X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=6b6adaca3561e2d2f8aeeaf15d1eb369ce7b542d;hb=6ad33ca7db4f2d13311e2f8a9e77e57f907a576d;hp=b9261a2ae8df1aa2dc985876de00baed3d483491;hpb=1907ca03c5e865c4d398170042aa384c67ffff29;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index b9261a2..6b6adac 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -1,10 +1,3 @@ -/* - * Entity.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Entity.h" #include "../battle/Monster.h" @@ -18,7 +11,8 @@ using battle::Monster; using battle::PartyLayout; using graphics::Animation; using graphics::Sprite; -using geometry::Vector; +using math::Fixed; +using math::Vector; using loader::FieldDescription; using loader::Interpreter; using loader::TypeDescription; @@ -47,7 +41,7 @@ void Entity::SetOrientation(Orientation o) { } } -void Entity::SetSpeed(float s) { +void Entity::SetSpeed(Fixed<8> s) { speed = s; UpdateVelocity(); } @@ -105,35 +99,35 @@ void Entity::SetAnimation(const graphics::Animation *a) { void Entity::UpdateVelocity() { - if (speed == 0.0f) { - velocity = Vector(); + if (speed == 0) { + velocity = Vector >(); return; } switch (orientation) { case ORIENTATION_NORTH: - velocity = Vector(0.0f, -speed); + velocity = Vector >(0, -speed); break; case ORIENTATION_EAST: - velocity = Vector(speed, 0.0f); + velocity = Vector >(speed, 0); break; case ORIENTATION_SOUTH: - velocity = Vector(0.0f, speed); + velocity = Vector >(0, speed); break; case ORIENTATION_WEST: - velocity = Vector(-speed, 0.0f); + velocity = Vector >(-speed, 0); break; } } -bool Entity::TileLock(const geometry::Vector &tileSize) const { +bool Entity::TileLock(const math::Vector &tileSize) const { // TODO: change position to point to the top-left corner of a tile - Vector tilePosition(position); - return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); + Vector tilePosition(ToInt(position)); + return tilePosition % tileSize == Vector(); } -void Entity::Update(float deltaT) { +void Entity::Update(Uint32 deltaT) { position += velocity * deltaT; } @@ -141,9 +135,9 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets if (runner.Running()) { - runner.Draw(dest, offset + position + spriteOffset); + runner.Draw(dest, offset + ToInt(position) + spriteOffset); } else { - sprite->Draw(dest, offset + position + spriteOffset, CanTurn() ? orientation : 0); + sprite->Draw(dest, offset + ToInt(position) + spriteOffset, CanTurn() ? orientation : 0); } }