X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FArea.h;h=90f8f5fc7b3eaf0ab2b322882b1dfa5ff7ee33dc;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=0a563390c6221053ef3b2274360b08e197b6880a;hpb=07cdc452aeaad73ca9f8f9a3cf9868d2b6c9d5b3;p=l2e.git diff --git a/src/map/Area.h b/src/map/Area.h index 0a56339..90f8f5f 100644 --- a/src/map/Area.h +++ b/src/map/Area.h @@ -1,43 +1,54 @@ -/* - * Area.h - * - * Created on: Sep 26, 2012 - * Author: holy - */ - #ifndef MAP_AREA_H_ #define MAP_AREA_H_ #include "fwd.h" -#include "../geometry/Vector.h" +#include "../math/Vector.h" #include "../graphics/Sprite.h" #include namespace map { +/// Defines a rectangular section of a map. +/// Tiles are rendered ltr with a row break each width tiles. +/// Missing tiles in the last row are possible but don't fool yourself. class Area { +public: + static const int TYPE_ID = 601; + public: Area(); ~Area() { } public: + /// Get the width in tiles. int Width() const { return width; } + /// Get the height in tiles. int Height() const { return numTiles / width + (numTiles % width ? 1 : 0); } - geometry::Vector Size() const { return geometry::Vector(Width(), Height()); } - const Tile &TileAt(const geometry::Vector &) const; + /// Get the size in tiles. + math::Vector Size() const { return math::Vector(Width(), Height()); } + /// Get a tile by tile coordinates (not pixel coordinates!). + Tile *TileAt(const math::Vector &); + const Tile *TileAt(const math::Vector &) const; + + /// Get the default battle background for this area. + SDL_Surface *BattleBackground() { return battlebg; } + + void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const math::Vector &offset) const; + void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const math::Vector &offset) const; - void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector &offset) const; - void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector &offset) const; + static void CreateTypeDescription(); + static void Construct(void *); // temporary setters public: - void SetTiles(const Tile *t, int num) { tiles = t; numTiles = num; } + void SetTiles(Tile *t, int num) { tiles = t; numTiles = num; } void SetWidth(int w) { width = w; } private: - const Tile *tiles; + SDL_Surface *battlebg; + Tile *tiles; int numTiles; int width;