X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=93530f142735021f063f8dab333f66d694680f51;hb=5d1a76ae7725af998c6ee46adfe492c68ee1d34f;hp=fd2cc686787d3474054462be551812ffe9f07ee8;hpb=06db9f596cd1c5aa4c0832b387882f7c74c1b4c0;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index fd2cc68..93530f1 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -11,6 +11,7 @@ using battle::Monster; using battle::PartyLayout; using graphics::Animation; using graphics::Sprite; +using math::Fixed; using math::Vector; using loader::FieldDescription; using loader::Interpreter; @@ -40,7 +41,7 @@ void Entity::SetOrientation(Orientation o) { } } -void Entity::SetSpeed(float s) { +void Entity::SetSpeed(Fixed<8> s) { speed = s; UpdateVelocity(); } @@ -98,22 +99,22 @@ void Entity::SetAnimation(const graphics::Animation *a) { void Entity::UpdateVelocity() { - if (speed == 0.0f) { - velocity = Vector(); + if (speed == 0) { + velocity = Vector >(); return; } switch (orientation) { case ORIENTATION_NORTH: - velocity = Vector(0.0f, -speed); + velocity = Vector >(0, -speed); break; case ORIENTATION_EAST: - velocity = Vector(speed, 0.0f); + velocity = Vector >(speed, 0); break; case ORIENTATION_SOUTH: - velocity = Vector(0.0f, speed); + velocity = Vector >(0, speed); break; case ORIENTATION_WEST: - velocity = Vector(-speed, 0.0f); + velocity = Vector >(-speed, 0); break; } } @@ -121,12 +122,12 @@ void Entity::UpdateVelocity() { bool Entity::TileLock(const math::Vector &tileSize) const { // TODO: change position to point to the top-left corner of a tile - Vector tilePosition(position); + Vector tilePosition(ToInt(position)); return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } -void Entity::Update(float deltaT) { +void Entity::Update(Uint32 deltaT) { position += velocity * deltaT; } @@ -134,9 +135,9 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets if (runner.Running()) { - runner.Draw(dest, offset + position + spriteOffset); + runner.Draw(dest, offset + ToInt(position) + spriteOffset); } else { - sprite->Draw(dest, offset + position + spriteOffset, CanTurn() ? orientation : 0); + sprite->Draw(dest, offset + ToInt(position) + spriteOffset, CanTurn() ? orientation : 0); } }