X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=e1f970bea644103be655e27a094ffa478c4a3169;hb=389d2fcb1e9ca1023cda11da80f00272ab20903a;hp=0e1b822ba32256e920e4767051a5e8f68fbecaec;hpb=1d6a9f01b8db0f5212b6a02603dd0670c6da38c7;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 0e1b822..e1f970b 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -7,22 +7,28 @@ #include "Entity.h" +#include "../loader/TypeDescription.h" + using geometry::Vector; +using loader::FieldDescription; +using loader::TypeDescription; namespace map { Entity::Entity() -: sprite(0) +: follower(0) +, animation(0) , orientation(ORIENTATION_NORTH) -, speed(0) { - +, speed(0) +, flags(0) { + runner.SetFrameShift(1); } void Entity::SetOrientation(Orientation o) { orientation = o; UpdateVelocity(); - animation.SetColOffset(orientation); + runner.SetColOffset(orientation); } void Entity::SetSpeed(float s) { @@ -30,6 +36,40 @@ void Entity::SetSpeed(float s) { UpdateVelocity(); } +void Entity::StartAnimation(app::Application &ctrl) { + runner.Start(ctrl); +} + +void Entity::StartAnimation(app::State &ctrl) { + runner.Start(ctrl); +} + +void Entity::StopAnimation() { + runner.Stop(); +} + +void Entity::AddFollower(Entity *f) { + if (follower) { + follower->AddFollower(f); + } else { + follower = f; + } +} + +void Entity::RemoveFollower(Entity *f) { + if (follower == f) { + follower = follower->follower; + } else if (follower) { + follower->RemoveFollower(f); + } +} + +void Entity::SetAnimation(const graphics::Animation *a) { + animation = a; + runner.ChangeAnimation(animation); +} + + void Entity::UpdateVelocity() { if (speed == 0.0f) { velocity = Vector(); @@ -52,11 +92,10 @@ void Entity::UpdateVelocity() { } -bool Entity::TileLock(int width, int height) const { - Vector tilePosition( - position.X() - (width / 2), - position.Y() - height); - return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); +bool Entity::TileLock(const geometry::Vector &tileSize) const { + // TODO: change position to point to the top-left corner of a tile + Vector tilePosition(position); + return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } @@ -66,11 +105,37 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { - if (animation.Running()) { - animation.DrawCenterBottom(dest, offset + position); + // TODO: configurable sprite offsets + if (runner.Running()) { + runner.Draw(dest, offset + position + spriteOffset); } else { - sprite->DrawCenterBottom(dest, offset + position, orientation); + animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation); } } + +void Entity::CreateTypeDescription() { + Entity e; + + int animationId(TypeDescription::GetTypeId("Animation")); + int vectorId(TypeDescription::GetTypeId("Vector")); + + TypeDescription &td(TypeDescription::CreateOrGet("Entity")); + td.SetConstructor(&Construct); + td.SetLoader(&Load); + td.SetSize(sizeof(Entity)); + + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId, true)); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId, false)); +} + +void Entity::Construct(void *data) { + new (data) Entity; +} + +void Entity::Load(void *data) { + Entity *entity(reinterpret_cast(data)); + entity->runner.ChangeAnimation(entity->animation); +} + }