X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fmap%2FEntity.h;h=44ba00f682c8eff04e574be39141dfe89902393b;hb=667e1d9c6a78d0b608b518a4e5b5c31bc30e4e89;hp=13044880121569cfa54c1ef4f7ce34dbc6a64457;hpb=4309d259becd96ead792678257e910c03a6b4a3d;p=l2e.git diff --git a/src/map/Entity.h b/src/map/Entity.h index 1304488..44ba00f 100644 --- a/src/map/Entity.h +++ b/src/map/Entity.h @@ -80,12 +80,17 @@ public: /// west sprites at offsets (0,0), (1,0), (2,0), and (3,0) respectively. void SetSprite(const graphics::Sprite *s) { sprite = s; } - /// Change the entity's orientation to given one. - /// If the entity is moving, velocity is changed accordingly. + /// Change the entity's facing direction. + /// If the entity is moving, velocity is untouched. void SetOrientation(Orientation); Orientation GetOrientation() const { return orientation; } + /// Change the entity's orientation to given one. + /// If the entity is moving, velocity is changed accordingly. + /// Also changes the orientation to given direction. + void SetDirection(Orientation); + Orientation GetDirection() const { return direction; } /// Set the entity's speed in pixels per second. - /// This speed is then combined with the orientation to form a velocity. + /// This speed is then combined with the direction to form a velocity. void SetSpeed(math::Fixed<8>); /// Change to a natural, relaxed animation state (row offset 0). @@ -157,6 +162,7 @@ private: math::Vector tilePosition; math::Vector > position; math::Vector > velocity; + Orientation direction; Orientation orientation; math::Fixed<8> speed; int flags;