X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=b9fba9797acc17246783793dac4cc4dfdf8ed1d1;hb=f0da7a839b18b9860fad1c62f36003628f84b5b3;hp=01cbe7f619e8b37aaf20ee051c72e038837a27a7;hpb=c03b01f2a152927227a674d462794604aa08e5dd;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 01cbe7f..b9fba97 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -7,11 +7,62 @@ #include "Entity.h" +using geometry::Vector; + namespace map { Entity::Entity() -: sprite(0) { +: animation(0) +, orientation(ORIENTATION_NORTH) +, speed(0) { + runner.SetFrameShift(1); +} + + +void Entity::SetOrientation(Orientation o) { + orientation = o; + UpdateVelocity(); + runner.SetColOffset(orientation); +} + +void Entity::SetSpeed(float s) { + speed = s; + UpdateVelocity(); +} + +void Entity::SetAnimation(const graphics::Animation *a) { + animation = a; + runner.ChangeAnimation(animation); +} + + +void Entity::UpdateVelocity() { + if (speed == 0.0f) { + velocity = Vector(); + return; + } + switch (orientation) { + case ORIENTATION_NORTH: + velocity = Vector(0.0f, -speed); + break; + case ORIENTATION_EAST: + velocity = Vector(speed, 0.0f); + break; + case ORIENTATION_SOUTH: + velocity = Vector(0.0f, speed); + break; + case ORIENTATION_WEST: + velocity = Vector(-speed, 0.0f); + break; + } +} + +bool Entity::TileLock(int width, int height) const { + Vector tilePosition( + position.X() - (width / 2), + position.Y()); + return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); } @@ -20,11 +71,12 @@ void Entity::Update(float deltaT) { } -void Entity::Render(SDL_Surface *dest, const geometry::Vector &offset) const { - if (animation.Running()) { - animation.DrawCenterBottom(dest, offset + position); +void Entity::Render(SDL_Surface *dest, const Vector &offset) const { + // TODO: configurable sprite offsets + if (runner.Running()) { + runner.DrawCenter(dest, offset + position); } else { - sprite->DrawCenterBottom(dest, offset + position); + animation->GetSprite()->DrawCenter(dest, offset + position, orientation); } }