary test data SDL_Surface *bg(IMG_Load("test-data/battle-bg.png")); PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout")); PartyLayout heroesLayout(*caster.GetPartyLayout("heroesLayout")); Monster monster(*caster.GetMonster("lizard")); - Hero maxim(*caster.GetHero("maxim")); - Hero selan(*caster.GetHero("selan")); - Hero guy(*caster.GetHero("guy")); - Hero dekar(*caster.GetHero("dekar")); battle::Resources *battleRes(caster.GetBattleResources("battleResources")); - maxim.AddSpell(caster.GetSpell("resetSpell")); + gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell")); Spell *strongSpell(caster.GetSpell("strongSpell")); - maxim.AddSpell(strongSpell); - selan.AddSpell(strongSpell); + gameState.heroes[0].AddSpell(strongSpell); + gameState.heroes[1].AddSpell(strongSpell); Spell *strongerSpell(caster.GetSpell("strongerSpell")); - maxim.AddSpell(strongerSpell); - selan.AddSpell(strongerSpell); + gameState.heroes[0].AddSpell(strongerSpell); + gameState.heroes[1].AddSpell(strongerSpell); Spell *championSpell(caster.GetSpell("championSpell")); - maxim.AddSpell(championSpell); - selan.AddSpell(championSpell); + gameState.heroes[0].AddSpell(championSpell); + gameState.heroes[1].AddSpell(championSpell); Spell *rallySpell(caster.GetSpell("rallySpell")); - maxim.AddSpell(rallySpell); - selan.AddSpell(rallySpell); - selan.AddSpell(caster.GetSpell("escapeSpell")); + gameState.heroes[0].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(rallySpell); + gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell")); Spell *valorSpell(caster.GetSpell("valorSpell")); - maxim.AddSpell(valorSpell); - selan.AddSpell(valorSpell); + gameState.heroes[0].AddSpell(valorSpell); + gameState.heroes[1].AddSpell(valorSpell); Inventory inventory; inventory.Add(caster.GetItem("antidoteItem"), 9); @@ -195,65 +221,377 @@ int main(int argc, char **argv) { inventory.Add(caster.GetItem("sleepBallItem"), 1); battleRes->inventory = &inventory; - maxim.SetWeapon(caster.GetItem("zircoSwordItem")); - maxim.SetArmor(caster.GetItem("zirconArmorItem")); - maxim.SetShield(caster.GetItem("holyShieldItem")); - maxim.SetHelmet(caster.GetItem("legendHelmItem")); - maxim.SetRing(caster.GetItem("sProRingItem")); - maxim.SetJewel(caster.GetItem("evilJewelItem")); - -// selan.SetWeapon(cst.GetItem("zircoWhipItem")); - selan.SetArmor(caster.GetItem("zirconPlateItem")); - selan.SetShield(caster.GetItem("zircoGlovesItem")); - selan.SetHelmet(caster.GetItem("holyCapItem")); - selan.SetRing(caster.GetItem("ghostRingItem")); - selan.SetJewel(caster.GetItem("eagleRockItem")); - -// guy.SetWeapon(cst.GetItem("zircoAxItem")); - guy.SetArmor(caster.GetItem("zirconArmorItem")); - guy.SetShield(caster.GetItem("megaShieldItem")); - guy.SetHelmet(caster.GetItem("zircoHelmetItem")); - guy.SetRing(caster.GetItem("powerRingItem")); - guy.SetJewel(caster.GetItem("evilJewelItem")); + gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem")); + gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem")); + gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem")); + gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem")); + gameState.heroes[0].SetRing(caster.GetItem("sProRingItem")); + gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem")); + +// gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem")); + gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem")); + gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem")); + gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem")); + gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem")); + gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem")); + +// gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem")); + gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem")); + gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem")); + gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem")); + gameState.heroes[2].SetRing(caster.GetItem("powerRingItem")); + gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem")); // NOTE: this is actually Artea equipment -// dekar.SetWeapon(cst.GetItem("lizardBlowItem")); - dekar.SetArmor(caster.GetItem("holyRobeItem")); - dekar.SetShield(caster.GetItem("zircoGlovesItem")); - dekar.SetHelmet(caster.GetItem("holyCapItem")); - dekar.SetRing(caster.GetItem("rocketRingItem")); - dekar.SetJewel(caster.GetItem("krakenRockItem")); +// gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem")); + gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem")); + gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem")); + gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem")); + gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem")); + gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem")); + + Tile tiles1[64]; + + tiles1[ 0].SetOffset(Vector(2, 1)); + tiles1[ 1].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST); + tiles1[ 2].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[ 3].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); + tiles1[ 4].SetOffset(Vector(0, 1)); + tiles1[ 5].SetOffset(Vector(2, 0)); + tiles1[ 6].SetOffset(Vector(2, 0)); + tiles1[ 7].SetOffset(Vector(2, 0)); + + tiles1[ 8].SetOffset(Vector(2, 1)); + tiles1[ 9].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[10].SetOffset(Vector(3, 0)); + tiles1[11].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[12].SetOffset(Vector(0, 2)); + tiles1[13].SetOffset(Vector(1, 2)); + tiles1[14].SetOffset(Vector(1, 2)); + tiles1[15].SetOffset(Vector(1, 2)); + + tiles1[16].SetOffset(Vector(2, 1)); + tiles1[17].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[18].SetOffset(Vector(3, 0)); + tiles1[19].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[20].SetOffset(Vector(0, 3)); + tiles1[21].SetOffset(Vector(1, 3)); + tiles1[22].SetOffset(Vector(1, 3)); + tiles1[23].SetOffset(Vector(2, 3)); + + tiles1[24].SetOffset(Vector(2, 1)); + tiles1[25].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[26].SetOffset(Vector(3, 0)); + tiles1[27].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[28].SetOffset(Vector(0, 4)); + tiles1[29].SetOffset(Vector(1, 4)); + tiles1[30].SetOffset(Vector(1, 4)); + tiles1[31].SetOffset(Vector(2, 4)); + + tiles1[32].SetOffset(Vector(2, 1)); + tiles1[33].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[34].SetOffset(Vector(3, 0)); + tiles1[35].SetOffset(Vector(3, 0)); + tiles1[36].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[37].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[38].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles1[39].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + + tiles1[40].SetOffset(Vector(2, 1)); + tiles1[41].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[42].SetOffset(Vector(3, 0)); + tiles1[43].SetOffset(Vector(3, 0)); + tiles1[44].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[45].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[46].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[47].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + + tiles1[48].SetOffset(Vector(2, 1)); + tiles1[49].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_WEST); + tiles1[50].SetOffset(Vector(3, 0)); + tiles1[51].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles1[52].SetOffset(Vector(0, 0)); + tiles1[53].SetOffset(Vector(1, 0)); + tiles1[54].SetOffset(Vector(1, 0)); + tiles1[55].SetOffset(Vector(1, 0)); + + tiles1[56].SetOffset(Vector(2, 1)); + tiles1[57].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST); + tiles1[58].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles1[59].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST); + tiles1[60].SetOffset(Vector(0, 1)); + tiles1[61].SetOffset(Vector(1, 1)); + tiles1[62].SetOffset(Vector(1, 1)); + tiles1[63].SetOffset(Vector(1, 1)); + + Tile tiles2[64]; + + tiles2[ 0].SetOffset(Vector(2, 0)); + tiles2[ 1].SetOffset(Vector(2, 0)); + tiles2[ 2].SetOffset(Vector(2, 0)); + tiles2[ 3].SetOffset(Vector(2, 0)); + tiles2[ 4].SetOffset(Vector(2, 0)); + tiles2[ 5].SetOffset(Vector(2, 0)); + tiles2[ 6].SetOffset(Vector(2, 0)); + tiles2[ 7].SetOffset(Vector(2, 0)); + + tiles2[ 8].SetOffset(Vector(1, 2)); + tiles2[ 9].SetOffset(Vector(1, 2)); + tiles2[10].SetOffset(Vector(5, 3)); + tiles2[11].SetOffset(Vector(2, 0)); + tiles2[12].SetOffset(Vector(2, 0)); + tiles2[13].SetOffset(Vector(2, 0)); + tiles2[14].SetOffset(Vector(2, 0)); + tiles2[15].SetOffset(Vector(2, 0)); + + tiles2[16].SetOffset(Vector(3, 3)); + tiles2[17].SetOffset(Vector(0, 3)); + tiles2[18].SetOffset(Vector(0, 1)); + tiles2[19].SetOffset(Vector(2, 0)); + tiles2[20].SetOffset(Vector(2, 0)); + tiles2[21].SetOffset(Vector(2, 0)); + tiles2[22].SetOffset(Vector(2, 0)); + tiles2[23].SetOffset(Vector(2, 0)); + + tiles2[24].SetOffset(Vector(3, 4)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST | Tile::BLOCK_WEST); + tiles2[25].SetOffset(Vector(0, 4)); + tiles2[26].SetOffset(Vector(0, 1)); + tiles2[27].SetOffset(Vector(2, 0)); + tiles2[28].SetOffset(Vector(2, 0)); + tiles2[29].SetOffset(Vector(2, 0)); + tiles2[30].SetOffset(Vector(2, 0)); + tiles2[31].SetOffset(Vector(2, 0)); + + tiles2[32].SetOffset(Vector(5, 0)); + tiles2[33].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); + tiles2[34].SetOffset(Vector(0, 1)); + tiles2[35].SetOffset(Vector(2, 0)); + tiles2[36].SetOffset(Vector(2, 0)); + tiles2[37].SetOffset(Vector(2, 0)); + tiles2[38].SetOffset(Vector(2, 0)); + tiles2[39].SetOffset(Vector(2, 0)); + + tiles2[40].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles2[41].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_EAST); + tiles2[42].SetOffset(Vector(0, 1)); + tiles2[43].SetOffset(Vector(2, 0)); + tiles2[44].SetOffset(Vector(2, 0)); + tiles2[45].SetOffset(Vector(2, 0)); + tiles2[46].SetOffset(Vector(2, 0)); + tiles2[47].SetOffset(Vector(2, 0)); + + tiles2[48].SetOffset(Vector(1, 0)); + tiles2[49].SetOffset(Vector(1, 0)); + tiles2[50].SetOffset(Vector(5, 4)); + tiles2[51].SetOffset(Vector(2, 0)); + tiles2[52].SetOffset(Vector(2, 0)); + tiles2[53].SetOffset(Vector(2, 0)); + tiles2[54].SetOffset(Vector(2, 0)); + tiles2[55].SetOffset(Vector(2, 0)); + + tiles2[56].SetOffset(Vector(2, 0)); + tiles2[57].SetOffset(Vector(2, 0)); + tiles2[58].SetOffset(Vector(2, 0)); + tiles2[59].SetOffset(Vector(2, 0)); + tiles2[60].SetOffset(Vector(2, 0)); + tiles2[61].SetOffset(Vector(2, 0)); + tiles2[62].SetOffset(Vector(2, 0)); + tiles2[63].SetOffset(Vector(2, 0)); + + Area areas1[2]; + areas1[0].SetTiles(tiles1, 64); + areas1[0].SetWidth(8); + areas1[1].SetTiles(tiles2, 64); + areas1[1].SetWidth(8); + + Trigger triggers1[1]; + triggers1[0].SetTilePosition(Vector(8, 3)); + + SDL_Surface *tilesetImg(IMG_Load("test-data/tileset.png")); + Sprite tileset(tilesetImg, tileSize, tileSize); + + Map map1; + map1.SetAreas(areas1, 2); + map1.SetTileset(&tileset); + map1.SetTriggers(triggers1, 1); + map1.SetWidth(2); + + Tile tiles3[64]; + + tiles3[ 0].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_WEST); + tiles3[ 1].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 2].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 3].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 4].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 5].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 6].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH); + tiles3[ 7].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_NORTH | Tile::BLOCK_EAST); + + tiles3[ 8].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[ 9].SetOffset(Vector(3, 0)); + tiles3[10].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[11].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[12].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[13].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_SOUTH); + tiles3[14].SetOffset(Vector(4, 0)); + tiles3[15].SetOffset(Vector(4, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH); + + tiles3[16].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[17].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[18].SetOffset(Vector(0, 0)); + tiles3[19].SetOffset(Vector(1, 0)); + tiles3[20].SetOffset(Vector(1, 0)); + tiles3[21].SetOffset(Vector(3, 2)); + tiles3[22].SetOffset(Vector(4, 2)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH | Tile::BLOCK_WEST); + tiles3[23].SetOffset(Vector(5, 2)); + + tiles3[24].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[25].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[26].SetOffset(Vector(0, 1)); + tiles3[27].SetOffset(Vector(2, 0)); + tiles3[28].SetOffset(Vector(2, 0)); + tiles3[29].SetOffset(Vector(1, 2)); + tiles3[30].SetOffset(Vector(1, 2)); + tiles3[31].SetOffset(Vector(1, 2)); + + tiles3[32].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[33].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[34].SetOffset(Vector(0, 1)); + tiles3[35].SetOffset(Vector(2, 0)); + tiles3[36].SetOffset(Vector(2, 0)); + tiles3[37].SetOffset(Vector(2, 3)); + tiles3[38].SetOffset(Vector(3, 3)); + tiles3[39].SetOffset(Vector(0, 3)); + + tiles3[40].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[41].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[42].SetOffset(Vector(0, 1)); + tiles3[43].SetOffset(Vector(2, 0)); + tiles3[44].SetOffset(Vector(2, 0)); + tiles3[45].SetOffset(Vector(2, 4)); + tiles3[46].SetOffset(Vector(3, 4)); + tiles3[47].SetOffset(Vector(0, 4)); + + tiles3[48].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_WEST); + tiles3[49].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST); + tiles3[50].SetOffset(Vector(0, 1)); + tiles3[51].SetOffset(Vector(2, 0)); + tiles3[52].SetOffset(Vector(2, 0)); + tiles3[53].SetOffset(Vector(4, 1)); + tiles3[54].SetOffset(Vector(5, 1)); + tiles3[55].SetOffset(Vector(3, 1)); + + tiles3[56].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_SOUTH | Tile::BLOCK_WEST); + tiles3[57].SetOffset(Vector(3, 0)).SetFlags(Tile::BLOCK_EAST | Tile::BLOCK_SOUTH); + tiles3[58].SetOffset(Vector(0, 1)); + tiles3[59].SetOffset(Vector(2, 0)); + tiles3[60].SetOffset(Vector(2, 0)); + tiles3[61].SetOffset(Vector(2, 0)); + tiles3[62].SetOffset(Vector(2, 0)); + tiles3[63].SetOffset(Vector(2, 0)); + + Area areas2[1]; + areas2[0].SetTiles(tiles3, 64); + areas2[0].SetWidth(8); + + Trigger triggers2[1]; + triggers2[0].SetTilePosition(Vector(6, 2)); + + Map map2; + map2.SetAreas(areas2, 1); + map2.SetTileset(&tileset); + map2.SetTriggers(triggers2, 1); + map2.SetWidth(1); + + triggers1[0].map = &map2; + triggers1[0].target = Vector(6, 2); + + triggers2[0].map = &map1; + triggers2[0].target = Vector(8, 3); + + SimpleAnimation mapMaximAnimation(gameState.heroes[0].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true); + Entity mapMaxim; + mapMaxim.SetAnimation(&mapMaximAnimation); + mapMaxim.Position() = Vector(64, 128); + mapMaxim.SpriteOffset() = Vector(0, -32); + + SimpleAnimation mapSelanAnimation(gameState.heroes[1].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true); + Entity mapSelan; + mapSelan.SetAnimation(&mapSelanAnimation); + mapSelan.Position() = Vector(64, 128); + mapSelan.SpriteOffset() = Vector(0, -32); + mapSelan.SetFlags(Entity::FLAG_NONBLOCKING); + mapMaxim.AddFollower(&mapSelan); + + SimpleAnimation mapGuyAnimation(gameState.heroes[2].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true); + Entity mapGuy; + mapGuy.SetAnimation(&mapGuyAnimation); + mapGuy.Position() = Vector(64, 128); + mapGuy.SpriteOffset() = Vector(0, -32); + mapGuy.SetFlags(Entity::FLAG_NONBLOCKING); + mapSelan.AddFollower(&mapGuy); + + SimpleAnimation mapDekarAnimation(gameState.heroes[3].MapSprite(), (tileSize/walkSpeed) / 2 * 1000, 2, 0, 0, true); + Entity mapDekar; + mapDekar.SetAnimation(&mapDekarAnimation); + mapDekar.Position() = Vector(64, 128); + mapDekar.SpriteOffset() = Vector(0, -32); + mapDekar.SetFlags(Entity::FLAG_NONBLOCKING); + mapGuy.AddFollower(&mapDekar); + + SDL_Surface *mapMonsterImg(IMG_Load("test-data/monster-map.png")); + Sprite mapMonsterSprite(mapMonsterImg, 32, 32); + SimpleAnimation mapMonsterAnimation(&mapMonsterSprite, 500, 2, 0, 0, true); + Entity mapMonster; + mapMonster.SetAnimation(&mapMonsterAnimation); + mapMonster.Position() = Vector(64, 32); + mapMonster.SetOrientation(Entity::ORIENTATION_SOUTH); + map1.SetEntities(&mapMonster, 1); InitScreen screen(width, height); + app::State *state(0); + if (battle) { BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, battleRes)); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); battleState->AddMonster(monster); - battleState->AddHero(maxim); - battleState->AddHero(selan); - battleState->AddHero(guy); - battleState->AddHero(dekar); - Application app(&screen, battleState); - app.Buttons().MapKey(SDLK_w, Input::PAD_UP); - app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); - app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); - app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT); - app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A); - app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B); - app.Buttons().MapKey(SDLK_UP, Input::ACTION_X); - app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y); - app.Buttons().MapKey(SDLK_RETURN, Input::START); - app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); - app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); - app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); - app.Run(); + battleState->AddHero(gameState.heroes[0]); + battleState->AddHero(gameState.heroes[1]); + battleState->AddHero(gameState.heroes[2]); + battleState->AddHero(gameState.heroes[3]); + state = battleState; } else { + MapState *mapState(new MapState(&map1)); + + mapState->ControlEntity(&mapMaxim); + mapState->SetWalkingSpeed(walkSpeed); + mapMonster.StartAnimation(*mapState); + state = mapState; } + Application app(&screen, state); + app.Buttons().MapKey(SDLK_w, Input::PAD_UP); + app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT); + app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN); + app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT); + app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A); + app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B); + app.Buttons().MapKey(SDLK_UP, Input::ACTION_X); + app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y); + app.Buttons().MapKey(SDLK_RETURN, Input::START); + app.Buttons().MapKey(SDLK_SPACE, Input::SELECT); + app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT); + app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT); + app.Buttons().MapKey(SDLK_1, Input::DEBUG_1); + app.Buttons().MapKey(SDLK_2, Input::DEBUG_2); + app.Buttons().MapKey(SDLK_3, Input::DEBUG_3); + app.Buttons().MapKey(SDLK_4, Input::DEBUG_4); + app.Run(); + return 0; } catch (Parser::Error &e) { cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;