X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=fd2cc686787d3474054462be551812ffe9f07ee8;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=08be97b96c93208ab95774ed4168377e02cc007d;hpb=a1c89e41e38eca790e168b8acd3beee974685fcd;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 08be97b..fd2cc68 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -1,21 +1,33 @@ -/* - * Entity.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Entity.h" -using geometry::Vector; +#include "../battle/Monster.h" +#include "../battle/PartyLayout.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" + +using battle::Monster; +using battle::PartyLayout; +using graphics::Animation; +using graphics::Sprite; +using math::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; namespace map { Entity::Entity() : follower(0) , animation(0) +, sprite(0) +, partyLayout(0) +, monsters(0) +, numMonsters(0) , orientation(ORIENTATION_NORTH) -, speed(0) { +, speed(0) +, flags(0) { runner.SetFrameShift(1); } @@ -23,7 +35,9 @@ Entity::Entity() void Entity::SetOrientation(Orientation o) { orientation = o; UpdateVelocity(); - runner.SetColOffset(orientation); + if (CanTurn()) { + runner.SetColOffset(orientation); + } } void Entity::SetSpeed(float s) { @@ -31,6 +45,7 @@ void Entity::SetSpeed(float s) { UpdateVelocity(); } + void Entity::StartAnimation(app::Application &ctrl) { runner.Start(ctrl); } @@ -43,6 +58,20 @@ void Entity::StopAnimation() { runner.Stop(); } + +void Entity::SetHandsFree() { + runner.SetRowOffset(0); +} + +void Entity::SetCarrying() { + runner.SetRowOffset(2); +} + +void Entity::SetPushing() { + runner.SetRowOffset(4); +} + + void Entity::AddFollower(Entity *f) { if (follower) { follower->AddFollower(f); @@ -62,6 +91,9 @@ void Entity::RemoveFollower(Entity *f) { void Entity::SetAnimation(const graphics::Animation *a) { animation = a; runner.ChangeAnimation(animation); + if (!sprite) { + sprite = animation->GetSprite(); + } } @@ -87,11 +119,10 @@ void Entity::UpdateVelocity() { } -bool Entity::TileLock(int width, int height) const { - Vector tilePosition( - position.X() - (width / 2), - position.Y()); - return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); +bool Entity::TileLock(const math::Vector &tileSize) const { + // TODO: change position to point to the top-left corner of a tile + Vector tilePosition(position); + return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } @@ -103,9 +134,41 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { // TODO: configurable sprite offsets if (runner.Running()) { - runner.DrawCenter(dest, offset + position); + runner.Draw(dest, offset + position + spriteOffset); } else { - animation->GetSprite()->DrawCenter(dest, offset + position, orientation); + sprite->Draw(dest, offset + position + spriteOffset, CanTurn() ? orientation : 0); + } +} + + +void Entity::CreateTypeDescription() { + Entity e; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Entity")); + td.SetConstructor(&Construct); + td.SetLoader(&Load); + td.SetSize(sizeof(Entity)); + + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), Animation::TYPE_ID).SetReferenced()); + td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), Sprite::TYPE_ID).SetReferenced()); + td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), PartyLayout::TYPE_ID).SetReferenced()); + td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), Monster::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), Interpreter::NUMBER_ID)); +} + +void Entity::Construct(void *data) { + new (data) Entity; +} + +void Entity::Load(void *data) { + Entity *entity(reinterpret_cast(data)); + if (entity->animation) { + entity->runner.ChangeAnimation(entity->animation); + if (!entity->sprite) { + entity->sprite = entity->animation->GetSprite(); + } } }