X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=93530f142735021f063f8dab333f66d694680f51;hb=c49d46cbfbd7720627af2414e94963850fe8eed6;hp=e922e54c74c1d5deefe18122afc4a8fc6b546d14;hpb=85d247c6e6b1bb2a6e0b177ef71a4541e69380d1;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index e922e54..93530f1 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -1,16 +1,20 @@ -/* - * Entity.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Entity.h" +#include "../battle/Monster.h" +#include "../battle/PartyLayout.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" -using geometry::Vector; +using battle::Monster; +using battle::PartyLayout; +using graphics::Animation; +using graphics::Sprite; +using math::Fixed; +using math::Vector; using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; namespace map { @@ -37,7 +41,7 @@ void Entity::SetOrientation(Orientation o) { } } -void Entity::SetSpeed(float s) { +void Entity::SetSpeed(Fixed<8> s) { speed = s; UpdateVelocity(); } @@ -95,35 +99,35 @@ void Entity::SetAnimation(const graphics::Animation *a) { void Entity::UpdateVelocity() { - if (speed == 0.0f) { - velocity = Vector(); + if (speed == 0) { + velocity = Vector >(); return; } switch (orientation) { case ORIENTATION_NORTH: - velocity = Vector(0.0f, -speed); + velocity = Vector >(0, -speed); break; case ORIENTATION_EAST: - velocity = Vector(speed, 0.0f); + velocity = Vector >(speed, 0); break; case ORIENTATION_SOUTH: - velocity = Vector(0.0f, speed); + velocity = Vector >(0, speed); break; case ORIENTATION_WEST: - velocity = Vector(-speed, 0.0f); + velocity = Vector >(-speed, 0); break; } } -bool Entity::TileLock(const geometry::Vector &tileSize) const { +bool Entity::TileLock(const math::Vector &tileSize) const { // TODO: change position to point to the top-left corner of a tile - Vector tilePosition(position); + Vector tilePosition(ToInt(position)); return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } -void Entity::Update(float deltaT) { +void Entity::Update(Uint32 deltaT) { position += velocity * deltaT; } @@ -131,9 +135,9 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets if (runner.Running()) { - runner.Draw(dest, offset + position + spriteOffset); + runner.Draw(dest, offset + ToInt(position) + spriteOffset); } else { - sprite->Draw(dest, offset + position + spriteOffset, CanTurn() ? orientation : 0); + sprite->Draw(dest, offset + ToInt(position) + spriteOffset, CanTurn() ? orientation : 0); } } @@ -141,20 +145,18 @@ void Entity::Render(SDL_Surface *dest, const Vector &offset) const { void Entity::CreateTypeDescription() { Entity e; - int animationId(TypeDescription::GetTypeId("Animation")); - int monsterId(TypeDescription::GetTypeId("Monster")); - int partyLayoutId(TypeDescription::GetTypeId("PartyLayout")); - int vectorId(TypeDescription::GetTypeId("Vector")); - - TypeDescription &td(TypeDescription::CreateOrGet("Entity")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Entity")); td.SetConstructor(&Construct); td.SetLoader(&Load); td.SetSize(sizeof(Entity)); - td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId).SetReferenced()); - td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), partyLayoutId).SetReferenced()); - td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), monsterId).SetReferenced().SetAggregate()); - td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId)); + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), Animation::TYPE_ID).SetReferenced()); + td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), Sprite::TYPE_ID).SetReferenced()); + td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), PartyLayout::TYPE_ID).SetReferenced()); + td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), Monster::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), Interpreter::NUMBER_ID)); } void Entity::Construct(void *data) {