X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=08be97b96c93208ab95774ed4168377e02cc007d;hb=a1c89e41e38eca790e168b8acd3beee974685fcd;hp=c14c9a0e7321a25b43e5fa64875545c3be974dd5;hpb=657eed00ae73b8d06470cec0d955aeada537a90d;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index c14c9a0..08be97b 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -12,15 +12,85 @@ using geometry::Vector; namespace map { Entity::Entity() -: sprite(0) { +: follower(0) +, animation(0) +, orientation(ORIENTATION_NORTH) +, speed(0) { + runner.SetFrameShift(1); +} + + +void Entity::SetOrientation(Orientation o) { + orientation = o; + UpdateVelocity(); + runner.SetColOffset(orientation); +} + +void Entity::SetSpeed(float s) { + speed = s; + UpdateVelocity(); +} + +void Entity::StartAnimation(app::Application &ctrl) { + runner.Start(ctrl); +} + +void Entity::StartAnimation(app::State &ctrl) { + runner.Start(ctrl); +} + +void Entity::StopAnimation() { + runner.Stop(); +} +void Entity::AddFollower(Entity *f) { + if (follower) { + follower->AddFollower(f); + } else { + follower = f; + } +} + +void Entity::RemoveFollower(Entity *f) { + if (follower == f) { + follower = follower->follower; + } else if (follower) { + follower->RemoveFollower(f); + } +} + +void Entity::SetAnimation(const graphics::Animation *a) { + animation = a; + runner.ChangeAnimation(animation); +} + + +void Entity::UpdateVelocity() { + if (speed == 0.0f) { + velocity = Vector(); + return; + } + switch (orientation) { + case ORIENTATION_NORTH: + velocity = Vector(0.0f, -speed); + break; + case ORIENTATION_EAST: + velocity = Vector(speed, 0.0f); + break; + case ORIENTATION_SOUTH: + velocity = Vector(0.0f, speed); + break; + case ORIENTATION_WEST: + velocity = Vector(-speed, 0.0f); + break; + } } bool Entity::TileLock(int width, int height) const { Vector tilePosition( position.X() - (width / 2), - position.Y() - height); + position.Y()); return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); } @@ -31,10 +101,11 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { - if (animation.Running()) { - animation.DrawCenterBottom(dest, offset + position); + // TODO: configurable sprite offsets + if (runner.Running()) { + runner.DrawCenter(dest, offset + position); } else { - sprite->DrawCenterBottom(dest, offset + position); + animation->GetSprite()->DrawCenter(dest, offset + position, orientation); } }