X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=01a8e9c384012a81ce15d5fc872c4342f4fab893;hb=0ad5ca97b5df217329bc319d62564a9f46ba11d7;hp=302ce5c195ac856ab8aafaaae7befb0b5634b226;hpb=72988b5f9bd449cffea97273bebfc788735ce14d;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 302ce5c..01a8e9c 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -7,15 +7,24 @@ #include "Entity.h" +#include "../loader/TypeDescription.h" + using geometry::Vector; +using loader::FieldDescription; +using loader::TypeDescription; namespace map { Entity::Entity() -: animation(0) +: follower(0) +, animation(0) +, partyLayout(0) +, monsters(0) +, numMonsters(0) , orientation(ORIENTATION_NORTH) -, speed(0) { - +, speed(0) +, flags(0) { + runner.SetFrameShift(1); } @@ -30,6 +39,34 @@ void Entity::SetSpeed(float s) { UpdateVelocity(); } +void Entity::StartAnimation(app::Application &ctrl) { + runner.Start(ctrl); +} + +void Entity::StartAnimation(app::State &ctrl) { + runner.Start(ctrl); +} + +void Entity::StopAnimation() { + runner.Stop(); +} + +void Entity::AddFollower(Entity *f) { + if (follower) { + follower->AddFollower(f); + } else { + follower = f; + } +} + +void Entity::RemoveFollower(Entity *f) { + if (follower == f) { + follower = follower->follower; + } else if (follower) { + follower->RemoveFollower(f); + } +} + void Entity::SetAnimation(const graphics::Animation *a) { animation = a; runner.ChangeAnimation(animation); @@ -58,11 +95,10 @@ void Entity::UpdateVelocity() { } -bool Entity::TileLock(int width, int height) const { - Vector tilePosition( - position.X() - (width / 2), - position.Y()); - return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); +bool Entity::TileLock(const geometry::Vector &tileSize) const { + // TODO: change position to point to the top-left corner of a tile + Vector tilePosition(position); + return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } @@ -74,10 +110,39 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets if (runner.Running()) { - runner.DrawCenter(dest, offset + position); + runner.Draw(dest, offset + position + spriteOffset); } else { - animation->GetSprite()->DrawCenter(dest, offset + position, orientation); + animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation); } } + +void Entity::CreateTypeDescription() { + Entity e; + + int animationId(TypeDescription::GetTypeId("Animation")); + int monsterId(TypeDescription::GetTypeId("Monster")); + int partyLayoutId(TypeDescription::GetTypeId("PartyLayout")); + int vectorId(TypeDescription::GetTypeId("Vector")); + + TypeDescription &td(TypeDescription::CreateOrGet("Entity")); + td.SetConstructor(&Construct); + td.SetLoader(&Load); + td.SetSize(sizeof(Entity)); + + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId).SetReferenced()); + td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), partyLayoutId).SetReferenced()); + td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), monsterId).SetReferenced().SetAggregate()); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId)); +} + +void Entity::Construct(void *data) { + new (data) Entity; +} + +void Entity::Load(void *data) { + Entity *entity(reinterpret_cast(data)); + entity->runner.ChangeAnimation(entity->animation); +} + }