X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=e1f970bea644103be655e27a094ffa478c4a3169;hb=d2d8ff1fd5f55e8b43d48ae5e75c216492e2f032;hp=08be97b96c93208ab95774ed4168377e02cc007d;hpb=a1c89e41e38eca790e168b8acd3beee974685fcd;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 08be97b..e1f970b 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -7,7 +7,11 @@ #include "Entity.h" +#include "../loader/TypeDescription.h" + using geometry::Vector; +using loader::FieldDescription; +using loader::TypeDescription; namespace map { @@ -15,7 +19,8 @@ Entity::Entity() : follower(0) , animation(0) , orientation(ORIENTATION_NORTH) -, speed(0) { +, speed(0) +, flags(0) { runner.SetFrameShift(1); } @@ -87,11 +92,10 @@ void Entity::UpdateVelocity() { } -bool Entity::TileLock(int width, int height) const { - Vector tilePosition( - position.X() - (width / 2), - position.Y()); - return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); +bool Entity::TileLock(const geometry::Vector &tileSize) const { + // TODO: change position to point to the top-left corner of a tile + Vector tilePosition(position); + return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } @@ -103,10 +107,35 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets if (runner.Running()) { - runner.DrawCenter(dest, offset + position); + runner.Draw(dest, offset + position + spriteOffset); } else { - animation->GetSprite()->DrawCenter(dest, offset + position, orientation); + animation->GetSprite()->Draw(dest, offset + position + spriteOffset, orientation); } } + +void Entity::CreateTypeDescription() { + Entity e; + + int animationId(TypeDescription::GetTypeId("Animation")); + int vectorId(TypeDescription::GetTypeId("Vector")); + + TypeDescription &td(TypeDescription::CreateOrGet("Entity")); + td.SetConstructor(&Construct); + td.SetLoader(&Load); + td.SetSize(sizeof(Entity)); + + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId, true)); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId, false)); +} + +void Entity::Construct(void *data) { + new (data) Entity; +} + +void Entity::Load(void *data) { + Entity *entity(reinterpret_cast(data)); + entity->runner.ChangeAnimation(entity->animation); +} + }