X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=610e58551510a556db8c6045db23ae9de81ddc15;hb=b8b3c5eb15fe990182e76a738953f444ccfbe06c;hp=391c711665dc63e7495dedcc6f13cc6470ee2396;hpb=3565d69c463c39b05b4612ca3d3557139d91e310;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 391c711..610e585 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -12,17 +12,19 @@ using geometry::Vector; namespace map { Entity::Entity() -: sprite(0) +: follower(0) +, animation(0) , orientation(ORIENTATION_NORTH) -, speed(0) { - +, speed(0) +, flags(0) { + runner.SetFrameShift(1); } void Entity::SetOrientation(Orientation o) { orientation = o; UpdateVelocity(); - animation.SetColOffset(orientation); + runner.SetColOffset(orientation); } void Entity::SetSpeed(float s) { @@ -30,6 +32,40 @@ void Entity::SetSpeed(float s) { UpdateVelocity(); } +void Entity::StartAnimation(app::Application &ctrl) { + runner.Start(ctrl); +} + +void Entity::StartAnimation(app::State &ctrl) { + runner.Start(ctrl); +} + +void Entity::StopAnimation() { + runner.Stop(); +} + +void Entity::AddFollower(Entity *f) { + if (follower) { + follower->AddFollower(f); + } else { + follower = f; + } +} + +void Entity::RemoveFollower(Entity *f) { + if (follower == f) { + follower = follower->follower; + } else if (follower) { + follower->RemoveFollower(f); + } +} + +void Entity::SetAnimation(const graphics::Animation *a) { + animation = a; + runner.ChangeAnimation(animation); +} + + void Entity::UpdateVelocity() { if (speed == 0.0f) { velocity = Vector(); @@ -52,11 +88,10 @@ void Entity::UpdateVelocity() { } -bool Entity::TileLock(int width, int height) const { - Vector tilePosition( - position.X() - (width / 2), - position.Y()); - return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); +bool Entity::TileLock(const geometry::Vector &tileSize) const { + // TODO: change position to point to the top-left corner of a tile + Vector tilePosition(position); + return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } @@ -67,10 +102,10 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets - if (animation.Running()) { - animation.DrawCenter(dest, offset + position); + if (runner.Running()) { + runner.Draw(dest, offset + position + spriteOffset); } else { - sprite->DrawCenter(dest, offset + position, orientation); + animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation); } }