X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FArea.h;h=5bdcf0121fdffeeedcc8d1a47b36081d6f493b29;hb=d97b7038c28058a76e7214e0dce0394fd8b67cff;hp=d9cc5d0d8784fc49d411a4ebb972a1913763af94;hpb=ed792d6d00d822384d79d049e644e372f7c3b4cd;p=l2e.git diff --git a/src/map/Area.h b/src/map/Area.h index d9cc5d0..5bdcf01 100644 --- a/src/map/Area.h +++ b/src/map/Area.h @@ -1,43 +1,63 @@ -/* - * Area.h - * - * Created on: Sep 26, 2012 - * Author: holy - */ - #ifndef MAP_AREA_H_ #define MAP_AREA_H_ -#include "fwd.h" -#include "../geometry/Vector.h" -#include "../graphics/Sprite.h" +namespace graphics { + class Sprite; +} +namespace map { + class Tile; +} + +#include "../math/Vector.h" #include namespace map { +/// Defines a rectangular section of a map. +/// Tiles are rendered ltr with a row break each width tiles. +/// Missing tiles in the last row are possible but don't fool yourself. class Area { +public: + static const int TYPE_ID = 601; + public: Area(); ~Area() { } public: + /// Get the width in tiles. int Width() const { return width; } + /// Get the height in tiles. int Height() const { return numTiles / width + (numTiles % width ? 1 : 0); } - geometry::Vector Size() const { return geometry::Vector(Width(), Height()); } - const Tile *TileAt(const geometry::Vector &) const; + /// Get the size in tiles. + math::Vector Size() const { return math::Vector(Width(), Height()); } + /// Get a tile by tile coordinates (not pixel coordinates!). + Tile *TileAt(const math::Vector &); + const Tile *TileAt(const math::Vector &) const; + + /// Get the default battle background for this area. + SDL_Surface *BattleBackground() { return battlebg; } + + void Render( + SDL_Surface *dest, + const graphics::Sprite *tileset, + const math::Vector &offset, + unsigned int frame) const; + void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const math::Vector &offset) const; - void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector &offset) const; - void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector &offset) const; + static void CreateTypeDescription(); + static void Construct(void *); // temporary setters public: - void SetTiles(const Tile *t, int num) { tiles = t; numTiles = num; } + void SetTiles(Tile *t, int num) { tiles = t; numTiles = num; } void SetWidth(int w) { width = w; } private: - const Tile *tiles; + SDL_Surface *battlebg; + Tile *tiles; int numTiles; int width; @@ -45,4 +65,4 @@ private: } -#endif /* MAP_AREA_H_ */ +#endif