X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=6bce2adfde82b28d092cd08a03eae7fd39246f7e;hb=0911d263c10cca314305799d5b839ee9653cac0b;hp=fd2cc686787d3474054462be551812ffe9f07ee8;hpb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index fd2cc68..6bce2ad 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -11,6 +11,7 @@ using battle::Monster; using battle::PartyLayout; using graphics::Animation; using graphics::Sprite; +using math::Fixed; using math::Vector; using loader::FieldDescription; using loader::Interpreter; @@ -25,6 +26,7 @@ Entity::Entity() , partyLayout(0) , monsters(0) , numMonsters(0) +, direction(ORIENTATION_NORTH) , orientation(ORIENTATION_NORTH) , speed(0) , flags(0) { @@ -34,13 +36,18 @@ Entity::Entity() void Entity::SetOrientation(Orientation o) { orientation = o; - UpdateVelocity(); if (CanTurn()) { - runner.SetColOffset(orientation); + runner.SetColOffset(o); } } -void Entity::SetSpeed(float s) { +void Entity::SetDirection(Orientation o) { + direction = o; + UpdateVelocity(); + SetOrientation(o); +} + +void Entity::SetSpeed(Fixed<8> s) { speed = s; UpdateVelocity(); } @@ -98,45 +105,43 @@ void Entity::SetAnimation(const graphics::Animation *a) { void Entity::UpdateVelocity() { - if (speed == 0.0f) { - velocity = Vector(); + if (speed == 0) { + velocity = Vector >(); return; } - switch (orientation) { + switch (direction) { case ORIENTATION_NORTH: - velocity = Vector(0.0f, -speed); + velocity = Vector >(0, -speed); break; case ORIENTATION_EAST: - velocity = Vector(speed, 0.0f); + velocity = Vector >(speed, 0); break; case ORIENTATION_SOUTH: - velocity = Vector(0.0f, speed); + velocity = Vector >(0, speed); break; case ORIENTATION_WEST: - velocity = Vector(-speed, 0.0f); + velocity = Vector >(-speed, 0); break; } } bool Entity::TileLock(const math::Vector &tileSize) const { - // TODO: change position to point to the top-left corner of a tile - Vector tilePosition(position); - return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); + Vector tilePosition(ToInt(position)); + return tilePosition % tileSize == Vector(); } -void Entity::Update(float deltaT) { +void Entity::Update(Uint32 deltaT) { position += velocity * deltaT; } void Entity::Render(SDL_Surface *dest, const Vector &offset) const { - // TODO: configurable sprite offsets if (runner.Running()) { - runner.Draw(dest, offset + position + spriteOffset); + runner.Draw(dest, offset + ToInt(position) + spriteOffset); } else { - sprite->Draw(dest, offset + position + spriteOffset, CanTurn() ? orientation : 0); + sprite->Draw(dest, offset + ToInt(position) + spriteOffset, CanTurn() ? orientation : 0); } }