X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=666db7a2d2f656b0104b57dc4fbb886a6cd815f0;hb=0fc36d261ef8129debbd4aa15594bc46cb82eb27;hp=302ce5c195ac856ab8aafaaae7befb0b5634b226;hpb=72988b5f9bd449cffea97273bebfc788735ce14d;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 302ce5c..666db7a 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -12,10 +12,11 @@ using geometry::Vector; namespace map { Entity::Entity() -: animation(0) +: follower(0) +, animation(0) , orientation(ORIENTATION_NORTH) , speed(0) { - + runner.SetFrameShift(1); } @@ -30,6 +31,34 @@ void Entity::SetSpeed(float s) { UpdateVelocity(); } +void Entity::StartAnimation(app::Application &ctrl) { + runner.Start(ctrl); +} + +void Entity::StartAnimation(app::State &ctrl) { + runner.Start(ctrl); +} + +void Entity::StopAnimation() { + runner.Stop(); +} + +void Entity::AddFollower(Entity *f) { + if (follower) { + follower->AddFollower(f); + } else { + follower = f; + } +} + +void Entity::RemoveFollower(Entity *f) { + if (follower == f) { + follower = follower->follower; + } else if (follower) { + follower->RemoveFollower(f); + } +} + void Entity::SetAnimation(const graphics::Animation *a) { animation = a; runner.ChangeAnimation(animation); @@ -58,11 +87,10 @@ void Entity::UpdateVelocity() { } -bool Entity::TileLock(int width, int height) const { - Vector tilePosition( - position.X() - (width / 2), - position.Y()); - return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); +bool Entity::TileLock(const geometry::Vector &tileSize) const { + // TODO: change position to point to the top-left corner of a tile + Vector tilePosition(position); + return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } @@ -74,9 +102,9 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets if (runner.Running()) { - runner.DrawCenter(dest, offset + position); + runner.Draw(dest, offset + position + spriteOffset); } else { - animation->GetSprite()->DrawCenter(dest, offset + position, orientation); + animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation); } }