X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.cpp;h=fd2cc686787d3474054462be551812ffe9f07ee8;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=c14c9a0e7321a25b43e5fa64875545c3be974dd5;hpb=657eed00ae73b8d06470cec0d955aeada537a90d;p=l2e.git diff --git a/src/map/Entity.cpp b/src/map/Entity.cpp index c14c9a0..fd2cc68 100644 --- a/src/map/Entity.cpp +++ b/src/map/Entity.cpp @@ -1,27 +1,128 @@ -/* - * Entity.cpp - * - * Created on: Sep 29, 2012 - * Author: holy - */ - #include "Entity.h" -using geometry::Vector; +#include "../battle/Monster.h" +#include "../battle/PartyLayout.h" +#include "../graphics/Animation.h" +#include "../graphics/Sprite.h" +#include "../loader/Interpreter.h" +#include "../loader/TypeDescription.h" + +using battle::Monster; +using battle::PartyLayout; +using graphics::Animation; +using graphics::Sprite; +using math::Vector; +using loader::FieldDescription; +using loader::Interpreter; +using loader::TypeDescription; namespace map { Entity::Entity() -: sprite(0) { +: follower(0) +, animation(0) +, sprite(0) +, partyLayout(0) +, monsters(0) +, numMonsters(0) +, orientation(ORIENTATION_NORTH) +, speed(0) +, flags(0) { + runner.SetFrameShift(1); +} + + +void Entity::SetOrientation(Orientation o) { + orientation = o; + UpdateVelocity(); + if (CanTurn()) { + runner.SetColOffset(orientation); + } +} + +void Entity::SetSpeed(float s) { + speed = s; + UpdateVelocity(); +} + + +void Entity::StartAnimation(app::Application &ctrl) { + runner.Start(ctrl); +} +void Entity::StartAnimation(app::State &ctrl) { + runner.Start(ctrl); } +void Entity::StopAnimation() { + runner.Stop(); +} + + +void Entity::SetHandsFree() { + runner.SetRowOffset(0); +} + +void Entity::SetCarrying() { + runner.SetRowOffset(2); +} -bool Entity::TileLock(int width, int height) const { - Vector tilePosition( - position.X() - (width / 2), - position.Y() - height); - return (tilePosition.X() % width == 0) && (tilePosition.Y() % height == 0); +void Entity::SetPushing() { + runner.SetRowOffset(4); +} + + +void Entity::AddFollower(Entity *f) { + if (follower) { + follower->AddFollower(f); + } else { + follower = f; + } +} + +void Entity::RemoveFollower(Entity *f) { + if (follower == f) { + follower = follower->follower; + } else if (follower) { + follower->RemoveFollower(f); + } +} + +void Entity::SetAnimation(const graphics::Animation *a) { + animation = a; + runner.ChangeAnimation(animation); + if (!sprite) { + sprite = animation->GetSprite(); + } +} + + +void Entity::UpdateVelocity() { + if (speed == 0.0f) { + velocity = Vector(); + return; + } + switch (orientation) { + case ORIENTATION_NORTH: + velocity = Vector(0.0f, -speed); + break; + case ORIENTATION_EAST: + velocity = Vector(speed, 0.0f); + break; + case ORIENTATION_SOUTH: + velocity = Vector(0.0f, speed); + break; + case ORIENTATION_WEST: + velocity = Vector(-speed, 0.0f); + break; + } +} + + +bool Entity::TileLock(const math::Vector &tileSize) const { + // TODO: change position to point to the top-left corner of a tile + Vector tilePosition(position); + return (tilePosition.X() % tileSize.X() == 0) && (tilePosition.Y() % tileSize.Y() == 0); } @@ -31,10 +132,43 @@ void Entity::Update(float deltaT) { void Entity::Render(SDL_Surface *dest, const Vector &offset) const { - if (animation.Running()) { - animation.DrawCenterBottom(dest, offset + position); + // TODO: configurable sprite offsets + if (runner.Running()) { + runner.Draw(dest, offset + position + spriteOffset); } else { - sprite->DrawCenterBottom(dest, offset + position); + sprite->Draw(dest, offset + position + spriteOffset, CanTurn() ? orientation : 0); + } +} + + +void Entity::CreateTypeDescription() { + Entity e; + + TypeDescription &td(TypeDescription::Create(TYPE_ID, "Entity")); + td.SetConstructor(&Construct); + td.SetLoader(&Load); + td.SetSize(sizeof(Entity)); + + td.AddField("animation", FieldDescription(((char *)&e.animation) - ((char *)&e), Animation::TYPE_ID).SetReferenced()); + td.AddField("sprite", FieldDescription(((char *)&e.sprite) - ((char *)&e), Sprite::TYPE_ID).SetReferenced()); + td.AddField("partyLayout", FieldDescription(((char *)&e.partyLayout) - ((char *)&e), PartyLayout::TYPE_ID).SetReferenced()); + td.AddField("monsters", FieldDescription(((char *)&e.monsters) - ((char *)&e), Monster::TYPE_ID).SetReferenced().SetAggregate()); + td.AddField("spriteOffset", FieldDescription(((char *)&e.spriteOffset) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("position", FieldDescription(((char *)&e.tilePosition) - ((char *)&e), Interpreter::VECTOR_ID)); + td.AddField("flags", FieldDescription(((char *)&e.flags) - ((char *)&e), Interpreter::NUMBER_ID)); +} + +void Entity::Construct(void *data) { + new (data) Entity; +} + +void Entity::Load(void *data) { + Entity *entity(reinterpret_cast(data)); + if (entity->animation) { + entity->runner.ChangeAnimation(entity->animation); + if (!entity->sprite) { + entity->sprite = entity->animation->GetSprite(); + } } }