X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=6bce2adfde82b28d092cd08a03eae7fd39246f7e;hb=667e1d9c6a78d0b608b518a4e5b5c31bc30e4e89;hp=610e58551510a556db8c6045db23ae9de81ddc15;hpb=34e6fb59f355d1a4afc0a9a647aeb098b998dbbd;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 610e585..6bce2ad 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -1,19 +1,32 @@ -/* - * Entity.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Entity.h" -using geometry::Vector; +#include "../battle/Monster.h" +#include "../battle/PartyLayout.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" + +using battle::Monster; +using battle::PartyLayout; +using graphics::Animation; +using graphics::Sprite; +using math::Fixed; +using math::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; namespace map { Entity::Entity() : follower(0) , animation(0) +, sprite(0) +, partyLayout(0) +, monsters(0) +, numMonsters(0) +, direction(ORIENTATION_NORTH) , orientation(ORIENTATION_NORTH) , speed(0) , flags(0) { @@ -23,15 +36,23 @@ Entity::Entity() void Entity::SetOrientation(Orientation o) { orientation = o; + if (CanTurn()) { + runner.SetColOffset(o); + } +} + +void Entity::SetDirection(Orientation o) { + direction = o; UpdateVelocity(); - runner.SetColOffset(orientation); + SetOrientation(o); } -void Entity::SetSpeed(float s) { +void Entity::SetSpeed(Fixed<8> s) { speed = s; UpdateVelocity(); } + void Entity::StartAnimation(app::Application &ctrl) { runner.Start(ctrl); } @@ -44,6 +65,20 @@ void Entity::StopAnimation() { runner.Stop(); } + +void Entity::SetHandsFree() { + runner.SetRowOffset(0); +} + +void Entity::SetCarrying() { + runner.SetRowOffset(2); +} + +void Entity::SetPushing() { + runner.SetRowOffset(4); +} + + void Entity::AddFollower(Entity *f) { if (follower) { follower->AddFollower(f); @@ -63,49 +98,82 @@ void Entity::RemoveFollower(Entity *f) { void Entity::SetAnimation(const graphics::Animation *a) { animation = a; runner.ChangeAnimation(animation); + if (!sprite) { + sprite = animation->GetSprite(); + } } void Entity::UpdateVelocity() { - if (speed == 0.0f) { - velocity = Vector(); + if (speed == 0) { + velocity = Vector >(); return; } - switch (orientation) { + switch (direction) { case ORIENTATION_NORTH: - velocity = Vector(0.0f, -speed); + velocity = Vector >(0, -speed); break; case ORIENTATION_EAST: - velocity = Vector(speed, 0.0f); + velocity = Vector >(speed, 0); break; case ORIENTATION_SOUTH: - velocity = Vector(0.0f, speed); + velocity = Vector >(0, speed); break; case ORIENTATION_WEST: - velocity = Vector(-speed, 0.0f); + velocity = Vector >(-speed, 0); break; } } -bool Entity::TileLock(const geometry::Vector &tileSize) const { - // TODO: change position to point to the top-left corner of a tile - Vector tilePosition(position); - return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); +bool Entity::TileLock(const math::Vector &tileSize) const { + Vector tilePosition(ToInt(position)); + return tilePosition % tileSize == Vector(); } -void Entity::Update(float deltaT) { +void Entity::Update(Uint32 deltaT) { position += velocity * deltaT; } void Entity::Render(SDL_Surface *dest, const Vector &offset) const { - // TODO: configurable sprite offsets if (runner.Running()) { - runner.Draw(dest, offset + position + spriteOffset); + runner.Draw(dest, offset + ToInt(position) + spriteOffset); } else { - animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation); + sprite->Draw(dest, offset + ToInt(position) + spriteOffset, CanTurn() ? orientation : 0); + } +} + + +void Entity::CreateTypeDescription() { + Entity e; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Entity")); + td.SetConstructor(&Construct); + td.SetLoader(&Load); + td.SetSize(sizeof(Entity)); + + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), Animation::TYPE_ID).SetReferenced()); + td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), Sprite::TYPE_ID).SetReferenced()); + td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), PartyLayout::TYPE_ID).SetReferenced()); + td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), Monster::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), Interpreter::NUMBER_ID)); +} + +void Entity::Construct(void *data) { + new (data) Entity; +} + +void Entity::Load(void *data) { + Entity *entity(reinterpret_cast(data)); + if (entity->animation) { + entity->runner.ChangeAnimation(entity->animation); + if (!entity->sprite) { + entity->sprite = entity->animation->GetSprite(); + } } }