X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=fd2cc686787d3474054462be551812ffe9f07ee8;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=99295344dbd52127a2f58c6e9f17ed27161d5a2c;hpb=7c43158af1abf38fa896a442cb3c6d8a5bc630e7;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index 9929534..fd2cc68 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -1,16 +1,19 @@ -/* - * Entity.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Entity.h" +#include "../battle/Monster.h" +#include "../battle/PartyLayout.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" #include "../loader/TypeDescription.h" -using geometry::Vector; +using battle::Monster; +using battle::PartyLayout; +using graphics::Animation; +using graphics::Sprite; +using math::Vector; using loader::FieldDescription; +using loader::Interpreter; using loader::TypeDescription; namespace map { @@ -116,7 +119,7 @@ void Entity::UpdateVelocity() { } -bool Entity::TileLock(const geometry::Vector &tileSize) const { +bool Entity::TileLock(const math::Vector &tileSize) const { // TODO: change position to point to the top-left corner of a tile Vector tilePosition(position); return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); @@ -141,25 +144,18 @@ void Entity::Render(SDL_Surface *dest, const Vector &offset) const { void Entity::CreateTypeDescription() { Entity e; - int animationId(TypeDescription::GetTypeId("Animation")); - int monsterId(TypeDescription::GetTypeId("Monster")); - int numberId(TypeDescription::GetTypeId("Number")); - int partyLayoutId(TypeDescription::GetTypeId("PartyLayout")); - int spriteId(TypeDescription::GetTypeId("Sprite")); - int vectorId(TypeDescription::GetTypeId("Vector")); - - TypeDescription &td(TypeDescription::CreateOrGet("Entity")); + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Entity")); td.SetConstructor(&Construct); td.SetLoader(&Load); td.SetSize(sizeof(Entity)); - td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), animationId).SetReferenced()); - td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), spriteId).SetReferenced()); - td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), partyLayoutId).SetReferenced()); - td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), monsterId).SetReferenced().SetAggregate()); - td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), vectorId)); - td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), vectorId)); - td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), numberId)); + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), Animation::TYPE_ID).SetReferenced()); + td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), Sprite::TYPE_ID).SetReferenced()); + td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), PartyLayout::TYPE_ID).SetReferenced()); + td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), Monster::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), Interpreter::NUMBER_ID)); } void Entity::Construct(void *data) {