X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=c2a826be0e7d6f2fc169c3b5bc856e9ade6aa3db;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=c951f66df81fddbc5fdb8b6732a0829cf11b5911;hpb=4bc70f5311dcbcca4e6b9e852bbcb19602f50eeb;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index c951f66..c2a826b 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -1,16 +1,19 @@ -/* - * Entity.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Entity.h" +#include "../battle/Monster.h" +#include "../battle/PartyLayout.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" +using battle::Monster; +using battle::PartyLayout; +using graphics::Animation; +using graphics::Sprite; using geometry::Vector; using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; namespace map { @@ -18,6 +21,10 @@ namespace map { Entity::Entity() : follower(0) , animation(0) +, sprite(0) +, partyLayout(0) +, monsters(0) +, numMonsters(0) , orientation(ORIENTATION_NORTH) , speed(0) , flags(0) { @@ -28,7 +35,9 @@ Entity::Entity() void Entity::SetOrientation(Orientation o) { orientation = o; UpdateVelocity(); - runner.SetColOffset(orientation); + if (CanTurn()) { + runner.SetColOffset(orientation); + } } void Entity::SetSpeed(float s) { @@ -36,6 +45,7 @@ void Entity::SetSpeed(float s) { UpdateVelocity(); } + void Entity::StartAnimation(app::Application &ctrl) { runner.Start(ctrl); } @@ -48,6 +58,20 @@ void Entity::StopAnimation() { runner.Stop(); } + +void Entity::SetHandsFree() { + runner.SetRowOffset(0); +} + +void Entity::SetCarrying() { + runner.SetRowOffset(2); +} + +void Entity::SetPushing() { + runner.SetRowOffset(4); +} + + void Entity::AddFollower(Entity *f) { if (follower) { follower->AddFollower(f); @@ -67,6 +91,9 @@ void Entity::RemoveFollower(Entity *f) { void Entity::SetAnimation(const graphics::Animation *a) { animation = a; runner.ChangeAnimation(animation); + if (!sprite) { + sprite = animation->GetSprite(); + } } @@ -109,7 +136,7 @@ void Entity::Render(SDL_Surface *dest, const Vector &offset) const { if (runner.Running()) { runner.Draw(dest, offset + position + spriteOffset); } else { - animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation); + sprite->Draw(dest, offset + position + spriteOffset, CanTurn() ? orientation : 0); } } @@ -117,16 +144,18 @@ void Entity::Render(SDL_Surface *dest, const Vector &offset) const { void Entity::CreateTypeDescription() { Entity e; - int animationId(TypeDescription::GetTypeId("Animation")); - int vectorId(TypeDescription::GetTypeId("Vector")); - - TypeDescription &td(TypeDescription::CreateOrGet("Entity")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Entity")); td.SetConstructor(&Construct); td.SetLoader(&Load); td.SetSize(sizeof(Entity)); - td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId).SetReferenced()); - td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId)); + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), Animation::TYPE_ID).SetReferenced()); + td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), Sprite::TYPE_ID).SetReferenced()); + td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), PartyLayout::TYPE_ID).SetReferenced()); + td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), Monster::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), Interpreter::NUMBER_ID)); } void Entity::Construct(void *data) { @@ -135,7 +164,12 @@ void Entity::Construct(void *data) { void Entity::Load(void *data) { Entity *entity(reinterpret_cast(data)); - entity->runner.ChangeAnimation(entity->animation); + if (entity->animation) { + entity->runner.ChangeAnimation(entity->animation); + if (!entity->sprite) { + entity->sprite = entity->animation->GetSprite(); + } + } } }